C语言实现三子棋游戏附注释
本文实例为大家分享了C语言实现三子棋游戏的具体代码,供大家参考,具体内容如下
概述
三子棋棋盘为九宫格形式,玩家和电脑分别轮流落子,若有一方有三个棋连在一起的情况则胜。
实现过程
1、玩家交互菜单创建
2、棋盘创建与初始化
3、玩家与电脑落子
4、判定胜负关系
多文件实现
头文件 game.h
#ifndef __GAME_H__ #define __GAME_H__ #include <stdio.h> #include <time.h> #include <stdlib.h> #include <windows.h> #define ROW 3 #define COL 3 #define INIT ' ' //宏定义 空 #define WHITE 'X' //Player #define BLACK 'O' //Computer #define DRAW 'D' #define NEXT 'N' #pragma warning(disable:4996) extern void Game(); #endif
源文件 main.c
#include "game.h" void Menu() { printf("+-------------------------------+\n"); printf("| 1. Play 0. Exit |\n"); printf("+-------------------------------+\n"); } int main() { int select = 0; int quit = 0; while (!quit) { Menu(); printf("Please Select# "); scanf("%d", &select); switch (select){ case 1: Game(); break; case 0: quit = 1; break; default: printf("Enter Error, Try Again!\n"); break; } } printf("ByeBye!\n"); system("pause"); return 0; }
源文件game.c
#include "game.h" static void InitBoard(char board[][COL], int row, int col) //对九宫格棋盘进行初始化 { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) //双重循环 二维数组 矩阵 { board[i][j] = INIT; //INIT宏定义为空 } } } static void ShowBoard(char board[][COL], int row, int col) //函数 打印棋盘 { system("cls"); //调用dos命令窗口进行清屏操作,实现刷新棋盘 printf(" "); for (int i = 0; i < col; i++) { printf("%4d", i+1); } printf("\n--------------\n"); for (int i = 0; i < row; i++) { printf("%-2d", i+1); //2 for (int j = 0; j < col; j++) { printf("| %c ", board[i][j]); //12 } printf("\n--------------\n"); } } static char IsEnd(char board[][COL], int row, int col) { for (int i = 0; i < row; i++) //判断每列是否有三子连线 { if (board[i][0] == board[i][1] && \ board[i][1] == board[i][2] && \ board[i][0] != INIT) { return board[i][0]; } } for (int j = 0; j < COL; j++) 判断每行是否有三子连线 { if (board[0][j] == board[1][j] && \ board[1][j] == board[2][j] && \ board[0][j] != INIT) { return board[0][j]; } } if (board[0][0] == board[1][1] && \ //判断右对角线是否三子连线 board[1][1] == board[2][2] && \ board[1][1] != INIT) { return board[1][1]; } if (board[0][2] == board[1][1] && \ //判断左对角线是否三子连线 board[1][1] == board[2][0] && \ board[1][1] != INIT) { return board[1][1]; } for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (board[i][j] == INIT) //判空 { return NEXT; } } } return DRAW; //平局 } static void PlayerMove(char board[][COL], int row, int col) //玩家落子 { int x = 0; int y = 0; //定义<x,y>坐标方式实现玩家落子 while (1) { printf("Please Enter Position <x,y># "); scanf("%d %d", &x, &y); if (x < 1 || y < 1 || x > 3 || y > 3) //非法判断 { printf("Enter Position Error!\n"); continue; } if (board[x - 1][y - 1] == INIT) //当前位置为空方可落子 { board[x - 1][y - 1] = WHITE; break; } else { printf("Position Is Not Empty!\n"); } } } static void ComputerMove(char board[][COL], int row, int col) //电脑落子 { while (1){ int x = rand() % row; int y = rand() % col; //利用随机数种子 实现电脑落子 if (board[x][y] == INIT){ board[x][y] = BLACK; break; } } } void Game() { char board[ROW][COL]; //棋盘定义 InitBoard(board, ROW, COL); //棋盘初始化 srand((unsigned long)time(NULL)); //生成随机数种子 char result = 0; while (1){ ShowBoard(board, ROW, COL); //显示棋盘 PlayerMove(board, ROW, COL); //玩家落子 result = IsEnd(board, ROW, COL); //判断游戏状态 if (result != NEXT){ break; } ShowBoard(board, ROW, COL); //显示棋盘 ComputerMove(board, ROW, COL); //电脑落子 result = IsEnd(board, ROW, COL); //判断游戏状态 if (result != NEXT){ break; } } ShowBoard(board, ROW, COL); switch (result){ case WHITE: printf("You Win!\n"); break; case BLACK: printf("You Lose!\n"); break; case DRAW: printf("You == Computer!\n"); break; default: printf("BUG!\n"); //Do Nothing! break; } }
三种结果展示
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