C#数据结构之堆栈(Stack)实例详解
本文实例讲述了C#数据结构之堆栈(Stack)。分享给大家供大家参考,具体如下:
堆栈(Stack)最明显的特征就是“先进后出”,本质上讲堆栈也是一种线性结构,符合线性结构的基本特点:即每个节点有且只有一个前驱节点和一个后续节点。
相对前面学习过的顺序表、链表不同的地方在于:Stack把所有操作限制在"只能在线性结构的某一端"进行,而不能在中间插入或删除元素。下面是示意图:
从示意图中可以看出,堆栈有二种实现方式:基于数组的顺序堆栈实现、类似链表的链式堆栈实现
先抽象堆栈的接口IStack:
namespace 栈与队列 { public interface IStack<T> { /// <summary> /// 返回堆栈的实际元素个数 /// </summary> /// <returns></returns> int Count(); /// <summary> /// 判断堆栈是否为空 /// </summary> /// <returns></returns> bool IsEmpty(); /// <summary> /// 清空堆栈里的元素 /// </summary> void Clear(); /// <summary> /// 入栈:将元素压入堆栈中 /// </summary> /// <param name="item"></param> void Push(T item); /// <summary> /// 出栈:从堆栈顶取一个元素,并从堆栈中删除 /// </summary> /// <returns></returns> T Pop(); /// <summary> /// 取堆栈顶部的元素(但不删除) /// </summary> /// <returns></returns> T Peek(); } }
顺序堆栈(SeqStack)的实现:
using System; using System.Text; namespace 栈与队列 { public class SeqStack<T>:IStack<T> { private int maxsize; private T[] data; private int top; public SeqStack(int size) { data = new T[size]; maxsize = size; top = -1; } #region //接口实现部分 public int Count() { return top + 1; } public void Clear() { top = -1; } public bool IsEmpty() { return top == -1; } public void Push(T item) { if (IsFull()) { Console.WriteLine("Stack is full"); return; } data[++top] = item; } public T Pop() { T tmp = default(T); if (IsEmpty()) { Console.WriteLine("Stack is empty"); return tmp; } tmp = data[top]; top--; return tmp; } public T Peek() { if (IsEmpty()) { Console.WriteLine("Stack is empty!"); return default(T); } return data[top]; } #endregion public bool IsFull() { return top == maxsize - 1; } public override string ToString() { StringBuilder sb = new StringBuilder(); for (int i = top;i>=0;i--) { sb.Append(data[i] + ","); } return sb.ToString().Trim(','); } } }
链式堆栈(LinkStack)的实现
先定义节点Node.cs
namespace 栈与队列 { public class Node<T> { private T data; private Node<T> next; public Node(T data, Node<T> next) { this.data = data; this.next = next; } public Node(Node<T> next) { this.next = next; this.data = default(T); } public Node(T data) { this.data = data; this.next = null; } public Node() { this.data = default(T); this.next = null; } public T Data { get { return this.data; } set { this.data = value; } } public Node<T> Next { get { return next; } set { next = value; } } } }
下面是LinkStack.cs
using System; using System.Text; namespace 栈与队列 { public class LinkStack<T>:IStack<T> { private Node<T> top; private int num;//节点个数 /// <summary> /// 顶部节点 /// </summary> public Node<T> Top { get { return top; } set { top = value; } } public LinkStack() { top = null; num = 0; } public int Count() { return num; } public void Clear() { top = null; num = 0; } public bool IsEmpty() { if (top == null && num == 0) { return true; } else { return false; } } public void Push(T item) { Node<T> q = new Node<T>(item); if (top == null) { top = q; } else { q.Next = top; top = q; } num++; } public T Pop() { if (IsEmpty()) { Console.WriteLine("Stack is empty!"); return default(T); } Node<T> p = top; top = top.Next; num--; return p.Data; } public T Peek() { if (IsEmpty()) { Console.WriteLine("Stack is empty!"); return default(T); } return top.Data; } public override string ToString() { StringBuilder sb = new StringBuilder(); if (top != null) { sb.Append(top.Data.ToString() + ","); Node<T> p = top; while (p.Next != null) { sb.Append(p.Next.Data.ToString()+ ","); p = p.Next; } } return sb.ToString(); } } }
测试代码片段:
Console.WriteLine("顺序堆栈测试开始..."); SeqStack<int> seqStack = new SeqStack<int>(10); seqStack.Push(1); seqStack.Push(2); seqStack.Push(3); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Peek()); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Pop()); Console.WriteLine(seqStack); Console.WriteLine("链堆栈测试开始..."); LinkStack<int> linkStack = new LinkStack<int>(); linkStack.Push(1); linkStack.Push(2); linkStack.Push(3); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Peek()); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Pop()); Console.WriteLine(linkStack); Console.ReadLine();
注: .Net中System.Collections.Generic.Stack<T>已经提供了堆栈的基本实现,明白原理后,仍然推荐大家使用内置的实现。
希望本文所述对大家C#程序设计有所帮助。
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