Unity3D实现列表分页效果
本文实例为大家分享了Unity3D实现列表分页效果的具体代码,供大家参考,具体内容如下
using System.Collections.Generic; using UnityEngine; public class Page : MonoBehaviour { public List<string> Tips = new List<string>(); public Texture2D DetailImg1; public Texture2D DetailImg2; private int pageCount = 0;//当前记录所需页数 private static int currentPage = 1;//当前页码 void OnGUI() { pageCount = Mathf.CeilToInt(Tips.Count / 8.0f);//计算当前的页码总数 int m_count = 0;//计算当前页的记录数 if (currentPage != pageCount)//判断是否是最后一页,若不是则每页绘制8条记录 { m_count = 8; } else { if (Mathf.CeilToInt((Tips.Count + 1) / 8.0f) > pageCount)//判断最后一页是否有8条记录 { m_count = 8; } else { m_count = Tips.Count % 8;//计算最后一页的记录数 } } for (int i = 0; i < m_count; i++) { if (i % 2 == 0) { GUI.DrawTexture(new Rect(268, 253 + i * 36, 487, 36), DetailImg1); } else { GUI.DrawTexture(new Rect(268, 253 + i * 36, 487, 36), DetailImg2); } GUI.Label(new Rect(310, 253 + i * 36, 300, 36), Tips[(currentPage - 1) * 8 + i]); } //超过一页内容时,显示页码跳转 if (pageCount > 1) { float temp = Screen.width / 2 - pageCount / 2 * 20; for (int i = 1; i <= pageCount; ++i) { //更改按钮样式 if (currentPage == i) { GUI.backgroundColor = Color.red; } else { GUI.backgroundColor = Color.white; } //绘制按钮 if (GUI.Button(new Rect(temp + 20 * i, 600, 20, 20), i.ToString())) { currentPage = i;//更改当前选中的页 } } } } }
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