Android 实现滑动的六种方式
目录
- 1、效果视频
- 2、剖析Android坐标系
- 3、实现方式
- 3.1 layout
- 3.2 scrollBy
- 3.3 offsetLeftAndRight offsetTopAndButton
- 3.4 LayoutParams
- 3.5 Scroller
- 3.6 平移动画
1、效果视频
2、剖析Android坐标系
滑动的本质是移动,滑动的原理就是通过不断的改变View的坐标而实现。
Android
系统提供了很多方法获取坐标值,可以将其分为两种类别,具体如下:
View 提供的获取坐标的方法:
getTop():
获取到的是View自身的顶边到其父布局顶边的距离getLeft():
获取到的是View自身的左边到其父布局左边的距离getRight():
获取到的是View自身的右边到其父布局左边的距离getBottom():
获取到的是View自身的底边到其父布局顶边的距离
MotionEvent 提供的方法:
getX():
获取点击事件距离控件左边的距离,即视图坐标getY():
获取点击事件距离控件顶边的距离,即视图坐标getRawX():
获取点击事件距离整个屏幕左边的距离,即绝对坐标getRawY():
获取点击事件距离整个屏幕顶边的距离,即绝对坐标
3、实现方式
3.1 layout
使用绝对坐标系,每次执行移动逻辑后需要重新设置初始化坐标
@Override public boolean onTouchEvent(MotionEvent event) { int rawX = (int) (event.getRawX()); int rawY = (int) (event.getRawY()); switch (event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = rawX; lastY = rawY; break; case MotionEvent.ACTION_MOVE: int offsetX = rawX - lastX; int offsetY = rawY - lastY; layout( getLeft()+offsetX,getTop()+offsetY,getRight()+offsetX,getBottom()+offsetY ); lastX = rawX; lastY = rawY; break; case MotionEvent.ACTION_UP: break; } return true; }
3.2 scrollBy
@Override public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: int offsetX = x - lastX; int offsetY = y - lastY; ((View) getParent()).scrollBy( -offsetX, -offsetY ); break; case MotionEvent.ACTION_UP: break; } return true; }
3.3 offsetLeftAndRight offsetTopAndButton
@Override public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: int offsetX = x - lastX; int offsetY = y - lastY; offsetLeftAndRight( offsetX ); offsetTopAndBottom( offsetY ); break; case MotionEvent.ACTION_UP: break; } return true; }
3.4 LayoutParams
通过getLayoutParams()
获取LayoutParams
时,需要根据不同的父类型使用设置不同的类型,比如父布局为LinearLayout则设置类型为 LinearLayout.LayoutParams
@Override public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: int offsetX = x - lastX; int offsetY = y - lastY; LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams)getLayoutParams(); layoutParams.leftMargin = getLeft()+offsetX; layoutParams.topMargin = getTop()+offsetY; setLayoutParams( layoutParams ); break; case MotionEvent.ACTION_UP: break; } return true; }
更方便的是直接使用ViewGroup
,不需要判断父布局类型
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)getLayoutParams(); layoutParams.leftMargin = getLeft()+offsetX; layoutParams.topMargin = getTop()+offsetY; setLayoutParams( layoutParams );
3.5 Scroller
初始化Scroller:
scroller = new Scroller( context );
重写computeScroll()
方法
使用computeScrollOffset()
判定是否完成了整个滑动:
@Override public void computeScroll() { if (scroller.computeScrollOffset()) { ((View) getParent()).scrollTo( scroller.getCurrX(), scroller.getCurrY() ); invalidate(); } super.computeScroll(); } @Override public boolean onTouchEvent(MotionEvent mv) { View parent = (View) getParent(); switch (mv.getAction()) { case MotionEvent.ACTION_DOWN: lastX = (int) mv.getX(); lastY = (int) mv.getY(); break; case MotionEvent.ACTION_MOVE: int upX = (int) (mv.getX() - lastX); int upY = (int) (mv.getY() - lastY); parent.scrollBy( -upX, -upY ); break; case MotionEvent.ACTION_UP: scroller.startScroll( parent.getScrollX(), parent.getScrollY(), -parent.getScrollX(), -parent.getScrollY(), 1000 ); invalidate(); break; } return super.onTouchEvent( mv ); }
3.6 平移动画
效果视频:
private void InitAnimation(){ animation = new TranslateAnimation( 0,200,0,200 ); animation.setDuration( 1000 ); }
moveButton.startAnimation( animation );
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