Go语言开发浏览器视频流rtsp转webrtc播放
目录
- 1. 前言
- 2. rtsp转webRTC
- 3. 初步测试结果
- 4. 结合我们之前的onvif+gSoap+cgo的方案做修改
- 4.1 go后端修改
- 4.2 前端修改
- 4.3 项目结构和编译运行
- 4.4 结果展示
- 5. 最后
1. 前言
前面我们测试了rtsp转hls方式,发现延迟比较大,不太适合我们的使用需求。接下来我们试一下webrtc的方式看下使用情况。
综合考虑下来,我们最好能找到一个go作为后端,前端兼容性较好的前后端方案来处理webrtc,这样我们就可以结合我们之前的cgo+onvif+gSoap实现方案来获取rtsp流,并且可以根据已经实现的ptz、预置点等功能接口做更多的扩展。
2. rtsp转webRTC
如下是找到的一个比较合适的开源方案,前端使用了jQuery、bootstrap等,后端使用go+gin来实现并将rtsp流解析转换为webRTC协议提供http相关接口给到前端,通过config.json配置rtsp地址和stun地址:
点击下载
此外,还带有stun,可以自行配置stun地址,便于进行内网穿透。
初步测试几乎看不出来延迟,符合预期,使用的jQuery+bootstrap+go+gin做的web,也符合我们的项目使用情况。
3. 初步测试结果
结果如下:
4. 结合我们之前的onvif+gSoap+cgo的方案做修改
我们在此项目的基础上,结合我们之前研究的onvif+cgo+gSoap的方案,将onvif获取到的相关数据提供接口到web端,增加ptz、调焦、缩放等功能。
我们在http.go中添加新的post接口:HTTPAPIServerStreamPtz来进行ptz和HTTPAPIServerStreamPreset进行预置点相关操作。
以下是部分代码,没有做太多的优化,也仅仅实现了ptz、调焦和缩放,算是打通了通路,具体项目需要可以再做优化。
4.1 go后端修改
增加了新的接口,并将之前cgo+onvif+gSoap的内容结合了进来,项目整体没有做更多的优化,只是为了演示,提供一个思路:
http.go(增加了两个post接口ptz和preset,采用cgo方式处理):
package main /* #cgo CFLAGS: -I ./ -I /usr/local/ #cgo LDFLAGS: -L ./build -lc_onvif_static -lpthread -ldl -lssl -lcrypto #include "client.h" #include "malloc.h" */ import "C" import ( "encoding/json" "fmt" "log" "net/http" "os" "sort" "strconv" "time" "unsafe" "github.com/deepch/vdk/av" webrtc "github.com/deepch/vdk/format/webrtcv3" "github.com/gin-gonic/gin" ) type JCodec struct { Type string } func serveHTTP() { gin.SetMode(gin.ReleaseMode) router := gin.Default() router.Use(CORSMiddleware()) if _, err := os.Stat("./web"); !os.IsNotExist(err) { router.LoadHTMLGlob("web/templates/*") router.GET("/", HTTPAPIServerIndex) router.GET("/stream/player/:uuid", HTTPAPIServerStreamPlayer) } router.POST("/stream/receiver/:uuid", HTTPAPIServerStreamWebRTC) //增加新的post接口 router.POST("/stream/ptz/", HTTPAPIServerStreamPtz) router.POST("/stream/preset/", HTTPAPIServerStreamPreset) router.GET("/stream/codec/:uuid", HTTPAPIServerStreamCodec) router.POST("/stream", HTTPAPIServerStreamWebRTC2) router.StaticFS("/static", http.Dir("web/static")) err := router.Run(Config.Server.HTTPPort) if err != nil { log.Fatalln("Start HTTP Server error", err) } } //HTTPAPIServerIndex index func HTTPAPIServerIndex(c *gin.Context) { _, all := Config.list() if len(all) > 0 { c.Header("Cache-Control", "no-cache, max-age=0, must-revalidate, no-store") c.Header("Access-Control-Allow-Origin", "*") c.Redirect(http.StatusMovedPermanently, "stream/player/"+all[0]) } else { c.HTML(http.StatusOK, "index.tmpl", gin.H{ "port": Config.Server.HTTPPort, "version": time.Now().String(), }) } } //HTTPAPIServerStreamPlayer stream player func HTTPAPIServerStreamPlayer(c *gin.Context) { _, all := Config.list() sort.Strings(all) c.HTML(http.StatusOK, "player.tmpl", gin.H{ "port": Config.Server.HTTPPort, "suuid": c.Param("uuid"), "suuidMap": all, "version": time.Now().String(), }) } //HTTPAPIServerStreamCodec stream codec func HTTPAPIServerStreamCodec(c *gin.Context) { if Config.ext(c.Param("uuid")) { Config.RunIFNotRun(c.Param("uuid")) codecs := Config.coGe(c.Param("uuid")) if codecs == nil { return } var tmpCodec []JCodec for _, codec := range codecs { if codec.Type() != av.H264 && codec.Type() != av.PCM_ALAW && codec.Type() != av.PCM_MULAW && codec.Type() != av.OPUS { log.Println("Codec Not Supported WebRTC ignore this track", codec.Type()) continue } if codec.Type().IsVideo() { tmpCodec = append(tmpCodec, JCodec{Type: "video"}) } else { tmpCodec = append(tmpCodec, JCodec{Type: "audio"}) } } b, err := json.Marshal(tmpCodec) if err == nil { _, err = c.Writer.Write(b) if err != nil { log.Println("Write Codec Info error", err) return } } } } //HTTPAPIServerStreamWebRTC stream video over WebRTC func HTTPAPIServerStreamWebRTC(c *gin.Context) { if !Config.ext(c.PostForm("suuid")) { log.Println("Stream Not Found") return } Config.RunIFNotRun(c.PostForm("suuid")) codecs := Config.coGe(c.PostForm("suuid")) if codecs == nil { log.Println("Stream Codec Not Found") return } var AudioOnly bool if len(codecs) == 1 && codecs[0].Type().IsAudio() { AudioOnly = true } muxerWebRTC := webrtc.NewMuxer(webrtc.Options{ICEServers: Config.GetICEServers(), ICEUsername: Config.GetICEUsername(), ICECredential: Config.GetICECredential(), PortMin: Config.GetWebRTCPortMin(), PortMax: Config.GetWebRTCPortMax()}) answer, err := muxerWebRTC.WriteHeader(codecs, c.PostForm("data")) if err != nil { log.Println("WriteHeader", err) return } _, err = c.Writer.Write([]byte(answer)) if err != nil { log.Println("Write", err) return } go func() { cid, ch := Config.clAd(c.PostForm("suuid")) defer Config.clDe(c.PostForm("suuid"), cid) defer muxerWebRTC.Close() var videoStart bool noVideo := time.NewTimer(10 * time.Second) for { select { case <-noVideo.C: log.Println("noVideo") return case pck := <-ch: if pck.IsKeyFrame || AudioOnly { noVideo.Reset(10 * time.Second) videoStart = true } if !videoStart && !AudioOnly { continue } err = muxerWebRTC.WritePacket(pck) if err != nil { log.Println("WritePacket", err) return } } } }() } func HTTPAPIServerStreamPtz(c *gin.Context) { action := c.PostForm("action") direction, err := strconv.Atoi(action) if err != nil { log.Println(err) return } var soap C.P_Soap soap = C.new_soap(soap) username := C.CString("admin") password := C.CString("admin") serviceAddr := C.CString("http://40.40.40.101:80/onvif/device_service") C.get_device_info(soap, username, password, serviceAddr) mediaAddr := [200]C.char{} C.get_capabilities(soap, username, password, serviceAddr, &mediaAddr[0]) profileToken := [200]C.char{} C.get_profiles(soap, username, password, &profileToken[0], &mediaAddr[0]) videoSourceToken := [200]C.char{} C.get_video_source(soap, username, password, &videoSourceToken[0], &mediaAddr[0]) switch direction { case 0: break case 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11: C.ptz(soap, username, password, C.int(direction), C.float(0.5), &profileToken[0], &mediaAddr[0]) case 12, 13, 14: C.focus(soap, username, password, C.int(direction), C.float(0.5), &videoSourceToken[0], &mediaAddr[0]) default: fmt.Println("Unknown direction.") } C.del_soap(soap) C.free(unsafe.Pointer(username)) C.free(unsafe.Pointer(password)) C.free(unsafe.Pointer(serviceAddr)) c.JSON(http.StatusOK, gin.H{"message":"success"}) } func HTTPAPIServerStreamPreset(c *gin.Context) { var soap C.P_Soap soap = C.new_soap(soap) username := C.CString("admin") password := C.CString("admin") serviceAddr := C.CString("http://40.40.40.101:80/onvif/device_service") C.get_device_info(soap, username, password, serviceAddr) mediaAddr := [200]C.char{} C.get_capabilities(soap, username, password, serviceAddr, &mediaAddr[0]) profileToken := [200]C.char{} C.get_profiles(soap, username, password, &profileToken[0], &mediaAddr[0]) videoSourceToken := [200]C.char{} C.get_video_source(soap, username, password, &videoSourceToken[0], &mediaAddr[0]) action := c.PostForm("action") presetAction, err := strconv.Atoi(action) if err != nil { log.Println(err) return } fmt.Println("请输入数字进行preset,1-4分别代表查询、设置、跳转、删除预置点;退出输入0:") switch presetAction { case 0: break case 1: C.preset(soap, username, password, C.int(presetAction), nil, nil, &profileToken[0], &mediaAddr[0]) case 2: fmt.Println("请输入要设置的预置点token信息:") presentToken := "" _, _ = fmt.Scanln(&presentToken) fmt.Println("请输入要设置的预置点name信息长度不超过200:") presentName := "" _, _ = fmt.Scanln(&presentName) C.preset(soap, username, password, C.int(presetAction), C.CString(presentToken), C.CString(presentName), &profileToken[0], &mediaAddr[0]) case 3: fmt.Println("请输入要跳转的预置点token信息:") presentToken := "" _, _ = fmt.Scanln(&presentToken) C.preset(soap, username, password, C.int(presetAction), C.CString(presentToken), nil, &profileToken[0], &mediaAddr[0]) case 4: fmt.Println("请输入要删除的预置点token信息:") presentToken := "" _, _ = fmt.Scanln(&presentToken) C.preset(soap, username, password, C.int(presetAction), C.CString(presentToken), nil, &profileToken[0], &mediaAddr[0]) default: fmt.Println("unknown present action.") break } C.del_soap(soap) C.free(unsafe.Pointer(username)) C.free(unsafe.Pointer(password)) C.free(unsafe.Pointer(serviceAddr)) c.JSON(http.StatusOK, gin.H{"message":"success"}) } func CORSMiddleware() gin.HandlerFunc { return func(c *gin.Context) { c.Header("Access-Control-Allow-Origin", "*") c.Header("Access-Control-Allow-Credentials", "true") c.Header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept, Authorization, x-access-token") c.Header("Access-Control-Expose-Headers", "Content-Length, Access-Control-Allow-Origin, Access-Control-Allow-Headers, Cache-Control, Content-Language, Content-Type") c.Header("Access-Control-Allow-Methods", "POST, OPTIONS, GET, PUT") if c.Request.Method == "OPTIONS" { c.AbortWithStatus(http.StatusNoContent) return } c.Next() } } type Response struct { Tracks []string `json:"tracks"` Sdp64 string `json:"sdp64"` } type ResponseError struct { Error string `json:"error"` } func HTTPAPIServerStreamWebRTC2(c *gin.Context) { url := c.PostForm("url") if _, ok := Config.Streams[url]; !ok { Config.Streams[url] = StreamST{ URL: url, OnDemand: true, Cl: make(map[string]viewer), } } Config.RunIFNotRun(url) codecs := Config.coGe(url) if codecs == nil { log.Println("Stream Codec Not Found") c.JSON(500, ResponseError{Error: Config.LastError.Error()}) return } muxerWebRTC := webrtc.NewMuxer( webrtc.Options{ ICEServers: Config.GetICEServers(), PortMin: Config.GetWebRTCPortMin(), PortMax: Config.GetWebRTCPortMax(), }, ) sdp64 := c.PostForm("sdp64") answer, err := muxerWebRTC.WriteHeader(codecs, sdp64) if err != nil { log.Println("Muxer WriteHeader", err) c.JSON(500, ResponseError{Error: err.Error()}) return } response := Response{ Sdp64: answer, } for _, codec := range codecs { if codec.Type() != av.H264 && codec.Type() != av.PCM_ALAW && codec.Type() != av.PCM_MULAW && codec.Type() != av.OPUS { log.Println("Codec Not Supported WebRTC ignore this track", codec.Type()) continue } if codec.Type().IsVideo() { response.Tracks = append(response.Tracks, "video") } else { response.Tracks = append(response.Tracks, "audio") } } c.JSON(200, response) AudioOnly := len(codecs) == 1 && codecs[0].Type().IsAudio() go func() { cid, ch := Config.clAd(url) defer Config.clDe(url, cid) defer muxerWebRTC.Close() var videoStart bool noVideo := time.NewTimer(10 * time.Second) for { select { case <-noVideo.C: log.Println("noVideo") return case pck := <-ch: if pck.IsKeyFrame || AudioOnly { noVideo.Reset(10 * time.Second) videoStart = true } if !videoStart && !AudioOnly { continue } err = muxerWebRTC.WritePacket(pck) if err != nil { log.Println("WritePacket", err) return } } } }() }
4.2 前端修改
对于goland我们首先将.tmpl文件通过右键标记为html格式,然后再修改时就会有前端语法支持和补全支持,便于修改,否则默认是识别为文本的,之后我们修改player.tmpl和app.js,在player.tmpl中添加一些ptz的按钮并通过js与前后端进行数据交互:
player.tmpl:
<html> <meta http-equiv="Expires" content="0"> <meta http-equiv="Last-Modified" content="0"> <meta http-equiv="Cache-Control" content="no-cache, mustrevalidate"> <meta http-equiv="Pragma" content="no-cache"> <link rel="stylesheet" href="../../static/css/bootstrap.min.css" rel="external nofollow" > <link rel="stylesheet" href="../../static/css/shanxing.css" rel="external nofollow" > <script type="text/javascript" src="../../static/js/jquery-3.4.1.min.js"></script> <script src="../../static/js/bootstrap.min.js"></script> <script src="../../static/js/adapter-latest.js"></script> <h2 align=center> Play Stream {{ .suuid }}<br> </h2> <div class="container"> <div class="row"> <div class="col-3"> <div class="list-group"> {{ range .suuidMap }} <a href="{{ . }}" rel="external nofollow" id="{{ . }}" name="{{ . }}" class="list-group-item list-group-item-action">{{ . }}</a> {{ end }} </br> <div class="sector"> <div class="box s1" id="top" onclick="funTopClick()"> </div> <div class="box s2" id="right" onclick="funRightClick()"> </div> <div class="box s3" id="down" onclick="funDownClick()"> </div> <div class="box s4" id="left" onclick="funLeftClick()"> </div> <div class="center" id="stop" onclick="funStopClick()"> </div> </div> <div class="btn-group"> <button type="button" class="btn btn-default" onclick="funZoomClick(10)">缩放+</button> <button type="button" class="btn btn-default" onclick="funZoomClick(11)">缩放-</button> </div> <div class="btn-group"> <button type="button" class="btn btn-default" onclick="funFocusClick(12)">调焦+</button> <button type="button" class="btn btn-default" onclick="funFocusClick(13)">调焦-</button> <button type="button" class="btn btn-default" onclick="funFocusClick(14)">停止调焦</button> </div> </div> </div> <div class="col"> <input type="hidden" name="suuid" id="suuid" value="{{ .suuid }}"> <input type="hidden" name="port" id="port" value="{{ .port }}"> <input type="hidden" id="localSessionDescription" readonly="true"> <input type="hidden" id="remoteSessionDescription"> <div id="remoteVideos"> <video style="width:600px" id="videoElem" autoplay muted controls></video> </div> <div id="div"></div> </div> </div> </div> <script type="text/javascript" src="../../static/js/app.js?ver={{ .version }}"></script> </html>
app.js:
let stream = new MediaStream(); let suuid = $('#suuid').val(); let config = { iceServers: [{ urls: ["stun:stun.l.google.com:19302"] }] }; const pc = new RTCPeerConnection(config); pc.onnegotiationneeded = handleNegotiationNeededEvent; let log = msg => { document.getElementById('div').innerHTML += msg + '<br>' } pc.ontrack = function(event) { stream.addTrack(event.track); videoElem.srcObject = stream; log(event.streams.length + ' track is delivered') } pc.oniceconnectionstatechange = e => log(pc.iceConnectionState) async function handleNegotiationNeededEvent() { let offer = await pc.createOffer(); await pc.setLocalDescription(offer); getRemoteSdp(); } $(document).ready(function() { $('#' + suuid).addClass('active'); getCodecInfo(); }); function getCodecInfo() { $.get("../codec/" + suuid, function(data) { try { data = JSON.parse(data); } catch (e) { console.log(e); } finally { $.each(data,function(index,value){ pc.addTransceiver(value.Type, { 'direction': 'sendrecv' }) }) } }); } let sendChannel = null; function getRemoteSdp() { $.post("../receiver/"+ suuid, { suuid: suuid, data: btoa(pc.localDescription.sdp) }, function(data) { try { pc.setRemoteDescription(new RTCSessionDescription({ type: 'answer', sdp: atob(data) })) } catch (e) { console.warn(e); } }); } function ptz(direction) { $.post("../ptz/", direction, function(data, status){ console.debug("Data: " + data + "nStatus: " + status); }); } function funTopClick() { console.debug("top click"); ptz("action=1") } function funDownClick() { console.debug("down click"); ptz("action=2") } function funLeftClick() { console.debug("left click"); ptz("action=3") } function funRightClick() { console.debug("right click"); ptz("action=4") } function funStopClick() { console.debug("stop click"); ptz("action=9") } function funZoomClick(direction) { console.debug("zoom click"+direction); ptz("action="+direction) } function funFocusClick(direction) { console.debug("focus click"+direction); ptz("action="+direction) }
主要增加了一个扇形按钮和两组按钮组,然后将按钮的点击结合到app.js中进行处理,app.js中则发送post请求调用go后端接口。
4.3 项目结构和编译运行
项目结构如下,部分文件做了备份,实际可以不用:
$tree -a -I ".github|.idea| build" . ├── .gitignore ├── CMakeLists.txt ├── Dockerfile ├── LICENSE ├── README.md ├── build.cmd ├── client.c ├── client.h ├── config.go ├── config.json ├── config.json.bak ├── doc │ ├── demo2.png │ ├── demo3.png │ └── demo4.png ├── go.mod ├── go.sum ├── http.go ├── main.go ├── main.go.bak ├── renovate.json ├── soap │ ├── DeviceBinding.nsmap │ ├── ImagingBinding.nsmap │ ├── MediaBinding.nsmap │ ├── PTZBinding.nsmap │ ├── PullPointSubscriptionBinding.nsmap │ ├── RemoteDiscoveryBinding.nsmap │ ├── custom │ │ ├── README.txt │ │ ├── chrono_duration.cpp │ │ ├── chrono_duration.h │ │ ├── chrono_time_point.cpp │ │ ├── chrono_time_point.h │ │ ├── duration.c │ │ ├── duration.h │ │ ├── float128.c │ │ ├── float128.h │ │ ├── int128.c │ │ ├── int128.h │ │ ├── long_double.c │ │ ├── long_double.h │ │ ├── long_time.c │ │ ├── long_time.h │ │ ├── qbytearray_base64.cpp │ │ ├── qbytearray_base64.h │ │ ├── qbytearray_hex.cpp │ │ ├── qbytearray_hex.h │ │ ├── qdate.cpp │ │ ├── qdate.h │ │ ├── qdatetime.cpp │ │ ├── qdatetime.h │ │ ├── qstring.cpp │ │ ├── qstring.h │ │ ├── qtime.cpp │ │ ├── qtime.h │ │ ├── struct_timeval.c │ │ ├── struct_timeval.h │ │ ├── struct_tm.c │ │ ├── struct_tm.h │ │ ├── struct_tm_date.c │ │ └── struct_tm_date.h │ ├── dom.c │ ├── dom.h │ ├── duration.c │ ├── duration.h │ ├── mecevp.c │ ├── mecevp.h │ ├── onvif.h │ ├── smdevp.c │ ├── smdevp.h │ ├── soapC.c │ ├── soapClient.c │ ├── soapH.h │ ├── soapStub.h │ ├── stdsoap2.h │ ├── stdsoap2_ssl.c │ ├── struct_timeval.c │ ├── struct_timeval.h │ ├── threads.c │ ├── threads.h │ ├── typemap.dat │ ├── wsaapi.c │ ├── wsaapi.h │ ├── wsdd.nsmap │ ├── wsseapi.c │ └── wsseapi.h ├── stream.go └── web ├── static │ ├── css │ │ ├── bootstrap-grid.css │ │ ├── bootstrap-grid.css.map │ │ ├── bootstrap-grid.min.css │ │ ├── bootstrap-grid.min.css.map │ │ ├── bootstrap-reboot.css │ │ ├── bootstrap-reboot.css.map │ │ ├── bootstrap-reboot.min.css │ │ ├── bootstrap-reboot.min.css.map │ │ ├── bootstrap.css │ │ ├── bootstrap.css.map │ │ ├── bootstrap.min.css │ │ ├── bootstrap.min.css.map │ │ └── shanxing.css │ └── js │ ├── adapter-latest.js │ ├── app.js │ ├── bootstrap.bundle.js │ ├── bootstrap.bundle.js.map │ ├── bootstrap.bundle.min.js │ ├── bootstrap.bundle.min.js.map │ ├── bootstrap.js │ ├── bootstrap.js.map │ ├── bootstrap.min.js │ ├── bootstrap.min.js.map │ └── jquery-3.4.1.min.js └── templates ├── index.tmpl └── player.tmpl 8 directories, 111 files
关于cgo和onvif、gSoap部分这里就不多说了,不清楚的可以看前面的总结,gin、bootstramp、jQuery这些也需要一定的前后端概念学习和储备,在其它的分类总结中也零星分布了,不清楚的可以看一下,这里就不再多说了。
编译运行:
GOOS=linux GOARCH=amd64 CGO_ENABLE=1 GO111MODULE=on go run *.go
记得修改一下go.mod中对go版本的依赖,按照cgo的问题,目前至少需要1.18及以上,否则运行ptz可能出现分割违例问题,到我总结这里1.18已经发了正式版本了。
module github.com/deepch/RTSPtoWebRTC go 1.18 require ( github.com/deepch/vdk v0.0.0-20220309163430-c6529706436c github.com/gin-gonic/gin v1.7.7 )
4.4 结果展示
界面效果:
动态调试ptz:
动态调试缩放:
动态调试调焦:
5. 最后
webRTC使用起来几乎感觉不到延迟,但是受制于stun的udp打洞的稳定性,可能会出现卡顿掉线等情况,所以还牵扯到p2p的问题,需要注意这一点,当然,这是远程推流都绕不开的一点,也不算是独有的问题。
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