AS3自写类整理笔记:ByteLoader类
index.base.net.byteLoader类讲解:
基本功能按字节加载图片,swf等
构造函数
public function ByteLoader(url:String = "")
如果传入了参数url,则立即执行加载!
load 加载方法
public function load(_url:String):void
开始加载,_url是加载的地址
updata 更新数据方法
public function updata():void
更新缓冲区的可读字节
close 关闭方法
public function close():void
类使用完毕,清除所有无用的数据,也可以用来强行关闭数据流,停止下载
data 属性
public var data:ByteArray
返回加载的字节
url 属性
public var url:String
返回加载的url
isLoad 属性(只读)
public function get isLoad():Boolean
返回是否有数据在加载
ProgressEvent.PROGRESS 事件
加载的过程中调度,并附带加载情况
Event.COMPLETE 事件
加载完毕调度
例子:
import index.base.net.ByteLoader;
var bl:ByteLoader = new ByteLoader;
bl.load("http://www.xiaos8.com/uploads/pro/50preso3a2.swf");
bl.addEventListener(Event.COMPLETE,completeFun);
bl.addEventListener(ProgressEvent.PROGRESS,progressFun);
function completeFun(e:Event):void{
var loader:Loader = new Loader;
loader.loadBytes(bl.data);
addChild(loader);
bl.removeEventListener(Event.COMPLETE,completeFun);
bl.removeEventListener(ProgressEvent.PROGRESS,progressFun);
bl.close();
bl = null;
}
function progressFun(e:ProgressEvent):void{
trace(e.bytesLoaded);
//如果是渐进式格式的jpeg图片,那么在发布这个事件的时候读取字节,用Loader.loadBytes加载,就可以形成边加载边显示
}
源代码:
package index.base.net{
import flash.events.EventDispatcher;
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.utils.ByteArray;
import flash.net.URLStream;
import flash.net.URLRequest;
public class ByteLoader extends EventDispatcher{
public var url:String;
public var data:ByteArray;
private var stream:URLStream;
public function ByteLoader(url:String = ""){
if(url != ""){
load(url);
}
}
//加载
public function load(_url:String):void{
url = _url;
data = new ByteArray;
stream = new URLStream;
stream.load(new URLRequest(url));
stream.addEventListener(Event.COMPLETE,completeFun);
stream.addEventListener(ProgressEvent.PROGRESS,progressFun);
}
//加载中
private function progressFun(e:ProgressEvent):void{
if(stream.bytesAvailable == 0) return;
updata();
dispatchEvent(e);
}
//加载完成
private function completeFun(e:Event):void{
stream.removeEventListener(Event.COMPLETE,completeFun);
stream.removeEventListener(ProgressEvent.PROGRESS,progressFun);
updata();
if(isLoad) stream.close();
dispatchEvent(e);
}
//更新数据
public function updata():void{
if(isLoad) stream.readBytes(data,data.length);
}
//清除数据
public function close():void{
if(isLoad) stream.close();
stream = null;
data = null;
}
//获取是否有数据在加载
public function get isLoad():Boolean{
if(stream == null) return false;
return stream.connected;
}
}
}