java实现简单的推箱子小游戏
我们做的是 “灰太狼推箱子” 的小游戏
首先准备需要的图片:
然后放入二进制文件(所谓的地图)
当然music是必不可少的
目录:
话不多说直接上代码:
package com.xhh.xyx; import javax.swing.*; import java.awt.event.*; import java.awt.*; import java.io.*; import javax.sound.midi.*; import java.util.Stack; public class Tuixiangzi { public static void main(String[] args) { new mainFrame(); } } class mainFrame extends JFrame implements ActionListener,ItemListener { JLabel lb; JLabel lb2; JButton btnrenew,btnlast,btnnext,btnchoose,btnfirst,btnover,btnmuc,btnback; mainpanel panel; Sound sound; JComboBox jc=new JComboBox(); MenuItem renew=new MenuItem("重新开始"); MenuItem back=new MenuItem("悔一步"); MenuItem last=new MenuItem("上一关"); MenuItem next=new MenuItem("下一关"); MenuItem choose=new MenuItem("选关"); MenuItem exit=new MenuItem("退出"); MenuItem qin=new MenuItem("琴萧合奏"); MenuItem po=new MenuItem("泡泡堂"); MenuItem guang=new MenuItem("灌篮高手"); MenuItem nor=new MenuItem("默认"); MenuItem eye=new MenuItem("eyes on me"); MenuItem about=new MenuItem("关于推箱子..."); mainFrame() { super("推箱子2.0"); setSize(720,720); setVisible(true); setResizable(false); setLocation(300,20); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container cont=getContentPane(); cont.setLayout(null); cont.setBackground(Color.black); Menu choice=new Menu("选项"); choice.add(renew); choice.add(last); choice.add(next); choice.add(choose); choice.add(back); choice.addSeparator(); choice.add(exit); renew.addActionListener(this); last.addActionListener(this); next.addActionListener(this); choose.addActionListener(this); exit.addActionListener(this); back.addActionListener(this); Menu setmuc=new Menu("设置音乐"); setmuc.add(nor); setmuc.add(qin); setmuc.add(po); setmuc.add(guang); setmuc.add(eye); nor.addActionListener(this); qin.addActionListener(this); po.addActionListener(this); guang.addActionListener(this); eye.addActionListener(this); Menu help=new Menu("帮助"); help.add(about); about.addActionListener(this); MenuBar bar=new MenuBar(); bar.add(choice);bar.add(setmuc);bar.add(help); setMenuBar(bar); nor.setEnabled(false); lb=new JLabel("灰太狼古堡推箱子!",SwingConstants.CENTER); lb2=new JLabel("更换音乐",SwingConstants.CENTER); add(lb);add(lb2); lb.setBounds(100,20,400,20); lb.setForeground(Color.white); lb2.setBounds(625,500,55,20); lb2.setForeground(Color.white); btnrenew=new JButton("重玩"); btnback=new JButton("悔一步"); btnlast=new JButton("上一关"); btnnext=new JButton("下一关"); btnchoose=new JButton("选关"); btnfirst=new JButton("第1关"); btnover=new JButton("最终关"); btnmuc=new JButton("音乐关"); add(btnrenew); add(btnlast); add(btnnext); add(btnchoose); add(btnfirst); add(btnover); add(btnmuc); add(btnback); btnrenew.setBounds(625,100,80,30); btnrenew.addActionListener(this); btnback.setBounds(625,150,80,30); btnback.addActionListener(this); btnfirst.setBounds(625,200,80,30); btnfirst.addActionListener(this); btnlast.setBounds(625,250,80,30); btnlast.addActionListener(this); btnnext.setBounds(625,300,80,30); btnnext.addActionListener(this); btnover.setBounds(625,350,80,30); btnover.addActionListener(this); btnchoose.setBounds(625,400,80,30); btnchoose.addActionListener(this); btnmuc.setBounds(625,450,80,30); btnmuc.addActionListener(this); jc.setBounds(625,530,80,20); jc.addItem("默认"); jc.addItem("琴萧合奏"); jc.addItem("泡泡堂"); jc.addItem("灌篮高手"); jc.addItem("eyes on me"); jc.addItemListener(this); cont.add(jc); sound=new Sound(); sound.loadSound(); panel=new mainpanel(); add(panel); panel.Tuixiangzi(panel.level); panel.requestFocus(); validate(); } public void actionPerformed(ActionEvent e) { if(e.getSource()==btnrenew||e.getSource()==renew) { panel.Tuixiangzi(panel.level); panel.requestFocus(); panel.remove(); } else if(e.getSource()==btnlast||e.getSource()==last) { panel.level--; if(panel.level<1) {panel.level++; JOptionPane.showMessageDialog(this,"本关是第一关"); panel.requestFocus();} else { panel.Tuixiangzi(panel.level); panel.requestFocus(); } panel.remove(); } else if(e.getSource()==btnnext||e.getSource()==next) { panel.level++; if(panel.level>panel.maxlevel()) {panel.level--; JOptionPane.showMessageDialog(this,"本关已是最后一关"); panel.requestFocus();} else { panel.Tuixiangzi(panel.level); panel.requestFocus(); } panel.remove(); } else if(e.getSource()==exit)System.exit(0); else if(e.getSource()==about) { JOptionPane.showMessageDialog(this, "JAVA推箱子游戏!(version 3.0)"); } else if(e.getSource()==btnchoose||e.getSource()==choose) { String lel=JOptionPane.showInputDialog(this,"请输入您要转到的关卡号:(1~50)"); panel.level=Integer.parseInt(lel); panel.remove(); if(panel.level>panel.maxlevel()||panel.level<1) {JOptionPane.showMessageDialog(this, "没有这一关!!!");panel.requestFocus();} else { panel.Tuixiangzi(panel.level); panel.requestFocus(); } } else if(e.getSource()==btnfirst) { panel.level=1; panel.Tuixiangzi(panel.level); panel.requestFocus(); panel.remove(); } else if(e.getSource()==btnover) { panel.level=panel.maxlevel(); panel.Tuixiangzi(panel.level); panel.requestFocus(); panel.remove(); } else if(e.getSource()==btnmuc) { if(sound.isplay()) { sound.mystop(); btnmuc.setLabel("音乐开"); } else { sound.loadSound(); btnmuc.setLabel("音乐关"); } panel.requestFocus(); } else if(e.getSource()==btnback||e.getSource()==back) { if(panel.isMystackEmpty())JOptionPane.showMessageDialog(this, "您还未移动!!!"); else { switch(panel.back()) { case 10:panel.backup(10);break; case 11:panel.backup(11);break; case 20:panel.backdown(20);break; case 21:panel.backdown(21);break; case 30:panel.backleft(30);break; case 31:panel.backleft(31);break; case 40:panel.backright(40);break; case 41:panel.backright(41);break; } } panel.requestFocus(); } else if(e.getSource()==nor) { jc.setSelectedIndex(0); } else if(e.getSource()==qin) { jc.setSelectedIndex(1); } else if(e.getSource()==guang) { jc.setSelectedIndex(3); } else if(e.getSource()==eye) { jc.setSelectedIndex(4); } else if(e.getSource()==po) { jc.setSelectedIndex(2); } } public void itemStateChanged(ItemEvent ie) { int no=jc.getSelectedIndex(); switch(no) { case 0:sound.setMusic("nor.mid"); if(sound.isplay()) sound.mystop(); sound.loadSound(); btnmuc.setLabel("音乐关"); nor.setEnabled(false); qin.setEnabled(true); guang.setEnabled(true); eye.setEnabled(true); po.setEnabled(true);panel.requestFocus();break; case 1:sound.setMusic("qin.mid"); if(sound.isplay()) sound.mystop(); sound.loadSound(); btnmuc.setLabel("音乐关"); nor.setEnabled(true); qin.setEnabled(false); guang.setEnabled(true); eye.setEnabled(true); po.setEnabled(true);panel.requestFocus();break; case 2:sound.setMusic("popo.mid"); if(sound.isplay()) sound.mystop(); sound.loadSound(); btnmuc.setLabel("音乐关"); nor.setEnabled(true); qin.setEnabled(true); guang.setEnabled(true); eye.setEnabled(true); po.setEnabled(false);panel.requestFocus();break; case 3:sound.setMusic("guang.mid"); if(sound.isplay()) sound.mystop(); sound.loadSound(); btnmuc.setLabel("音乐关"); nor.setEnabled(true); qin.setEnabled(true); guang.setEnabled(false); eye.setEnabled(true); po.setEnabled(true);panel.requestFocus();break; case 4:sound.setMusic("eyes on me.mid"); if(sound.isplay()) sound.mystop(); sound.loadSound(); btnmuc.setLabel("音乐关"); nor.setEnabled(true); qin.setEnabled(true); guang.setEnabled(true); eye.setEnabled(false); po.setEnabled(true);panel.requestFocus();break; } } } class mainpanel extends JPanel implements KeyListener { int max=50; int[][] map,maptmp; int manX,manY,boxnum; Image[] myImage; Readmap Levelmap; Readmap Levelmaptmp; int len=30; public int level=1; Stack mystack=new Stack(); mainpanel() { setBounds(15,50,600,600); setBackground(Color.white); addKeyListener(this); myImage=new Image[10]; for(int i=0; i<10; i++) { myImage[i] = Toolkit.getDefaultToolkit().getImage("pic\\"+i+".gif"); } setVisible(true); } void Tuixiangzi(int i) { Levelmap=new Readmap(i); Levelmaptmp=new Readmap(i); map=Levelmap.getmap(); manX=Levelmap.getmanX(); manY=Levelmap.getmanY(); maptmp=Levelmaptmp.getmap(); repaint(); } int maxlevel(){return max;} public void paint(Graphics g) { for(int i=0; i<20; i++) for(int j=0; j<20; j++) { g.drawImage(myImage[map[j][i]],i*len,j*len,this); } g.setColor(new Color(0,0,0)); g.setFont(new Font("楷体_2312",Font.BOLD,30)); g.drawString("第",240,40); g.drawString(String.valueOf(level),310,40); g.drawString("层",360,40); } public void keyPressed(KeyEvent e) { if(e.getKeyCode()==KeyEvent.VK_UP){moveup();} if(e.getKeyCode()==KeyEvent.VK_DOWN){movedown();} if(e.getKeyCode()==KeyEvent.VK_LEFT){moveleft();} if(e.getKeyCode()==KeyEvent.VK_RIGHT){moveright();} if(iswin()) { if(level==max){JOptionPane.showMessageDialog(this, "恭喜您通过最后一关!!!");} else { String msg="恭喜您通过第"+level+"关!!!\n是否要进入下一关?"; int type=JOptionPane.YES_NO_OPTION; String title="恭喜过关!"; int choice=0; choice=JOptionPane.showConfirmDialog(null,msg,title,type); if(choice==1)System.exit(0); else if(choice==0) { level++; Tuixiangzi(level); } } mystack.removeAllElements(); } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} boolean isMystackEmpty(){return mystack.isEmpty();} int back(){return (Integer)mystack.pop();} void remove(){mystack.removeAllElements();} void moveup() { if(map[manY-1][manX]==2||map[manY-1][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY-1][manX]=8; repaint();manY--;mystack.push(10); } else if(map[manY-1][manX]==3) { if(map[manY-2][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY-1][manX]=8; map[manY-2][manX]=9; repaint();manY--;mystack.push(11); } else if(map[manY-2][manX]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY-1][manX]=8; map[manY-2][manX]=3; repaint();manY--;mystack.push(11); } else {map[manY][manX]=8;repaint();} } else if(map[manY-1][manX]==9) { if(map[manY-2][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY-1][manX]=8; map[manY-2][manX]=9; repaint();manY--;mystack.push(11); } else if(map[manY-2][manX]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY-1][manX]=8; map[manY-2][manX]=3; repaint();manY--;mystack.push(11); } else {map[manY][manX]=8;repaint();} } if(map[manY-1][manX]==1) { map[manY][manX]=8;repaint(); } } void backup(int t) { int n=t; if(n==10) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=4; } else map[manY][manX]=2; } else if(n==11) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=9; } else map[manY][manX]=3; if(maptmp[manY-1][manX]==4||maptmp[manY-1][manX]==9) { map[manY-1][manX]=4; } else map[manY-1][manX]=2; } map[manY+1][manX]=8; repaint();manY++; } void movedown() { if(map[manY+1][manX]==2||map[manY+1][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY+1][manX]=5; repaint();manY++;mystack.push(20); } else if(map[manY+1][manX]==3) { if(map[manY+2][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY+1][manX]=5; map[manY+2][manX]=9; repaint();manY++;mystack.push(21); } else if(map[manY+2][manX]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY+1][manX]=5; map[manY+2][manX]=3; repaint();manY++;mystack.push(21); } else {map[manY][manX]=5;repaint();} } else if(map[manY+1][manX]==9) { if(map[manY+2][manX]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY+1][manX]=5; map[manY+2][manX]=9; repaint();manY++;mystack.push(21); } else if(map[manY+2][manX]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY+1][manX]=5; map[manY+2][manX]=3; repaint();manY++;mystack.push(21); } else {map[manY][manX]=5;repaint();} } else if(map[manY+1][manX]==1) { map[manY][manX]=5;repaint(); } } void backdown(int t) { int n=t; if(n==20) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=4; } else map[manY][manX]=2; } else if(n==21) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=9; } else map[manY][manX]=3; if(maptmp[manY+1][manX]==4||maptmp[manY+1][manX]==9) { map[manY+1][manX]=4; } else map[manY+1][manX]=2; } map[manY-1][manX]=5; repaint();manY--; } void moveleft() { if(map[manY][manX-1]==2||map[manY][manX-1]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX-1]=6; repaint();manX--;mystack.push(30); } else if(map[manY][manX-1]==3) { if(map[manY][manX-2]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX-1]=6; map[manY][manX-2]=9; repaint();manX--;mystack.push(31); } else if(map[manY][manX-2]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX-1]=6; map[manY][manX-2]=3; repaint();manX--;mystack.push(31); } else {map[manY][manX]=6;repaint();} } else if(map[manY][manX-1]==9) { if(map[manY][manX-2]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX-1]=6; map[manY][manX-2]=9; repaint();manX--;mystack.push(31); } else if(map[manY][manX-2]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX-1]=6; map[manY][manX-2]=3; repaint();manX--;mystack.push(31); } else {map[manY][manX]=6;repaint();} } else if(map[manY][manX-1]==1) { map[manY][manX]=6;repaint(); } } void backleft(int t) { int n=t; if(n==30) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=4; } else map[manY][manX]=2; } else if(n==31) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=9; } else map[manY][manX]=3; if(maptmp[manY][manX-1]==4||maptmp[manY][manX-1]==9) { map[manY][manX-1]=4; } else map[manY][manX-1]=2; } map[manY][manX+1]=6; repaint();manX++; } void moveright() { if(map[manY][manX+1]==2||map[manY][manX+1]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX+1]=7; repaint();manX++;mystack.push(40); } else if(map[manY][manX+1]==3) { if(map[manY][manX+2]==4) { if(maptmp[manY][manX]==4) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX+1]=7; map[manY][manX+2]=9; repaint();manX++;mystack.push(41); } else if(map[manY][manX+2]==2) { if(maptmp[manY][manX]==4) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX+1]=7; map[manY][manX+2]=3; repaint();manX++;mystack.push(41); } else {map[manY][manX]=7;repaint();} } else if(map[manY][manX+1]==9) { if(map[manY][manX+2]==4) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX+1]=7; map[manY][manX+2]=9; repaint();manX++;mystack.push(41); } else if(map[manY][manX+2]==2) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) map[manY][manX]=4; else map[manY][manX]=2; map[manY][manX+1]=7; map[manY][manX+2]=3; repaint();manX++;mystack.push(41); } else {map[manY][manX]=7;repaint();} } else if(map[manY][manX+1]==1) { map[manY][manX]=7;repaint(); } } void backright(int t) { int n=t; if(n==40) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=4; } else map[manY][manX]=2; } else if(n==41) { if(maptmp[manY][manX]==4||maptmp[manY][manX]==9) { map[manY][manX]=9; } else map[manY][manX]=3; if(maptmp[manY][manX+1]==4||maptmp[manY][manX+1]==9) { map[manY][manX+1]=4; } else map[manY][manX+1]=2; } map[manY][manX-1]=7; repaint();manX--; } boolean iswin() { boolean num=false; out:for(int i=0; i<20; i++) for(int j=0; j<20; j++) { if(maptmp[i][j]==4||maptmp[i][j]==9) if(map[i][j]==9)num=true; else {num=false;break out;} } return num; } } class Sound { String path=new String("musics\\"); String file=new String("nor.mid"); Sequence seq; Sequencer midi; boolean sign; void loadSound() { try { seq=MidiSystem.getSequence(new File(path+file)); midi=MidiSystem.getSequencer(); midi.open(); midi.setSequence(seq); midi.start(); midi.setLoopCount(Sequencer.LOOP_CONTINUOUSLY); } catch (Exception ex) {ex.printStackTrace();} sign=true; } void mystop(){midi.stop();midi.close();sign=false;} boolean isplay(){return sign;} void setMusic(String e){file=e;} } class Readmap { private int level,mx,my; private int[][] mymap=new int[20][20]; FileReader r; BufferedReader br; String bb=""; int[] x;int c=0; Readmap(int k) { level=k; String s; try { File f=new File("maps\\"+level+".map"); r=new FileReader(f); br=new BufferedReader(r); } catch (IOException e) { System.out.println(e); } try { while ((s=br.readLine())!=null) { bb=bb+s; } } catch (IOException g) { System.out.println(g); } byte[] d=bb.getBytes(); int len=bb.length(); int[] x=new int[len]; for(int i=0;i<bb.length();i++)x[i]=d[i]-48; for(int i=0;i<20;i++) { for(int j=0;j<20;j++) { mymap[i][j]=x[c]; if(mymap[i][j]==5) { mx=j;my=i; } c++; } } } int[][] getmap(){return mymap;} int getmanX(){return mx;} int getmanY(){return my;} }
运行:
以上就是我们的灰太狼古堡推箱子的小游戏啦!
更多有趣的经典小游戏实现专题,分享给大家:
C++经典小游戏汇总
python经典小游戏汇总
python俄罗斯方块游戏集合
JavaScript经典游戏 玩不停
javascript经典小游戏汇总
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。
赞 (0)