Java中线程池自定义实现详解
目录
- 前言
- 线程为什么不能多次调用start方法
- 线程池到底是如何复用的
前言
最初使用线程池的时候,网上的文章告诉我说线程池可以线程复用,提高线程的创建效率。从此我的脑海中便为线程池打上了一个标签——线程池可以做到线程的复用。但是我总以为线程的复用是指在创建出来的线程可以多次的更换run()方法的内容,来达到线程复用的目的,于是我尝试了一下.同一个线程调用多次,然后使run的内容不一样,但是我发现我错了,一个线程第一次运行是没问题的,当再次调用start方法是会抛出异常(java.lang.IllegalThreadStateException)。
线程为什么不能多次调用start方法
从源码可以得知,调用start方法时,程序还会判断当前的线程状态
这里又引申出另一个问题,线程到底有几种状态
年轻的时候背八股文时,只是说五种状态,这五种状态也不知道是哪里来的,不知道有没有人和我一样,当初只是知其然不知其所以然。贴出源码来:
public enum State { /** * Thread state for a thread which has not yet started. */ NEW, // 新建 /** * Thread state for a runnable thread. A thread in the runnable * state is executing in the Java virtual machine but it may * be waiting for other resources from the operating system * such as processor. */ RUNNABLE, // 运行中 /** * Thread state for a thread blocked waiting for a monitor lock. * A thread in the blocked state is waiting for a monitor lock * to enter a synchronized block/method or * reenter a synchronized block/method after calling * {@link Object#wait() Object.wait}. */ BLOCKED, // 阻塞 /** * Thread state for a waiting thread. * A thread is in the waiting state due to calling one of the * following methods: * <ul> * <li>{@link Object#wait() Object.wait} with no timeout</li> * <li>{@link #join() Thread.join} with no timeout</li> * <li>{@link LockSupport#park() LockSupport.park}</li> * </ul> * * <p>A thread in the waiting state is waiting for another thread to * perform a particular action. * * For example, a thread that has called <tt>Object.wait()</tt> * on an object is waiting for another thread to call * <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on * that object. A thread that has called <tt>Thread.join()</tt> * is waiting for a specified thread to terminate. */ WAITING, // 等待 /** * Thread state for a waiting thread with a specified waiting time. * A thread is in the timed waiting state due to calling one of * the following methods with a specified positive waiting time: * <ul> * <li>{@link #sleep Thread.sleep}</li> * <li>{@link Object#wait(long) Object.wait} with timeout</li> * <li>{@link #join(long) Thread.join} with timeout</li> * <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li> * <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li> * </ul> */ TIMED_WAITING, // 定时等待 /** * Thread state for a terminated thread. * The thread has completed execution. */ TERMINATED; // 结束状态 }
综上,其实线程的状态有六种:
- NEW 新建状态,一般通过Thread thread = new Thread(runable);此时的线程属于新建状态。
- RUNABLE 可运行状态,当调用start时,线程进入RUNNABLE状态,该状态其实还包含两个状态,一种是被cpu选中正在运行中,另一种是未被cpu选中,处于就绪状态。
- BLOCKED 阻塞状态, 一般可以通过调用sleep()方法来进入阻塞状态,此时线程没有释放锁资源,sleep到期时,继续进入Runable状态
- WAITING 等待状态, 一般可以通过调用wait()方法来进入等待状态,此时释放cpu,cpu去干其他事情,需要调用noitfy方法唤醒,唤醒后的线程为RUNABLE状态。
- TIMED_WAIRING 定时等待, 一般可以通过wait(long)方法进入定时等待。基本上同WAITING.
- TERMINATED 结束状态,RUNCABLE运行正常结束的线程的状态就是TERMINATED
可以看出八股文不能乱背,之前傻呵呵背的八股文很有可能是错误的,比如线程的运行中状态(RUNNING),其实这个状态根本不存在,RUNABLE状态就已经包含了RUNNNING状态了。
再回到标题的问题,为什么不能多次调用start方法,原因其实源码的注释上已经说明了,
/** * This method is not invoked for the main method thread or "system" * group threads created/set up by the VM. Any new functionality added * to this method in the future may have to also be added to the VM. * * A zero status value corresponds to state "NEW". */
0状态对应的是NEW,也就是说只有新建状态的线程才能调用start方法,其他状态的线程调用就会抛出异常,而一般第二次调用时,线程状态肯定不是new状态了。因此不可以多次调用。
线程池到底是如何复用的
经过多次的反复调试,原理其实很简单,比如以下代码:
public void testThreadPool() { ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(1, 3, 10L, TimeUnit.SECONDS, new ArrayBlockingQueue(3)); threadPoolExecutor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy()); for (int i=0; i<5; i++) { threadPoolExecutor.submit(new Runnable() { @Override public void run() { ThreadUtils.doSleep(10000L); System.out.println(Thread.currentThread().getName() + "--运行"); } }); } threadPoolExecutor.shutdown(); }
其中循环往threadPoolExecutor中添加的是自定义的业务任务。而真正去运行任务的是线程池中新建的一个线程。因此这里的复用指的是线程池创建出来得这个线程,这个线程并不会销毁,而是循环去队列中获取任务。千万不可理解为线程池复用的线程是使用者自定义的那个业务任务。具体的复用最核心的代码就是下面这段:
while (task != null || (task = getTask()) != null) { w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } }
这段代码是runworker中的一段代码,线程就是通过循环去获取队列中的任务来达到线程复用的,前台创建多个runable对象,将任务放到runable中,然后将runable放到队列中,线程池创建线程,线程持续循环获取队列中的任务。这就是线程池的实现逻辑。
下面尝试自己去实现一个线程池:该线程只是为了模拟线程池的运行,并未做线程安全的考虑,也未做非核心线程超时回收等功能。
package com.cz.lock.distributed.impl.redis; import java.util.List; import java.util.concurrent.*; /** * @program: Reids * @description: 自定义线程池 * @author: Cheng Zhi * @create: 2023-02-28 09:28 **/ public class JefThreadPoolExecutor extends AbstractExecutorService { /** * 使用队列来保存现有的worker */ private final BlockingQueue<Worker> workers = new LinkedBlockingQueue<Worker>(); private static int coreThreadCount = 5; private static int maxThreadCount = 10; private static int defaultQueueSize = maxThreadCount * 5; private static BlockingQueue<Runnable> blockingQueue = new ArrayBlockingQueue<Runnable>(defaultQueueSize); /** * 默认线程池 */ JefThreadPoolExecutor() { this(coreThreadCount, maxThreadCount, blockingQueue); } /** * 可以自定义的线程池 * @param coreThreadCount * @param maxThreadCount * @param blockingQueue */ JefThreadPoolExecutor(int coreThreadCount, int maxThreadCount, BlockingQueue blockingQueue) { this.blockingQueue = blockingQueue; this.coreThreadCount = coreThreadCount; this.maxThreadCount = maxThreadCount; } @Override public void shutdown() { } @Override public List<Runnable> shutdownNow() { return null; } @Override public boolean isShutdown() { return false; } @Override public boolean isTerminated() { return false; } @Override public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException { return false; } @Override public void execute(Runnable command) { int currentWorkCount = workers.size(); // 当前创建的线程总数 if (currentWorkCount < coreThreadCount) { // 如果当前线程总数小于核心线程数,则新建线程 Worker worker = new Worker(command); final Thread thread = worker.thread; thread.start(); addWorker(worker); return; } if (!blockingQueue.offer(command) && currentWorkCount <= maxThreadCount) { // 队列可以正常放入则返回true,如果满了返回false // 队列如果满了,需要创建新的线程 Worker worker = new Worker(command); final Thread thread = worker.thread; thread.start(); addWorker(worker); return; } else if (currentWorkCount > maxThreadCount){ System.out.println("线程池满了....没有多余的线程了"); } } public void addWorker(Worker worker) { workers.add(worker); } public Runnable getTask() { Runnable poll = blockingQueue.poll(); return poll; } public void runWorker(Worker worker) { Runnable task = worker.firstTask; // 获取到new Worker时传入的那个任务,并在下面运行 if (task != null) { task.run(); } worker.firstTask = null; // 循环从队列中获取任务处理 while((task = getTask()) != null) { task.run(); } } /** * 匿名内部类 */ private class Worker implements Runnable{ volatile int state = 0; public Runnable firstTask; final Thread thread; public Worker(Runnable firstTask) { this.firstTask = firstTask; thread = new Thread(this); } @Override public void run() { runWorker(this); } } }
使用方式:
/** * 使用默认配置 */ public static void singleThreadPoolExecutor() { JefThreadPoolExecutor jefThreadPoolExecutor = new JefThreadPoolExecutor(); for (int i=0; i<10; i++) { jefThreadPoolExecutor.execute(new Runnable() { @Override public void run() { System.out.println(Thread.currentThread().getName() + "--运行"); } }); } } /** * 自定义配置 */ public static void diyThreadPoolExecutor() { JefThreadPoolExecutor jefThreadPoolExecutor = new JefThreadPoolExecutor(2, 10, new ArrayBlockingQueue(50)); for (int i=0; i<500; i++) { jefThreadPoolExecutor.execute(new Runnable() { @Override public void run() { System.out.println(Thread.currentThread().getName() + "--运行"); } }); } }
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