Python实现遗传算法(虚拟机中运行)
目录
- (一)问题
- (二)代码
- (三)运行结果
- (四)结果描述
(一)问题
遗传算法求解正方形拼图游戏
(二)代码
#!/usr/bin/env python # -*- coding: utf-8 -*- from PIL import Image, ImageDraw import os import gc import random as r import minpy.numpy as np class Color(object): ''' 定义颜色的类,这个类包含r,g,b,a表示颜色属性 ''' def __init__(self): self.r = r.randint(0, 255) self.g = r.randint(0, 255) self.b = r.randint(0, 255) self.a = r.randint(95, 115) def mutate_or_not(rate): ''' 生成随机数,判断是否需要变异 ''' return True if rate > r.random() else False class Triangle(object): ''' 定义三角形的类 属性: ax,ay,bx,by,cx,cy:表示每个三角形三个顶点的坐标 color : 表示三角形的颜色 img_t : 三角形绘制成的图,用于合成图片 方法: mutate_from(self, parent): 从父代三角形变异 draw_it(self, size=(256, 256)): 绘制三角形 ''' max_mutate_rate = 0.08 mid_mutate_rate = 0.3 min_mutate_rate = 0.8 def __init__(self, size=(255, 255)): t = r.randint(0, size[0]) self.ax = r.randint(0, size[0]) self.ay = r.randint(0, size[1]) self.bx = self.ax+t self.by = self.ay self.cx = self.ax+t self.cy = self.ay-t self.dx = self.ax self.dy = self.ay-t self.color = Color() self.img_t = None def mutate_from(self, parent): if mutate_or_not(self.max_mutate_rate): t = r.randint(0, 255) self.ax = r.randint(0, 255) self.ay = r.randint(0, 255) self.bx = self.ax + t self.by = self.ay self.dx = self.ax self.dy = self.ay - t self.cx = self.ax + t self.cy = self.ay - t if mutate_or_not(self.mid_mutate_rate): t = min(max(0, parent.ax + r.randint(-15, 15)), 255) self.ax = min(max(0, parent.ax + r.randint(-15, 15)), 255) self.ay = min(max(0, parent.ay + r.randint(-15, 15)), 255) self.bx = self.ax + t self.by = self.ay self.dx = self.ax self.dy = self.ay - t self.cx = self.ax + t self.cy = self.ay - t if mutate_or_not(self.min_mutate_rate): t = min(max(0, parent.ax + r.randint(-3, 3)), 255) self.ax = min(max(0, parent.ax + r.randint(-3, 3)), 255) self.ay = min(max(0, parent.ay + r.randint(-3, 3)), 255) self.bx = self.ax + t self.by = self.ay self.dx = self.ax self.dy = self.ay - t self.cx = self.ax + t self.cy = self.ay - t # color if mutate_or_not(self.max_mutate_rate): self.color.r = r.randint(0, 255) if mutate_or_not(self.mid_mutate_rate): self.color.r = min(max(0, parent.color.r + r.randint(-30, 30)), 255) if mutate_or_not(self.min_mutate_rate): self.color.r = min(max(0, parent.color.r + r.randint(-10, 10)), 255) if mutate_or_not(self.max_mutate_rate): self.color.g = r.randint(0, 255) if mutate_or_not(self.mid_mutate_rate): self.color.g = min(max(0, parent.color.g + r.randint(-30, 30)), 255) if mutate_or_not(self.min_mutate_rate): self.color.g = min(max(0, parent.color.g + r.randint(-10, 10)), 255) if mutate_or_not(self.max_mutate_rate): self.color.b = r.randint(0, 255) if mutate_or_not(self.mid_mutate_rate): self.color.b = min(max(0, parent.color.b + r.randint(-30, 30)), 255) if mutate_or_not(self.min_mutate_rate): self.color.b = min(max(0, parent.color.b + r.randint(-10, 10)), 255) # alpha if mutate_or_not(self.mid_mutate_rate): self.color.a = r.randint(95, 115) # if mutate_or_not(self.mid_mutate_rate): # self.color.a = min(max(0, parent.color.a + r.randint(-30, 30)), 255) # if mutate_or_not(self.min_mutate_rate): # self.color.a = min(max(0, parent.color.a + r.randint(-10, 10)), 255) def draw_it(self, size=(256, 256)): self.img_t = Image.new('RGBA', size) draw = ImageDraw.Draw(self.img_t) draw.polygon([(self.ax, self.ay), (self.bx, self.by), (self.cx, self.cy), (self.dx, self.dy)], fill=(self.color.r, self.color.g, self.color.b, self.color.a)) return self.img_t class Canvas(object): ''' 定义每一张图片的类 属性: mutate_rate : 变异概率 size : 图片大小 target_pixels: 目标图片像素值 方法: add_triangles(self, num=1) : 在图片类中生成num个三角形 mutate_from_parent(self, parent): 从父代图片对象进行变异 calc_match_rate(self) : 计算环境适应度 draw_it(self, i) : 保存图片 ''' mutate_rate = 0.01 size = (256, 256) target_pixels = [] def __init__(self): self.triangles = [] self.match_rate = 0 self.img = None def add_triangles(self, num=1): for i in range(0, num): triangle = Triangle() self.triangles.append(triangle) def mutate_from_parent(self, parent): flag = False for triangle in parent.triangles: t = triangle if mutate_or_not(self.mutate_rate): flag = True a = Triangle() a.mutate_from(t) self.triangles.append(a) continue self.triangles.append(t) if not flag: self.triangles.pop() t = parent.triangles[r.randint(0, len(parent.triangles) - 1)] a = Triangle() a.mutate_from(t) self.triangles.append(a) def calc_match_rate(self): if self.match_rate > 0: return self.match_rate self.match_rate = 0 self.img = Image.new('RGBA', self.size) draw = ImageDraw.Draw(self.img) draw.polygon([(0, 0), (0, 255), (255, 255), (255, 0)], fill=(255, 255, 255, 255)) for triangle in self.triangles: self.img = Image.alpha_composite(self.img, triangle.img_t or triangle.draw_it(self.size)) # 与下方代码功能相同,此版本便于理解但效率低 # pixels = [self.img.getpixel((x, y)) for x in range(0, self.size[0], 2) for y in range(0, self.size[1], 2)] # for i in range(0, min(len(pixels), len(self.target_pixels))): # delta_red = pixels[i][0] - self.target_pixels[i][0] # delta_green = pixels[i][1] - self.target_pixels[i][1] # delta_blue = pixels[i][2] - self.target_pixels[i][2] # self.match_rate += delta_red * delta_red + \ # delta_green * delta_green + \ # delta_blue * delta_blue arrs = [np.array(x) for x in list(self.img.split())] # 分解为RGBA四通道 for i in range(3): # 对RGB通道三个矩阵分别与目标图片相应通道作差取平方加和评估相似度 self.match_rate += np.sum(np.square(arrs[i]-self.target_pixels[i]))[0] def draw_it(self, i): #self.img.save(os.path.join(PATH, "%s_%d_%d_%d.png" % (PREFIX, len(self.triangles), i, self.match_rate))) self.img.save(os.path.join(PATH, "%d.png" % (i))) def main(): global LOOP, PREFIX, PATH, TARGET, TRIANGLE_NUM # 声明全局变量 img = Image.open(TARGET).resize((256, 256)).convert('RGBA') size = (256, 256) Canvas.target_pixels = [np.array(x) for x in list(img.split())] # 生成一系列的图片作为父本,选择其中最好的一个进行遗传 parentList = [] for i in range(20): print('正在生成第%d个初代个体' % (i)) parentList.append(Canvas()) parentList[i].add_triangles(TRIANGLE_NUM) parentList[i].calc_match_rate() parent = sorted(parentList, key=lambda x: x.match_rate)[0] del parentList gc.collect() # 进入遗传算法的循环 i = 0 while i < 30000: childList = [] # 每一代从父代中变异出10个个体 for j in range(10): childList.append(Canvas()) childList[j].mutate_from_parent(parent) childList[j].calc_match_rate() child = sorted(childList, key=lambda x: x.match_rate)[0] # 选择其中适应度最好的一个个体 del childList gc.collect() parent.calc_match_rate() if i % LOOP == 0: print ('%10d parent rate %11d \t child1 rate %11d' % (i, parent.match_rate, child.match_rate)) parent = parent if parent.match_rate < child.match_rate else child # 如果子代比父代更适应环境,那么子代成为新的父代 # 否则保持原样 child = None if i % LOOP == 0: # 每隔LOOP代保存一次图片 parent.draw_it(i) #print(parent.match_rate) #print ('%10d parent rate %11d \t child1 rate %11d' % (i, parent.match_rate, child.match_rate)) i += 1 ''' 定义全局变量,获取待处理的图片名 ''' NAME = input('请输入原图片文件名:') LOOP = 100 PREFIX = NAME.split('/')[-1].split('.')[0] # 取文件名 PATH = os.path.abspath('.') # 取当前路径 PATH = os.path.join(PATH,'results') TARGET = NAME # 源图片文件名 TRIANGLE_NUM = 256 # 三角形个数 if __name__ == '__main__': #print('开始进行遗传算法') main()
(三)运行结果
(四)结果描述
代码是在遗传算法求解三角形火狐拼图改进而来,遗传算法求解正方形拼图游戏只需随机生成一个坐标和一个常数值(作为正方形的边长),通过正方形的性质,可以写出正方形其他三个点的坐标,确定了四个点的坐标之后,进行遗传和变异。
到此这篇关于Python实现遗传算法(虚拟机中运行)的文章就介绍到这了,更多相关Python 遗传算法内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!
赞 (0)