用C语言实现推箱子游戏实例
目录
- 前言
- 游戏效果图
- 游戏开发思路
- 游戏逻辑的分析
- 源代码实现
- 头文件
- PushBackGame.c文件
- test.c文件
- 总结
前言
本游戏需要用到的核心技术,如下:
二维数组分支语句
技术难点: 二维数组的应用和游戏的判断逻辑
只要会以上的技术的萌新都能做出很棒的游戏,博主本身也是一枚小白,如果源代码的某些地方有不足,请大佬在评论区指出。
游戏效果图
游戏开发思路
分析游戏逻辑,再根据游戏分析游戏代码逻辑写出伪代码,再分析可能存在的问题,最后一步才是开发游戏。
游戏逻辑的分析
源代码实现
头文件
#pragma once #include <stdio.h> #include <Windows.h> #define ROW 10 #define COL 10 enum Control { 上 = 72, 下 = 80, 左 = 75, 右 = 77 }; extern void Game(); extern void DisplayBoard(int board[ROW][COL]); extern void MovePlayer(int board[ROW][COL]); extern void PushBox(int board[ROW][COL], int y, int x, char ch); extern void MovePlay(int board[ROW][COL], int y, int x); extern int JudgeVictory(int board[ROW][COL]); extern void HelpMan();
PushBackGame.c文件
#include "PushBoxGame.h" void HelpMan() { system("cls"); printf("==============================\n"); printf("\t移动操作\n"); printf("向上移动:\t↑\tw\n"); printf("向下移动:\t↓\ts\n"); printf("向左移动:\t←\ta\n"); printf("向右移动:\t→\td\n"); printf("------------------------------\n"); printf("\t功能性操作\n"); printf("游戏内回到主菜单:\tz\n"); printf("==============================\n"); printf("按任意键退出.......\n"); _getch(); } int JudgeVictory(int board[ROW][COL]) { int i = 0; int j = 0; int count = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (5 == board[i][j]) { count++; } if (count == 4) { return 1; } } } return 0; } void MovePlay(int board[ROW][COL], int y, int x) { //看是空地还是存放点 if (0 == board[y][x]) { board[y][x] = 6; } else if (3 == board[y][x]) { board[y][x] = 4; } } void PushBox(int board[ROW][COL], int y, int x, char ch) { //如果箱子在存放点 if (5 == board[y][x]) { switch (ch) { case 'w': if (0 == board[y - 1][x]) { board[y--][x] = 4; board[y][x] = 2; } else if (3 == board[y - 1][x]) { board[y--][x] = 4; board[y][x] = 5; } break; case 's': if (0 == board[y + 1][x]) { board[y++][x] = 4; board[y][x] = 2; } else if (3 == board[y + 1][x]) { board[y++][x] = 4; board[y][x] = 5; } break; case 'a': if (0 == board[y][x - 1]) { board[y][x--] = 4; board[y][x] = 2; } else if (3 == board[y][x - 1]) { board[y][x--] = 4; board[y][x] = 5; } break; case 'd': if (0 == board[y][x + 1]) { board[y][x++] = 4; board[y][x] = 2; } else if (3 == board[y][x + 1]) { board[y][x++] = 4; board[y][x] = 5; } break; } } //没在存放点 else if (2 == board[y][x]) { switch (ch) { case 'w': if (0 == board[y - 1][x]) { board[y--][x] = 6; board[y][x] = 2; } else if (3 == board[y - 1][x]) { board[y--][x] = 6; board[y][x] = 5; } break; case 's': if (0 == board[y + 1][x]) { board[y++][x] = 6; board[y][x] = 2; } else if (3 == board[y + 1][x]) { board[y++][x] = 6; board[y][x] = 5; } break; case 'a': if (0 == board[y][x - 1]) { board[y][x--] = 6; board[y][x] = 2; } else if (3 == board[y][x - 1]) { board[y][x--] = 6; board[y][x] = 5; } break; case 'd': if (0 == board[y][x + 1]) { board[y][x++] = 6; board[y][x] = 2; } else if (3 == board[y][x + 1]) { board[y][x++] = 6; board[y][x] = 5; } break; } } } void MovePlayer(int board[ROW][COL]) { int x = 0; int y = 0; int i = 0; int j = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (6 == board[i][j]) { x = j; y = i; } } } do { DisplayBoard(board); switch (_getch()) { case 'w': case 'W': case 上: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x])) { board[y--][x] = 0; PushBox(board, y, x, 'w'); } //如果人后面不是箱子就移动人 else if (0 == board[y - 1][x] || 3 == board[y - 1][x]) { board[y--][x] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x])) { board[y--][x] = 3; PushBox(board, y, x, 'w'); } //如果人后面不是箱子就移动人 else if (0 == board[y - 1][x] || 3 == board[y - 1][x]) { board[y--][x] = 3; MovePlay(board, y, x); } } break; case 's': case 'S': case 下: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x])) { board[y++][x] = 0; PushBox(board, y, x, 's'); } //如果人后面不是箱子就移动人 else if (0 == board[y + 1][x] || 3 == board[y + 1][x]) { board[y++][x] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x])) { board[y++][x] = 3; PushBox(board, y, x, 's'); } //如果人后面不是箱子就移动人 else if (0 == board[y + 1][x] || 3 == board[y + 1][x]) { board[y++][x] = 3; MovePlay(board, y, x); } } break; case 'a': case 'A': case 左: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1])) { board[y][x--] = 0; PushBox(board, y, x, 'a'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x - 1] || 3 == board[y][x - 1]) { board[y][x--] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1])) { board[y][x--] = 3; PushBox(board, y, x, 'a'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x - 1] || 3 == board[y][x - 1]) { board[y][x--] = 3; MovePlay(board, y, x); } } break; case 'd': case 'D': case 右: //判断是在空地,还是在存放点 if (6 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1])) { board[y][x++] = 0; PushBox(board, y, x, 'd'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x + 1] || 3 == board[y][x + 1]) { board[y][x++] = 0; MovePlay(board, y, x); } } else if (4 == board[y][x]) { //如果人后面是箱子就移动箱子 if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1])) { board[y][x++] = 3; PushBox(board, y, x, 'd'); } //如果人后面不是箱子就移动人 else if (0 == board[y][x + 1] || 3 == board[y][x + 1]) { board[y][x++] = 3; MovePlay(board, y, x); } } break; case 'z': return; } if (JudgeVictory(board)) { system("cls"); DisplayBoard(board); printf("恭喜通关!\n"); printf("按任意键继续\n"); getchar(); _getch(); return; } } while (1); } void DisplayBoard(int board[ROW][COL]) { system("cls"); int i = 0; int j = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { switch (board[i][j]) { case 0: printf(" "); break; case 1: printf("■"); break; case 2: printf("□"); break; case 3: printf("☆"); break; case 4: printf("♂"); break; case 5: printf("★"); break; case 6: printf("♀"); break; } } putchar('\n'); } } void Game() { //墙壁:1 ■ //箱子:2 □ //箱子存放点:3 ☆ //人在箱子存放点:4 ♂ //箱子在箱子存放点:5 ★ //人:6 ♀ int board[ROW][COL] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1 }, { 1, 0, 2, 0, 0, 1, 0, 2, 0, 1 }, { 1, 0, 0, 2, 0, 1, 0, 0, 0, 1 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 1, 0, 0, 1, 1, 1 }, { 1, 0, 2, 6, 1, 0, 0, 3, 3, 1 }, { 1, 0, 0, 0, 1, 0, 0, 3, 3, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }; //DisplayBoard(board); MovePlayer(board); }
test.c文件
#include "PushBoxGame.h" #define nullptr ((void*) 0) int main() { int input = 0; do { system("color 3e"); system("mode con cols=30 lines=15"); system("cls"); printf("************************\n"); printf("**** 1. 开始游戏 *****\n"); printf("**** 2. 帮助手册 *****\n"); printf("**** 0. 退出游戏 *****\n"); printf("************************\n"); printf("请输入>:"); scanf("%d", &input); switch (input) { case 1: //游戏主体 Game(); break; case 2: HelpMan(); break; case 0: printf("游戏已退出\n"); break; default: printf("请输入有效数字!\a\n"); Sleep(500); break; } } while (input); return 0; }
总结
到此这篇关于用C语言实现推箱子游戏实例的文章就介绍到这了,更多相关C语言推箱子内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!
赞 (0)