python实现微信打飞机游戏
本文实例为大家分享了python实现微信打飞机游戏的具体代码,供大家参考,具体内容如下
import pygame import random import sys #初始化 pygame.init() pygame.display.set_caption('飞机火拼')#设置窗口标题 screen= pygame.display.set_mode((320, 570), 0, 32) pygame.mouse.set_visible(False)#隐藏光标 #加载图片 boom1=pygame.image.load('../Game/fly/src/boom1.png') boom2=pygame.image.load("../Game/fly/src/boom2.png") bullet=pygame.image.load('../Game/fly/src/bullet.png') plane=pygame.image.load("../Game/fly/src/plane.png").convert_alpha() enemy=pygame.image.load('../Game/fly/src/enemy.png') #设置窗口图标 pygame.display.set_icon(plane) background=pygame.image.load("../Game/fly/src/bg_01.png") start=pygame.image.load('../Game/fly/src/start.png') pause=pygame.image.load("../Game/fly/src/pause.png") #pygame.mixer.init() #Xexplosion=pygame.mixer.Sound("explosion.mp3") #Xbullet=pygame.mixer.Sound("../Game/fly/sound/bullet.mp3") #XgameOver=pygame.mixer.Sound("../Game/fly/sound/game_over.mp3") #Xexplosion.set_volume(1) #pygame.mixer.music.load("../Game/fly/sound/game_music.mp3") #pygame.mixer.music.play(-1, 0.0) #pygame.mixer.music.set_volume(0.25) i=0 #分数 score=0 font=pygame.font.SysFont('微软雅黑', 36) #子弹 bullets=[] #敌机 enemies=[] #记录敌机爆炸位置 boomplace=[] #游戏结束 gameover=False pygame.mouse.set_pos(200, 200) while True: i += 1 if i > 200: i =0 screen.blit(background, (0, 0)) #通过鼠标控制飞机 x, y=pygame.mouse.get_pos() #print(x, y) x -= plane.get_width()/2 y -= plane.get_height()/2 screen.blit(plane, (x, y)) #每25帧 调用一次 if i%25 == 0: #返回 按下左键 中键 右键 l,m,r=pygame.mouse.get_pressed() if l ==True: #生成子弹位置添加 bullets.append([x+plane.get_width()/2, y]) #Xshoot.play() for place in bullets: #子弹位置超出边界 if place[1]<=0: bullets.remove(place) #移动子弹位置 for place in bullets: place[1] -= 55 #绘制子弹 for place in bullets: screen.blit(bullet,(place[0],place[1])) #敌机生成 移动 消失 if i%199 == 0: enemies.append([random.randint(0,320-enemy.get_width()),-enemy.get_width()/2]) for place in enemies: if place[1] >= 600: enemies.remove(place) for place in enemies: place[1] += 35 for place in enemies: screen.blit(enemy,(place[0],place[1])) #敌机爆炸 for place in boomplace: if place[2]>0: screen.blit(boom1,(place[0],place[1])) place[2] -=1 #子弹碰撞检测 for bulletplace in bullets: for enemyplace in enemies: if (bulletplace[0] > enemyplace[0] and bulletplace[0] < enemyplace[0] + enemy.get_width()) and \ (bulletplace[1] > enemyplace[1] and bulletplace[1] < enemyplace[1] + enemy.get_height()): boomflag = 75 enemyplace.append(boomflag) boomplace.append(enemyplace) enemies.remove(enemyplace) bullets.remove(bulletplace) #Sexplosion.play() score += 1 #飞机碰撞检测 for enemyplace in enemies: if (x + 0.7*plane.get_width() > enemyplace[0]) and (x + 0.3*plane.get_width()<enemyplace[0]+ enemy.get_width())\ and (y + 0.7*plane.get_height() > enemyplace[1]) and (y + 0.3*plane.get_height()<enemyplace[1]+ enemy.get_height()): enemies.remove(enemyplace) screen.blit(pause,(0,0)) screen.blit(boom2, (x, y)) #for place in bullets: #screen.blit(bullet, (place[0], place[1])) #for place in enemies: #screen.blit(enemy, (place[0], place[1])) text=font.render('Score%d'%score,True,(0,0,0)) screen.blit(text,(200,270)) text=font.render("Right ReStart",True,(0, 0,0)) screen.blit(text,(30,310)) pygame.display.update()#重新绘制窗口 gameover=True while gameover == True and r == False : l, m, r = pygame.mouse.get_pressed() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() #重置游戏 i=0 score=0 bullets=[] enemies=[] boomplace=[] x, y=185-plane.get_width()/2,550 - plane.get_height()/2 #检测 暂停 继续 l,m,r=pygame.mouse.get_pressed() if r == True: screen.blit(background,(0,0)) screen.blit(start,(0,0)) screen.blit(plane,(x,y)) for place in bullets: screen.blit(bullet,(place[0],place[1])) for place in enemies: screen.blit(enemy,(place[0],place[1])) for place in boomplace: if place[2] >0: screen.blit(boom1,(place[0],place[1])) place[2] -=1 text=font.render(u'Score %d'%score,1,(0,0,0)) screen.blit(text,(50,0)) if gameover == True: x,y =185,550 gameover =False text =font.render(' left to start',True,(0,0,0)) screen.blit(text,(35,300)) else: x,y=pygame.mouse.get_pos() text=font.render(' left to continue ',True,(0,0,0)) screen.blit(text,(10,300)) pygame.display.update() while True : for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() l, m, r = pygame.mouse.get_pressed() if l == True: pygame.mouse.set_pos(x,y) break text=font.render(u"%d"%score, True, (0, 0, 0)) screen.blit(text,(50, 0)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit()
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。
赞 (0)