Flutter进阶之实现动画效果(十)
前面的两篇文章【动画效果(八)、动画效果(九)】中,我们只需要统计产品和地区,如果现在增加一个统计项目——销售渠道,那么使用之前的堆叠条形图和分组条形图都不适合。我们可以将两者结合,使用分组+堆叠条形图,实际效果如下图所示:
如上图,我们使用同一种颜色的不同透明度表示不同的销售渠道,为了实现不同的透明度,我们需要先更新一下color_palette.dart文件的代码:
import 'package:flutter/material.dart'; import 'dart:math'; class ColorPalette { static final ColorPalette primary = new ColorPalette(<Color>[ Colors.blue[400], Colors.red[400], Colors.green[400], Colors.yellow[400], Colors.purple[400], Colors.orange[400], Colors.teal[400], ]); ColorPalette(List<Color> colors) : _colors = colors { assert(colors.isNotEmpty); } factory ColorPalette.monochrome(Color base, int length) { return new ColorPalette( new List.generate( length, (i) => _brighterColor(base, i, length) ) ); } static Color _brighterColor(Color base, int i, int n) { /* const Color.fromARGB( int a, int r, int g, int b ) 从四个整数的低8位构造一个颜色 a:a是alpha值,0是透明的,255是完全不透明的 r:r为红色,从0到255 g:g为红色,从0到255 b:b为红色,从0到255 */ return new Color.fromARGB( /* int alpha 这个颜色的alpha通道是8位值 值为0表示此颜色完全透明。值为255表示此颜色完全不透明 */ base.alpha, _brighterComponent(base.red, i, n), _brighterComponent(base.green, i, n), _brighterComponent(base.blue, i, n) ); } static int _brighterComponent(int base, int i, int n) { return (base + i * (255 - base) / n).floor(); } final List<Color> _colors; Color operator [](int index) => _colors[index % length]; int get length => _colors.length; Color random(Random random) => this[random.nextInt(length)]; }
最后我们再更新一下bar.dart文件的代码:
import 'package:flutter/material.dart'; import 'package:flutter/animation.dart'; import 'dart:ui' show lerpDouble; import 'dart:math'; import 'color_palette.dart'; import 'tween.dart'; class BarChart { BarChart(this.groups); final List<BarGroup> groups; factory BarChart.empty(Size size) { return new BarChart(<BarGroup>[]); } factory BarChart.random(Size size, Random random) { const groupWidthFraction = 0.75; const stackWidthFraction = 0.9; final groupRanks = _selectRanks(random, 5); final groupCount = groupRanks.length; final groupDistance = size.width / (1+groupCount); final groupWidth = groupDistance * groupWidthFraction; final startX = groupDistance - groupWidth/2; final stackRanks = _selectRanks(random, ColorPalette.primary.length ~/ 2); final stackCount = stackRanks.length; final stackDistance = groupWidth / stackCount; final stackWidth = stackDistance * stackWidthFraction; final groups = new List.generate( groupCount, (i) { final stacks = new List.generate( stackCount, (j) { final baseColor = ColorPalette.primary[stackRanks[j]]; final barRanks = _selectRanks(random, 4); final monochrome = new ColorPalette.monochrome(baseColor, 4); final bars = new List.generate( barRanks.length, (k) => new Bar( barRanks[k], random.nextDouble() * size.height / 2, monochrome[barRanks[k]], ) ); return new BarStack( stackRanks[j], baseColor, startX + i * groupDistance + j * stackDistance, stackWidth, bars, ); } ); return new BarGroup( groupRanks[i], stacks ); } ); return new BarChart(groups); } static List<int> _selectRanks(Random random, int cap) { final ranks = <int>[]; var rank = 0; while(true) { rank += random.nextInt(2); if(cap <= rank) break; ranks.add(rank); rank++; } return ranks; } } class BarChartTween extends Tween<BarChart> { BarChartTween(BarChart begin, BarChart end) : _groupsTween = new MergeTween<BarGroup>(begin.groups, end.groups), super(begin: begin, end: end); final MergeTween<BarGroup> _groupsTween; @override BarChart lerp(double t) => new BarChart(_groupsTween.lerp(t)); } class BarGroup implements MergeTweenable<BarGroup> { BarGroup(this.rank, this.stacks); final int rank; final List<BarStack> stacks; @override BarGroup get empty => new BarGroup(rank, <BarStack>[]); @override bool operator <(BarGroup other) => rank < other.rank; @override Tween<BarGroup> tweenTo(BarGroup other) => new BarGroupTween(this, other); } class BarGroupTween extends Tween<BarGroup> { BarGroupTween(BarGroup begin, BarGroup end) : _stacksTween = new MergeTween<BarStack>(begin.stacks, end.stacks), super(begin: begin, end: end) { assert(begin.rank == end.rank); } final MergeTween<BarStack> _stacksTween; @override BarGroup lerp(double t) => new BarGroup( begin.rank, _stacksTween.lerp(t) ); } class BarStack implements MergeTweenable<BarStack> { BarStack(this.rank, this.baseColor, this.x, this.width, this.bars); final int rank; final Color baseColor; final double x; final double width; final List<Bar> bars; @override BarStack get empty => new BarStack(rank, baseColor, x, 0.0, <Bar>[]); @override bool operator <(BarStack other) => rank < other.rank; @override Tween<BarStack> tweenTo(BarStack other) => new BarStackTween(this, other); } class BarStackTween extends Tween<BarStack> { BarStackTween(BarStack begin, BarStack end) : _barsTween = new MergeTween<Bar>(begin.bars, end.bars), super(begin: begin, end: end) { assert(begin.rank == end.rank); } final MergeTween<Bar> _barsTween; @override BarStack lerp(double t) => new BarStack( begin.rank, Color.lerp(begin.baseColor, end.baseColor, t), lerpDouble(begin.x, end.x, t), lerpDouble(begin.width, end.width, t), _barsTween.lerp(t) ); } class Bar extends MergeTweenable<Bar> { Bar(this.rank, this.height, this.color); final int rank; final double height; final Color color; @override Bar get empty => new Bar(rank, 0.0, color); @override bool operator <(Bar other) => rank < other.rank; @override Tween<Bar> tweenTo(Bar other) => new BarTween(this, other); static Bar lerp(Bar begin, Bar end, double t) { assert(begin.rank == end.rank); return new Bar( begin.rank, lerpDouble(begin.height, end.height, t), Color.lerp(begin.color, end.color, t) ); } } class BarTween extends Tween<Bar> { BarTween(Bar begin, Bar end) : super(begin: begin, end: end) { assert(begin.rank == end.rank); } @override Bar lerp(double t) => Bar.lerp(begin, end, t); } class BarChartPainter extends CustomPainter { BarChartPainter(Animation<BarChart> animation) : animation = animation, super(repaint: animation); final Animation<BarChart> animation; @override void paint(Canvas canvas, Size size) { final barPaint = new Paint()..style = PaintingStyle.fill; final linePaint = new Paint() ..style = PaintingStyle.stroke ..color = Colors.white ..strokeWidth = 1.0; final linePath = new Path(); final chart = animation.value; for(final group in chart.groups) { for(final stack in group.stacks) { var y = size.height; for(final bar in stack.bars) { barPaint.color = bar.color; canvas.drawRect( new Rect.fromLTWH( stack.x, y - bar.height, stack.width, bar.height ), barPaint ); if(y < size.height) { linePath.moveTo(stack.x, y); linePath.lineTo(stack.x + stack.width, y); } y -= bar.height; } canvas.drawPath( linePath, linePaint ); linePath.reset(); } } } @override bool shouldRepaint(BarChartPainter old) => false; }
关于如何实现动画效果的教程到这里就暂时告一段落了。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。
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