C语言实现简单三子棋游戏
本文实例为大家分享了C语言实现简单三子棋游戏的具体代码,供大家参考,具体内容如下
游戏介绍:使用C语言中二维数组和函数的基本知识实现一个三子棋游戏,这个游戏要实现的基本功能有初始化棋盘、棋盘的打印、玩家下棋、电脑下棋、判断输赢。
代码框架:
1.头文件(game.h)
#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> #include<stdlib.h> #include<time.h> #include<string.h> #define ROW 3 #define COL 3 //声明函数 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row,int col); //判断输赢 char check_win(char board[ROW][COL], int row, int col); //判断棋盘是否为满 int is_full(char board[ROW][COL], int row, int col);
2.函数实现(game.c)
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //void DisplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // for (i = 0; i < row; i++) // { // //打印数据 // printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); // //打印分割行 // if (i<row-1) // printf("---|---|---\n"); // } //} void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j<col-1) printf("|"); } printf("\n"); //打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j<col-1) printf("|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>"); while(1) { printf("请输入坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入\n"); } } else { printf("坐标非法,清重新输入\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char check_win(char board[ROW][COL], int row, int col) { int i = 0; //检测行是否相同 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } //检测列是否相同 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //检测对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { return board[0][0]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') { return board[0][2]; } //检测是否为平局 if (is_full(board,row,col)) { return 'Q';//平局 } return ' ';//继续玩 }
3.测试文件(test.c)
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("****************************\n"); printf("********* 1.play *********\n"); printf("********* 0.exit *********\n"); printf("****************************\n"); } void game() { int x = 0; int y = 0; char ret = 0; //设计三子棋游戏 //数组应该初始化为空格 char board[ROW][COL] = { 0 };//存储数据 InitBoard(board , ROW , COL);//初始化棋盘--空格 //打印棋盘 DisplayBoard(board,ROW,COL); while (1) { PlayerMove(board,ROW,COL); if ((ret = check_win(board, ROW, COL)) != ' ') break; DisplayBoard(board, ROW, COL); ComputerMove(board,ROW,COL); if ((ret = check_win(board, ROW, COL)) != ' ') break; DisplayBoard(board, ROW, COL); } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else if (ret == 'Q') { printf("平局\n"); } DisplayBoard(board, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); return 0; }
4.游戏结果示例
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