Ruby使用设计模式中的代理模式与装饰模式的代码实例
代理模式
需求:
小明让小李替他追小丽(送洋娃娃,送花,送巧克力)
没有代理的代码:
# -*- encoding: utf-8 -*- #追求者类 class Pursuit attr_accessor :mm def initialize(mm) @mm = mm end def give_dolls puts "#{mm.name} 送你洋娃娃" end def give_flowers puts "#{mm.name} 送你鲜花" end def give_chocolate puts "#{mm.name} 送你巧克力" end end #被追求者类 class Girl attr_accessor :name def initialize(name) @name = name end end xiao_hong = Girl.new('小红') xiao_ming = Pursuit.new(xiao_hong) xiao_ming.give_dolls xiao_ming.give_flowers xiao_ming.give_chocolate
只有代理的代码:
# -*- encoding: utf-8 -*- #代理类 class Proxy attr_accessor :mm def initialize(mm) @mm = mm end def give_dolls puts "#{mm.name} 送你洋娃娃" end def give_flowers puts "#{mm.name} 送你鲜花" end def give_chocolate puts "#{mm.name} 送你巧克力" end end #被追求者类 class Girl attr_accessor :name def initialize(name) @name = name end end xiao_hong = Girl.new('小红') xiao_ming = Proxy.new(xiao_hong) xiao_ming.give_dolls xiao_ming.give_flowers xiao_ming.give_chocolate
只是把追求者类换成了代理类。
实际的代理模式代码:
# -*- encoding: utf-8 -*- #公共接口module module GiveGift def give_dolls end def give_flowers end def give_chocolate end end #追求者类 class Pursuit include GiveGift attr_accessor :mm, :name def initialize(mm) @mm = mm end def give_dolls puts "#{mm.name} 替#{name}送你洋娃娃" end def give_flowers puts "#{mm.name} 替#{name}送你鲜花" end def give_chocolate puts "#{mm.name} 替#{name}送你巧克力" end end #代理类 class Proxy include GiveGift attr_accessor :gg def initialize(mm) @gg = Pursuit.new(mm) end def give_dolls gg.give_dolls end def give_flowers gg.give_flowers end def give_chocolate gg.give_chocolate end end #被追求者类 class Girl attr_accessor :name def initialize(name) @name = name end end xiao_hong = Girl.new('小红') xiao_ming = Proxy.new(xiao_hong) xiao_ming.gg.name = '小明' xiao_ming.give_dolls xiao_ming.give_flowers xiao_ming.give_chocolate
装饰模式
需求:
给人搭配不同的服饰
代码版本一
# -*- encoding: utf-8 -*- class Person attr_accessor :name def initialize(name) @name = name end def wear_t_shirts puts '大T恤' end def wear_big_trouser puts '垮裤' end def wear_sneakers puts '破球鞋' end def wear_suit puts '西装' end def wear_tie puts '领带' end def wear_leather_shoes puts '皮鞋' end def show puts "*****装扮的#{name}\n\n" end end xc=Person.new('小菜') puts "******第一种装扮" xc.wear_t_shirts xc.wear_big_trouser xc.wear_sneakers xc.show puts "******第二种装扮" xc.wear_suit xc.wear_tie xc.wear_leather_shoes xc.show
这样写的话,功能是实现了,问题是如果增加“超人”的装扮,就要修改Person类,违反了开放-封闭原则。
代码版本二
# -*- encoding: utf-8 -*- class Person attr_accessor :name def initialize(name) @name = name enddef show puts "*****装扮的#{name}\n\n" end end class Finery def show end end class TShirts < Finery def show puts '大T恤' end end class BigTrouser < Finery def show puts '垮裤' end end class Sneakers < Finery def show puts '破球鞋' end end class Suit < Finery def show puts '西装' end end class Tie < Finery def show puts '领带' end end class LeatherShoes < Finery def show puts '皮鞋' end end xc=Person.new('小菜') ts = TShirts.new bt = BigTrouser.new sk = Sneakers.new puts "******第一种装扮" ts.show bt.show sk.show xc.show suit = Suit.new tie = Tie.new ls = LeatherShoes.new puts "******第二种装扮" suit.show tie.show ls.show xc.show
这样改了之后,如果增加超人装扮,确实不需要去修改Person类。存在的问题是,各种衣服是独立的,并且暴露在外边的,就是一件一件穿的,没有顺序,没有控制。
代码版本三
# -*- encoding: utf-8 -*- class Person attr_accessor :name def initialize(name=nil) @name = name end def show puts "*****装扮的#{name}\n\n" end end class Finery < Person attr_accessor :componet def decorate(componet) @componet = componet end def show componet.show if componet end end class TShirts < Finery def show super puts '大T恤' end end class BigTrouser < Finery def show super puts '垮裤' end end class Sneakers < Finery def show super puts '破球鞋' end end class Suit < Finery def show super puts '西装' end end class Tie < Finery def show super puts '领带' end end class LeatherShoes < Finery def show super puts '皮鞋' end end xc=Person.new('小菜') ts = TShirts.new bt = BigTrouser.new sk = Sneakers.new puts "******第一种装扮" ts.decorate xc bt.decorate ts sk.decorate bt sk.show suit = Suit.new tie = Tie.new ls = LeatherShoes.new puts "******第二种装扮" suit.decorate xc tie.decorate suit ls.decorate bt ls.show
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