C#语言使用Unity实现剪刀石头布游戏
本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下
游戏:剪刀石头布
实现功能:
1、电脑随机出牌(剪刀石头布)
2、玩家选择出牌(剪刀石头布)
3、玩家没有出牌时,电脑变幻牌面;
玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌
4、玩家和电脑出牌后,电脑自动计分。
using UnityEngine; using System.Collections; public class hw0310a : MonoBehaviour { // public Rect windows1; public Rect windows2; public Rect btn1; public Rect btn2; public Rect btn3; public Rect box1; public Rect box2; public Rect label1; public Rect label2; public string str1; public string str2; public int score1; public int score2; public Texture[] texture; public int ComputerCp; public int PlayerCp; public GUISkin myskin; public bool notShowTime; public float MaxTime=3; void Start () { windows1=new Rect(100,240,400,120); windows2=new Rect(100,0,400,195); btn1=new Rect(40,20,80,80); btn2=new Rect(160,20,80,80); btn3=new Rect(280,20,80,80); box1=new Rect(50,30,100,100); box2=new Rect(250,30,100,100); label1 = new Rect (95, 150, 50, 50); label2 = new Rect (295, 150, 50, 50); score1 = 0; score2 = 0; str1 = score1.ToString ();//将int类型转换为string类型,方便计分 str2 = score2.ToString (); PlayerCp = 4; notShowTime = false; } // Update is called once per frame void Update () { str1 = score1.ToString (); str2 = score2.ToString ();
//控制电脑牌面的变幻条件和时间 if (notShowTime==false) { computerShow (); } else { MaxTime -= Time.deltaTime; if (MaxTime < 0) { notShowTime = false; MaxTime=3; } } } void computerShow(){ if (ComputerCp < 2) { ComputerCp++; } else { ComputerCp = 0; } } void OnGUI() { windows1=GUI.Window (1, windows1, windowFun1, "Game"); windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player"); } void windowFun1(int Id) { //电脑牌面停止变幻时,玩家不能出牌 if (GUI.Button (btn1, texture [0])) { if(notShowTime==false) { PlayerCp=0; ComputerOut();//根据玩家的牌,电脑出牌,电脑永远赢 gameLogic();//判断输赢并计分 } } if (GUI.Button (btn2, texture [1])) { if(notShowTime==false) { PlayerCp=1; ComputerOut(); gameLogic(); } } if (GUI.Button (btn3, texture [2])) { if(notShowTime==false) { PlayerCp=2; ComputerOut(); gameLogic(); } } GUI.DragWindow (new Rect(0,0,400,120));//括号内的矩形是可界面拖拽范围 } void windowFun2(int Id) { // GUI.Button (b4, t4); // GUI.Button (b5, t5); GUI.DragWindow (new Rect(0,0,400,195)); GUI.Box (box1,texture[ComputerCp]); GUI.Box (box2,texture[PlayerCp]); GUI.Label (label1, str1); GUI.Label (label2, str2); } void ComputerOut() { notShowTime = true; int a=PlayerCp; int b = PlayerCp - 2; int c = PlayerCp + 1; if (PlayerCp == 2) { //在确定的两个数中选取随机数的方法 int[] Cp1 = new int[]{a,b}; int i = Random.Range (0, 2); ComputerCp = Cp1[i]; } else { int[] Cp2= new int[]{a,c}; int i = Random.Range (0, 2); ComputerCp = Cp2[i]; } // ComputerCp = Random.Range (0, 3); } void gameLogic() { int a = ComputerCp - PlayerCp; switch (a) { case 0:Debug.Log ("pingju");break; case 1: case -2: { Debug.Log ("Player Lose"); score1=score1+1; break; } case 2: case -1: { Debug.Log ("Player Win"); score2=score2+1; break; } default:break; } } }
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