关于WPF WriteableBitmap类直接操作像素点的问题
WPF(Windows Presentation Foundation)是微软推出的基于Windows 的用户界面框架,属于.NET Framework 3.0的一部分。它提供了统一的编程模型、语言和框架,真正做到了分离界面设计人员与开发人员的工作;同时它提供了全新的多媒体交互用户图形界面。
还是话不多说,直接上码:
1.新建WpfApp应用程序
2.MainWindow.xaml文件代码如下:
<Window x:Class="WpfApp1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WpfApp1" mc:Ignorable="d" Title="MainWindow" Height="450" Width="800"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="*"></RowDefinition> <RowDefinition Height="10*" ></RowDefinition> </Grid.RowDefinitions> <Button Name="button" Grid.Row="0" HorizontalAlignment="Center" Content="generate_bitmap" MinWidth="120" MinHeight="30" Click="Button_Click"></Button> <Grid x:Name="imgGrid" Grid.Row="1"> <Viewbox> <Image x:Name="img" Width="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelWidth}" Height="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelHeight}" Source="{Binding CtrlImage, IsAsync=True}" Stretch="None" /> </Viewbox> </Grid> </Grid> </Window>
3.MainWindow.xaml.cs文件代码如下:
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Drawing; using System.Drawing.Drawing2D; namespace WpfApp1 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public void Button_Click(object sender, RoutedEventArgs e) WriteableBitmap wb = new WriteableBitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, 96, 96, PixelFormats.Pbgra32, null); wb.Lock(); Bitmap backBitmap = new Bitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, wb.BackBufferStride, System.Drawing.Imaging.PixelFormat.Format32bppArgb, wb.BackBuffer); Int32Rect rect = new Int32Rect(0, 0, (int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight); byte[] pixels = new byte[(int)imgGrid.ActualWidth * (int)imgGrid.ActualHeight * wb.Format.BitsPerPixel / 8]; Random rand = new Random(); for (int y = 0; y < wb.PixelHeight; y++) { for (int x = 0; x < wb.PixelWidth; x++) { int alpha = 0; int red = 0; int green = 0; int blue = 0; if ((x % 5 == 0) || (y % 7 == 0)) { red = (int)((double)y / wb.PixelHeight * 255); green = rand.Next(100, 255); blue = (int)((double)x / wb.PixelWidth * 255); alpha = 255; } else red = (int)((double)x / wb.PixelWidth * 255); blue = (int)((double)y / wb.PixelHeight * 255); alpha = 50; int pixeloffset = (x + y * wb.PixelWidth) * wb.Format.BitsPerPixel / 8; pixels[pixeloffset] = (byte)blue; pixels[pixeloffset + 1] = (byte)green; pixels[pixeloffset + 2] = (byte)red; pixels[pixeloffset + 3] = (byte)alpha; } int stride = (wb.PixelWidth * wb.Format.BitsPerPixel) / 8; wb.WritePixels(rect, pixels, stride, 0); } wb.Unlock(); backBitmap.Dispose(); backBitmap = null; img.Source = wb; } }
效果如下:
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