Go语言k8s kubernetes使用leader election实现选举
目录
- 一、背景
- 二、官网代码示例
- 三、锁的实现
一、背景
在kubernetes的世界中,很多组件仅仅需要一个实例在运行,比如controller-manager或第三方的controller,但是为了高可用性,需要组件有多个副本,在发生故障的时候需要自动切换。因此,需要利用leader election的机制多副本部署,单实例运行的模式。应用程序可以使用外部的组件比如ZooKeeper或Etcd等中间件进行leader eleaction, ZooKeeper的实现是采用临时节点的方案,临时节点存活与客户端与ZooKeeper的会话期间,在会话结束后,临时节点会被立刻删除,临时节点被删除后,其他处于被动状态的服务实例会竞争生成临时节点,生成临时节点的客户端(服务实例)就变成Leader,从而保证整个集群中只有一个活跃的实例,在发生故障的时候,也能快速的实现主从之间的迁移。Etcd是一个分布式的kv存储组件,利用Raft协议维护副本的状态服务,Etcd的Revision机制可以实现分布式锁的功能,Etcd的concurrency利用的分布式锁的能力实现了选Leader的功能(本文更多关注的是k8s本身的能力,Etcd的concurrency机制不做详细介绍)。
kubernetes使用的Etcd作为底层的存储组件,因此我们是不是有可能利用kubernetes的API实现选leader的功能呢?其实kubernetes的SIG已经提供了这方面的能力,主要是通过configmap/lease/endpoint的资源实现选Leader的功能。
二、官网代码示例
kubernetes官方提供了一个使用的例子,源码在:github.com/kubernetes/…
选举的过程中,每个实例的状态有可能是:
- 选择成功->运行业务代码
- 等待状态,有其他实例成为了leader。当leader放弃锁后,此状态的实例有可能会成为新的leader
- 释放leader的锁,在运行的业务代码退出
在稳定的环境中,实例一旦成为了leader,通常情况是不会释放锁的,会保持一直运行的状态,这样有利于业务的稳定和Controller快速的对资源的状态变化做成相应的操作。只有在网络不稳定或误操作删除实例的情况下,才会触发leader的重新选举。
kubernetes官方提供的选举例子详解如下:
package main import ( "context" "flag" "os" "os/signal" "syscall" "time" "github.com/google/uuid" metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" clientset "k8s.io/client-go/kubernetes" "k8s.io/client-go/rest" "k8s.io/client-go/tools/clientcmd" "k8s.io/client-go/tools/leaderelection" "k8s.io/client-go/tools/leaderelection/resourcelock" "k8s.io/klog/v2" ) func buildConfig(kubeconfig string) (*rest.Config, error) { if kubeconfig != "" { cfg, err := clientcmd.BuildConfigFromFlags("", kubeconfig) if err != nil { return nil, err } return cfg, nil } cfg, err := rest.InClusterConfig() if err != nil { return nil, err } return cfg, nil } func main() { klog.InitFlags(nil) var kubeconfig string var leaseLockName string var leaseLockNamespace string var id string // kubeconfig 指定了kubernetes集群的配置文文件路径 flag.StringVar(&kubeconfig, "kubeconfig", "", "absolute path to the kubeconfig file") // 锁的拥有者的ID,如果没有传参数进来,就随机生成一个 flag.StringVar(&id, "id", uuid.New().String(), "the holder identity name") // 锁的ID,对应kubernetes中资源的name flag.StringVar(&leaseLockName, "lease-lock-name", "", "the lease lock resource name") // 锁的命名空间 flag.StringVar(&leaseLockNamespace, "lease-lock-namespace", "", "the lease lock resource namespace") // 解析命令行参数 flag.Parse() if leaseLockName == "" { klog.Fatal("unable to get lease lock resource name (missing lease-lock-name flag).") } if leaseLockNamespace == "" { klog.Fatal("unable to get lease lock resource namespace (missing lease-lock-namespace flag).") } // leader election uses the Kubernetes API by writing to a // lock object, which can be a LeaseLock object (preferred), // a ConfigMap, or an Endpoints (deprecated) object. // Conflicting writes are detected and each client handles those actions // independently. config, err := buildConfig(kubeconfig) if err != nil { klog.Fatal(err) } // 获取kubernetes集群的客户端,如果获取不到,就抛异常退出 client := clientset.NewForConfigOrDie(config) // 模拟Controller的逻辑代码 run := func(ctx context.Context) { // complete your controller loop here klog.Info("Controller loop...") // 不退出 select {} } // use a Go context so we can tell the leaderelection code when we // want to step down ctx, cancel := context.WithCancel(context.Background()) defer cancel() // listen for interrupts or the Linux SIGTERM signal and cancel // our context, which the leader election code will observe and // step down // 处理系统的系统,收到SIGTERM信号后,会退出进程 ch := make(chan os.Signal, 1) signal.Notify(ch, os.Interrupt, syscall.SIGTERM) go func() { <-ch klog.Info("Received termination, signaling shutdown") cancel() }() // we use the Lease lock type since edits to Leases are less common // and fewer objects in the cluster watch "all Leases". // 根据参数,生成锁。这里使用的Lease这种类型资源作为锁 lock := &resourcelock.LeaseLock{ LeaseMeta: metav1.ObjectMeta{ Name: leaseLockName, Namespace: leaseLockNamespace, }, // 跟kubernetes集群关联起来 Client: client.CoordinationV1(), LockConfig: resourcelock.ResourceLockConfig{ Identity: id, }, } // start the leader election code loop // 注意,选举逻辑启动时候,会传入ctx参数,如果ctx对应的cancel函数被调用,那么选举也会结束 leaderelection.RunOrDie(ctx, leaderelection.LeaderElectionConfig{ // 选举使用的锁 Lock: lock, // IMPORTANT: you MUST ensure that any code you have that // is protected by the lease must terminate **before** // you call cancel. Otherwise, you could have a background // loop still running and another process could // get elected before your background loop finished, violating // the stated goal of the lease. //主动放弃leader,当ctx canceled的时候 ReleaseOnCancel: true, LeaseDuration: 60 * time.Second, // 选举的任期,60s一个任期,如果在60s后没有renew,那么leader就会释放锁,重新选举 RenewDeadline: 15 * time.Second, // renew的请求的超时时间 RetryPeriod: 5 * time.Second, // leader获取到锁后,renew leadership的间隔。非leader,抢锁成为leader的间隔(有1.2的jitter因子,详细看代码) // 回调函数的注册 Callbacks: leaderelection.LeaderCallbacks{ // 成为leader的回调 OnStartedLeading: func(ctx context.Context) { // we're notified when we start - this is where you would // usually put your code // 运行controller的逻辑 run(ctx) }, OnStoppedLeading: func() { // we can do cleanup here // 退出leader的 klog.Infof("leader lost: %s", id) os.Exit(0) }, OnNewLeader: func(identity string) { // 有新的leader当选 // we're notified when new leader elected if identity == id { // I just got the lock return } klog.Infof("new leader elected: %s", identity) }, }, }) }
启动一个实例,观察日志输出和kubernetes集群上的lease资源,启动命令
go run main.go --kubeconfig=/tmp/test-kubeconfig.yaml -logtostderr=true -lease-lock-name=example -lease-lock-namespace=default -id=1
可以看到,日志有输出,id=1的实例获取到资源了。
go run main.go --kubeconfig=/tmp/test-kubeconfig.yaml -logtostderr=true -lease-lock-name=example -lease-lock-namespace=default -id=1 I1023 17:00:21.670298 94227 leaderelection.go:248] attempting to acquire leader lease default/example... I1023 17:00:21.784234 94227 leaderelection.go:258] successfully acquired lease default/example I1023 17:00:21.784316 94227 main.go:78] Controller loop...
在kubernetes的集群上,看到
我们接着启动一个实例,id=2,日志中输出
go run main.go --kubeconfig=/tmp/test-kubeconfig.yaml -logtostderr=true -lease-lock-name=example -lease-lock-namespace=default -id=2 I1023 17:05:00.555145 95658 leaderelection.go:248] attempting to acquire leader lease default/example... I1023 17:05:00.658202 95658 main.go:151] new leader elected: 1
可以看出,id=2的实例,没有获取到锁,并且观察到id=1的锁获取到了实例。接着我们尝试退出id=1的实例,观察id=2的实例是否会成为新的leader
三、锁的实现
kubernets的资源都可以实现Get/Create/Update的操作,因此,理论上所有的资源都可以作为锁的底层。kubernetes 提供了Lease/Configmap/Endpoint作为锁的底层。
锁的状态转移如下:
锁需要实现以下的接口
type Interface interface { // Get returns the LeaderElectionRecord Get(ctx context.Context) (*LeaderElectionRecord, []byte, error) // Create attempts to create a LeaderElectionRecord Create(ctx context.Context, ler LeaderElectionRecord) error // Update will update and existing LeaderElectionRecord Update(ctx context.Context, ler LeaderElectionRecord) error // RecordEvent is used to record events RecordEvent(string) // Identity will return the locks Identity Identity() string // Describe is used to convert details on current resource lock // into a string Describe() string }
理论上,有Get/Create/Update三个方法,就可以实现锁的机制了。但是,需要保证update和create操作的原子性,这个就是kuberenetes的机制保证了。第二章的官网代码例子中,leaderelection.RunOrDie
使用的RunOrDie接口,其实就是调用Run接口,而Run接口实现非常简单:
func (le *LeaderElector) Run(ctx context.Context) { defer runtime.HandleCrash() defer func() { le.config.Callbacks.OnStoppedLeading() }() // 获取锁,如果没有获取到,就一直等待 if !le.acquire(ctx) { return // ctx signalled done } ctx, cancel := context.WithCancel(ctx) defer cancel() // 获取到锁后,需要调用回调函数中的OnStartedLeading,运行controller的代码 go le.config.Callbacks.OnStartedLeading(ctx) // 获取到锁后,需要不断地进行renew操作 le.renew(ctx) }
LeaderElector关键是需要acquire和renew的操作,acquire和renew操作代码如下:
func (le *LeaderElector) acquire(ctx context.Context) bool { ctx, cancel := context.WithCancel(ctx) defer cancel() succeeded := false desc := le.config.Lock.Describe() klog.Infof("attempting to acquire leader lease %v...", desc) // 此接口会阻塞,利用定时的机制,获取锁,如果获取不到一直循环,除非ctx被取消。 wait.JitterUntil(func() { // 获取锁 succeeded = le.tryAcquireOrRenew(ctx) le.maybeReportTransition() if !succeeded { klog.V(4).Infof("failed to acquire lease %v", desc) return } le.config.Lock.RecordEvent("became leader") le.metrics.leaderOn(le.config.Name) klog.Infof("successfully acquired lease %v", desc) cancel() }, le.config.RetryPeriod, JitterFactor, true, ctx.Done()) return succeeded } // renew loops calling tryAcquireOrRenew and returns immediately when tryAcquireOrRenew fails or ctx signals done. func (le *LeaderElector) renew(ctx context.Context) { ctx, cancel := context.WithCancel(ctx) defer cancel() // 循环renew机制,renew成功,不会返回true,导致Until会不断循环 wait.Until(func() { //RenewDeadline的实现在这里,如果renew超过了RenewDeadline,会导致renew失败,主退出 timeoutCtx, timeoutCancel := context.WithTimeout(ctx, le.config.RenewDeadline) defer timeoutCancel() err := wait.PollImmediateUntil(le.config.RetryPeriod, func() (bool, error) { // renew锁 return le.tryAcquireOrRenew(timeoutCtx), nil }, timeoutCtx.Done()) le.maybeReportTransition() desc := le.config.Lock.Describe() if err == nil { klog.V(5).Infof("successfully renewed lease %v", desc) // renew成功 return } le.config.Lock.RecordEvent("stopped leading") le.metrics.leaderOff(le.config.Name) klog.Infof("failed to renew lease %v: %v", desc, err) cancel() }, le.config.RetryPeriod, ctx.Done()) // if we hold the lease, give it up if le.config.ReleaseOnCancel { le.release() } }
关键的实现在于tryAcquireOrRenew,而tryAcquireOrRenew就是依赖锁的状态转移机制完成核心逻辑。
func (le *LeaderElector) tryAcquireOrRenew(ctx context.Context) bool { now := metav1.Now() leaderElectionRecord := rl.LeaderElectionRecord{ HolderIdentity: le.config.Lock.Identity(), LeaseDurationSeconds: int(le.config.LeaseDuration / time.Second), RenewTime: now, AcquireTime: now, } // 1. obtain or create the ElectionRecord // 检查锁有没有 oldLeaderElectionRecord, oldLeaderElectionRawRecord, err := le.config.Lock.Get(ctx) if err != nil { // 没有锁的资源,就创建一个 if !errors.IsNotFound(err) { klog.Errorf("error retrieving resource lock %v: %v", le.config.Lock.Describe(), err) return false } if err = le.config.Lock.Create(ctx, leaderElectionRecord); err != nil { klog.Errorf("error initially creating leader election record: %v", err) return false } //对外宣称自己成为了leader le.setObservedRecord(&leaderElectionRecord) return true } // 2. Record obtained, check the Identity & Time if !bytes.Equal(le.observedRawRecord, oldLeaderElectionRawRecord) { // 这个机制很重要,会如果leader会不断正常renew这个锁,oldLeaderElectionRawRecord会一直发生变化,发生变化会更新le.observedTime le.setObservedRecord(oldLeaderElectionRecord) le.observedRawRecord = oldLeaderElectionRawRecord } // 如果还没超时并且此实例不是leader(leader是其他实例),那么就直接退出 if len(oldLeaderElectionRecord.HolderIdentity) > 0 && le.observedTime.Add(le.config.LeaseDuration).After(now.Time) && !le.IsLeader() { klog.V(4).Infof("lock is held by %v and has not yet expired", oldLeaderElectionRecord.HolderIdentity) return false } // 3. We're going to try to update. The leaderElectionRecord is set to it's default // here. Let's correct it before updating. // 如果是leader,就更新时间RenewTime,保证其他实例(非主)可以观察到:主还活着 if le.IsLeader() { leaderElectionRecord.AcquireTime = oldLeaderElectionRecord.AcquireTime leaderElectionRecord.LeaderTransitions = oldLeaderElectionRecord.LeaderTransitions } else { // 不是leader,那么锁就发生了转移 leaderElectionRecord.LeaderTransitions = oldLeaderElectionRecord.LeaderTransitions + 1 } // 更新锁 // update the lock itself if err = le.config.Lock.Update(ctx, leaderElectionRecord); err != nil { klog.Errorf("Failed to update lock: %v", err) return false } le.setObservedRecord(&leaderElectionRecord) return true }
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