Python实现简单的俄罗斯方块游戏
本文实例为大家分享了Python实现俄罗斯方块游戏的具体代码,供大家参考,具体内容如下
玩法:童年经典,普通模式没啥意思,小时候我们都是玩加速的。
源码分享:
import os import sys import random from modules import * from PyQt5.QtGui import * from PyQt5.QtCore import * from PyQt5.QtWidgets import * '''定义俄罗斯方块游戏类''' class TetrisGame(QMainWindow): def __init__(self, parent=None): super(TetrisGame, self).__init__(parent) # 是否暂停ing self.is_paused = False # 是否开始ing self.is_started = False self.initUI() '''界面初始化''' def initUI(self): # icon self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg'))) # 块大小 self.grid_size = 22 # 游戏帧率 self.fps = 200 self.timer = QBasicTimer() # 焦点 self.setFocusPolicy(Qt.StrongFocus) # 水平布局 layout_horizontal = QHBoxLayout() self.inner_board = InnerBoard() self.external_board = ExternalBoard(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.external_board) self.side_panel = SidePanel(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.side_panel) self.status_bar = self.statusBar() self.external_board.score_signal[str].connect(self.status_bar.showMessage) self.start() self.center() self.setWindowTitle('Tetris —— 九歌') self.show() self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height()) '''游戏界面移动到屏幕中间''' def center(self): screen = QDesktopWidget().screenGeometry() size = self.geometry() self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2) '''更新界面''' def updateWindow(self): self.external_board.updateData() self.side_panel.updateData() self.update() '''开始''' def start(self): if self.is_started: return self.is_started = True self.inner_board.createNewTetris() self.timer.start(self.fps, self) '''暂停/不暂停''' def pause(self): if not self.is_started: return self.is_paused = not self.is_paused if self.is_paused: self.timer.stop() self.external_board.score_signal.emit('Paused') else: self.timer.start(self.fps, self) self.updateWindow() '''计时器事件''' def timerEvent(self, event): if event.timerId() == self.timer.timerId(): removed_lines = self.inner_board.moveDown() self.external_board.score += removed_lines self.updateWindow() else: super(TetrisGame, self).timerEvent(event) '''按键事件''' def keyPressEvent(self, event): if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty: super(TetrisGame, self).keyPressEvent(event) return key = event.key() # P键暂停 if key == Qt.Key_P: self.pause() return if self.is_paused: return # 向左 elif key == Qt.Key_Left: self.inner_board.moveLeft() # 向右 elif key == Qt.Key_Right: self.inner_board.moveRight() # 旋转 elif key == Qt.Key_Up: self.inner_board.rotateAnticlockwise() # 快速坠落 elif key == Qt.Key_Space: self.external_board.score += self.inner_board.dropDown() else: super(TetrisGame, self).keyPressEvent(event) self.updateWindow() '''run''' if __name__ == '__main__': app = QApplication([]) tetris = TetrisGame() sys.exit(app.exec_())
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