pygame仿office的页面切换功能(完整代码)
一、最简单的切换功能
(一)源码
import sys, pygame import os import random pygame.init() # 初始化pygame类 screen = pygame.display.set_mode((600, 600)) # 设置窗口大小 pygame.display.set_caption('美丽的屏保') # 设置窗口标题 tick = pygame.time.Clock() fps = 10 # 设置刷新率,数字越大刷新率越高 fcclock = pygame.time.Clock() bglist = [] flag = 0 runimage = None nextimage = None def init_image(): path = './image/' files = [] dirs = os.listdir(path) for diretion in dirs: files.append(path + diretion) for file in files: picture = pygame.transform.scale(pygame.image.load(file), (600, 600)) dSurface = picture # dSurface = pygame.image.load(file).convert() bglist.append(dSurface) def reset(): global flag,runimage,nextimage flag = 0 if nextimage is None: nextimage = random.choice(bglist) if runimage is None: runimage = random.choice(bglist) else: runimage = nextimage nextimage = random.choice(bglist) def run(): global flag,runimage reset() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() if event.key == pygame.K_SPACE: reset() if event.type == pygame.MOUSEBUTTONDOWN: reset() screen.fill((255, 255, 255)) # 设置背景为白色 screen.blit(nextimage, (0, 0)) screen.blit(runimage, (0, 0)) fcclock.tick(fps) pygame.display.flip() # 刷新窗口 # time.sleep(10) if __name__ == '__main__': init_image() run()
(二)效果
(三)解析
实际就是使用了runimage和nextimage保存两个图片,然后先黏贴nextimage,再黏贴runimage,让runimage显示在最前端。
并通过监听鼠标和键盘操作,每点击一次,切换一次页面。
并调用reset函数
def reset(): global flag,runimage,nextimage flag = 0 if nextimage is None: nextimage = random.choice(bglist) if runimage is None: runimage = random.choice(bglist) else: runimage = nextimage nextimage = random.choice(bglist)
二、实现动态切屏功能
(一)向左切换
import sys, pygame import os import random pygame.init() # 初始化pygame类 WIDTH = 600 HEIGHT = 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小 pygame.display.set_caption('美丽的屏保') # 设置窗口标题 tick = pygame.time.Clock() fps = 60 # 设置刷新率,数字越大刷新率越高 fcclock = pygame.time.Clock() bglist = [] flag = 0 runimage = None nextimage = None flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 step = 10 def init_image(): path = './image/' files = [] dirs = os.listdir(path) for diretion in dirs: files.append(path + diretion) for file in files: picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT)) dSurface = picture # dSurface = pygame.image.load(file).convert() bglist.append(dSurface) def reset(): global flag,runimage,nextimage,flag2,i,j flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 if nextimage is None: nextimage = random.choice(bglist) if runimage is None: runimage = random.choice(bglist) else: runimage = nextimage nextimage = random.choice(bglist) def run(): global flag,runimage,flag2,nextimage,i,j reset() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() if event.key == pygame.K_SPACE: if flag is False:# FALSE没有切屏 TRUE 切屏 flag = True flag2 = False # if event.type == pygame.MOUSEBUTTONDOWN: # reset() screen.fill((255, 255, 255)) # 设置背景为白色 if flag: screen.blit(nextimage, (0, 0)) screen.blit(runimage, (i, j)) i -= step if i <= -WIDTH: flag2 = True else: screen.blit(nextimage, (0, 0)) screen.blit(runimage, (0, 0)) if flag2: reset() fcclock.tick(fps) pygame.display.flip() # 刷新窗口 # time.sleep(10) if __name__ == '__main__': init_image() run()
(二)向左切换效果
三、随机效果实现
实现上下左右效果
import sys, pygame import os import random pygame.init() # 初始化pygame类 WIDTH = 600 HEIGHT = 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小 pygame.display.set_caption('美丽的屏保') # 设置窗口标题 tick = pygame.time.Clock() fps = 60 # 设置刷新率,数字越大刷新率越高 fcclock = pygame.time.Clock() bglist = [] flag = 0 runimage = None nextimage = None flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 step = 10 choose = 0 def init_image(): path = './image/' files = [] dirs = os.listdir(path) for diretion in dirs: files.append(path + diretion) for file in files: picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT)) dSurface = picture # dSurface = pygame.image.load(file).convert() bglist.append(dSurface) def reset(): global flag,runimage,nextimage,flag2,i,j,choose flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 choose = random.randint(0,3) if nextimage is None: nextimage = random.choice(bglist) if runimage is None: runimage = random.choice(bglist) else: runimage = nextimage nextimage = random.choice(bglist) def run(): global flag,runimage,flag2,nextimage,i,j,choose reset() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() if event.key == pygame.K_SPACE: if flag is False:# FALSE没有切屏 TRUE 切屏 flag = True flag2 = False screen.fill((255, 255, 255)) # 设置背景为白色 if flag: screen.blit(nextimage, (0,0)) print(i+WIDTH,j+HEIGHT) screen.blit(runimage, (i, j)) if choose==0: i -= step if i <= -WIDTH: flag2 = True elif choose==1: i += step if i >= WIDTH: flag2 = True elif choose==2: j -= step if j <= -HEIGHT: flag2 = True elif choose==3: j += step if j >= HEIGHT: flag2 = True else: screen.blit(nextimage, (0, 0)) screen.blit(runimage, (0, 0)) if flag2: reset() # print(choose) fcclock.tick(fps) pygame.display.flip() # 刷新窗口 # time.sleep(10) if __name__ == '__main__': init_image() run()
四、效果展现
五、第二个版本
(一)修改了核心代码
if flag: if choose==0: i -= step screen.blit(nextimage, (i+WIDTH, 0)) if i <= -WIDTH: flag2 = True elif choose==1: screen.blit(nextimage, (i-WIDTH, 0)) i += step if i >= WIDTH: flag2 = True elif choose==2: screen.blit(nextimage, (0, j+HEIGHT)) j -= step if j <= -HEIGHT: flag2 = True elif choose==3: screen.blit(nextimage, (0, j-HEIGHT)) j += step if j >= HEIGHT: flag2 = True screen.blit(runimage, (i, j)) else: screen.blit(nextimage, (0, 0)) screen.blit(runimage, (0, 0))
(二)完整代码
import sys, pygame import os import random pygame.init() # 初始化pygame类 WIDTH = 600 HEIGHT = 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小 pygame.display.set_caption('美丽的屏保') # 设置窗口标题 tick = pygame.time.Clock() fps = 60 # 设置刷新率,数字越大刷新率越高 fcclock = pygame.time.Clock() bglist = [] flag = 0 runimage = None nextimage = None flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 step = 10 choose = 0 def init_image(): path = './image/' files = [] dirs = os.listdir(path) for diretion in dirs: files.append(path + diretion) for file in files: picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT)) dSurface = picture # dSurface = pygame.image.load(file).convert() bglist.append(dSurface) def reset(): global flag,runimage,nextimage,flag2,i,j,choose flag = False # FALSE没有切屏 TRUE 切屏 flag2 = False i = 0 j = 0 choose = random.randint(0,3) if nextimage is None: nextimage = random.choice(bglist) if runimage is None: runimage = random.choice(bglist) else: runimage = nextimage nextimage = random.choice(bglist) def run(): global flag,runimage,flag2,nextimage,i,j,choose reset() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.K_F1: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() if event.key == pygame.K_SPACE: if flag is False:# FALSE没有切屏 TRUE 切屏 flag = True flag2 = False screen.fill((255, 255, 255)) # 设置背景为白色 if flag: if choose==0: i -= step screen.blit(nextimage, (i+WIDTH, 0)) if i <= -WIDTH: flag2 = True elif choose==1: screen.blit(nextimage, (i-WIDTH, 0)) i += step if i >= WIDTH: flag2 = True elif choose==2: screen.blit(nextimage, (0, j+HEIGHT)) j -= step if j <= -HEIGHT: flag2 = True elif choose==3: screen.blit(nextimage, (0, j-HEIGHT)) j += step if j >= HEIGHT: flag2 = True screen.blit(runimage, (i, j)) else: screen.blit(nextimage, (0, 0)) screen.blit(runimage, (0, 0)) if flag2: reset() # print(choose) fcclock.tick(fps) pygame.display.flip() # 刷新窗口 # time.sleep(10) if __name__ == '__main__': init_image() run()
(三)另一种效果
六、小结
Ok,V1和V2版本,两个版本,任君选择,比较简单,大家将就着看看啊。后面会有修订和更多有趣的案例,欢迎关注,感谢支持!
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