WPF+WriteableBitmap实现高性能曲线图的绘制

目录
  • 一、前言
  • 二、正文
  • 三、运行效果

一、前言

之前分享过一期关于DrawingVisual来绘制高性能曲线的博客,今天再分享一篇通过另一种方式来绘制高性能曲线的方法,也就是通过WriteableBitmap的方式;具体的一些细节这里就不啰嗦了,同样是局部绘制的思想,滚动条拖动到哪里,就只绘制那一部分的曲线,直接贴代码;(该程序在英特尔11代CPU的电脑可能会遇到拖动滚动条曲线图卡住不动的情况,这个是显卡驱动的问题,官方已经修复了,遇到这问题的记得更新一下驱动)

二、正文

1、新建一个类,继承FrameworkElement,然后在里面实现一下绘图的逻辑;

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using _Font = System.Drawing.Font;
using GDI = System.Drawing;

namespace WriteableBitmapDemo.Controls
{
    public class CruveWriteableBitmap : FrameworkElement
    {
        private static PrivateFontCollection pfc = new PrivateFontCollection();
        private WriteableBitmap bitmap;

        private int bitmap_width = 0;
        private int bitmap_height = 0;

        private static _Font font = null;
        private static _Font time_font = null;

        private PointF[][] horizontals = null;
        private PointF[][] horizontals_thin = null;
        private PointF[][] verticals = null;
        private PointF[][] verticals_thin = null;

        private List<PointF> top_points1;
        private List<PointF> top_points2;
        private List<PointF> top_points3;
        private List<PointF> bottom_points;

        private List<PointF> labelPosition_up;
        private List<string> labelText_up;
        private List<PointF> labelPosition_down;
        private List<string> labelText_down;

        private List<PointF> timePosition;
        private List<string> timeText;

        private GDI.Pen blackPen = new GDI.Pen(GDI.Color.Black, 1.5f);
        private GDI.Pen grayPen = new GDI.Pen(GDI.Color.Gray, 1f);

        private GDI.Pen top_pen1 = new GDI.Pen(GDI.Color.Black, 2);
        private GDI.Pen top_pen2 = new GDI.Pen(GDI.Color.Orange, 2);
        private GDI.Pen top_pen3 = new GDI.Pen(GDI.Color.Purple, 2);public float scaleX { get; set; } = 1f;
        private float _ScaleY { get; set; } = 1f;
        public float ScaleY
        {
            get { return _ScaleY; }
            set
            {
                _ScaleY = value;
            }
        }

        static CruveWriteableBitmap()
        {
            var appRootDataDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "msyh.ttf");
            if (!File.Exists(appRootDataDir))
            {
                var key = $"/CurveChartDemo;component/Fonts/msyh.ttf";
                StreamResourceInfo info = Application.GetResourceStream(new Uri(key, UriKind.Relative));
                using (var stream = info.Stream)
                {
                    byte[] bytes = new byte[stream.Length];
                    int len = stream.Read(bytes, 0, bytes.Length);
                    File.WriteAllBytes(appRootDataDir, bytes);
                }
            }
            pfc.AddFontFile(appRootDataDir);
        }

        public CruveWriteableBitmap()
        {
            time_font = new _Font(pfc.Families[0], 10);
            font = new _Font(pfc.Families[0], 8);
        }

        public void DrawPoints()
        {
            //InitBitmap();
            if (this.bitmap == null)
            {
                return;
            }

            this.bitmap.Lock();
            using (Bitmap backBufferBitmap = new Bitmap(this.bitmap_width, this.bitmap_height,
                this.bitmap.BackBufferStride, GDI.Imaging.PixelFormat.Format24bppRgb,
                this.bitmap.BackBuffer))
            {
                using (Graphics backBufferGraphics = Graphics.FromImage(backBufferBitmap))
                {
                    backBufferGraphics.SmoothingMode = SmoothingMode.AntiAlias;
                    backBufferGraphics.CompositingQuality = CompositingQuality.HighSpeed;

                    backBufferGraphics.Clear(GDI.Color.White);

                    //粗横线
                    if (this.horizontals != null)
                    {
                        foreach (var horizontal in this.horizontals)
                        {
                            backBufferGraphics.DrawLine(blackPen, horizontal[0], horizontal[1]);
                        }
                    }
                    //细横线
                    if (this.horizontals_thin != null)
                    {
                        foreach (var horizontal in this.horizontals_thin)
                        {
                            backBufferGraphics.DrawLine(grayPen, horizontal[0], horizontal[1]);
                        }
                    }
                    //粗竖线
                    if (this.verticals != null)
                    {
                        foreach (var vertical in this.verticals)
                        {
                            backBufferGraphics.DrawLine(blackPen, vertical[0], vertical[1]);
                        }
                    }
                    //细竖线
                    if (this.verticals_thin != null)
                    {
                        foreach (var vertical in this.verticals_thin)
                        {
                            backBufferGraphics.DrawLine(grayPen, vertical[0], vertical[1]);
                        }
                    }
                    //上图曲线1
                    if (this.top_points1 != null && this.top_points1.Count > 0)
                    {
                        backBufferGraphics.DrawLines(top_pen1, top_points1.ToArray());
                    }
                    //上图曲线2
                    if (this.top_points2 != null && this.top_points2.Count > 0)
                    {
                        backBufferGraphics.DrawLines(top_pen2, this.top_points2.ToArray());
                    }
                    //上图曲线3
                    if (this.top_points3 != null && this.top_points3.Count > 0)
                    {
                        backBufferGraphics.DrawLines(top_pen3, this.top_points3.ToArray());
                    }
                    //下图曲线
                    if (this.bottom_points != null && this.bottom_points.Count > 0)
                    {
                        backBufferGraphics.DrawLines(top_pen1, this.bottom_points.ToArray());
                    }

                    //文本
                    if (labelPosition_up != null && labelPosition_up.Count > 0)
                    {
                        SizeF fontSize = backBufferGraphics.MeasureString(labelText_up[0], font);
                        for (int i = 0; i < labelPosition_up.Count; ++i)
                        {
                            backBufferGraphics.DrawString(labelText_up[i], font, GDI.Brushes.Black, labelPosition_up[i].X, labelPosition_up[i].Y - fontSize.Height);
                        }
                    }
                    if (labelPosition_down != null && labelPosition_down.Count > 0)
                    {
                        for (int i = 0; i < labelPosition_down.Count; ++i)
                        {
                            backBufferGraphics.DrawString(labelText_down[i], font, GDI.Brushes.Black, labelPosition_down[i].X, labelPosition_down[i].Y);
                        }
                    }
                    if (timePosition != null && timePosition.Count > 0)
                    {
                        for (int i = 0; i < timePosition.Count; ++i)
                        {
                            if (i == 0)
                                backBufferGraphics.DrawString(timeText[i], time_font, GDI.Brushes.Black, timePosition[i].X, timePosition[i].Y);
                            else
                            {
                                SizeF fontSize = backBufferGraphics.MeasureString(timeText[i], time_font);
                                backBufferGraphics.DrawString(timeText[i], time_font, GDI.Brushes.Black, timePosition[i].X - fontSize.Width / 2, timePosition[i].Y);
                            }

                        }
                    }

                    backBufferGraphics.Flush();
                }
            }
            this.bitmap.AddDirtyRect(new Int32Rect(0, 0, this.bitmap_width, this.bitmap_height));
            this.bitmap.Unlock();
        }public void UpdateTimeLabel(List<PointF> timePosition, List<string> timeText)
        {
            this.timePosition = timePosition;
            this.timeText = timeText;
        }
        public void UpdatePosition(List<PointF> fhr1_points, List<PointF> fhr2_points, List<PointF> fhr3_points, List<PointF> toco_points)
        {
            this.top_points1 = fhr1_points;
            this.top_points2 = fhr2_points;
            this.top_points3 = fhr3_points;
            this.bottom_points = toco_points;
        }

        public void UpdateLabelPosition(List<PointF> labelPosition_up, List<string> labelText_up, List<PointF> labelPosition_down, List<string> labelText_down)
        {
            this.labelPosition_up = labelPosition_up;
            this.labelText_up = labelText_up;
            this.labelPosition_down = labelPosition_down;
            this.labelText_down = labelText_down;
        }

        public void UpdateHorizontalLine(PointF[][] horizontals, PointF[][] horizontals_thin)
        {
            this.horizontals = horizontals;
            this.horizontals_thin = horizontals_thin;
        }

        public void UpdateVerticalLine(PointF[][] verticals, PointF[][] verticals_thin)
        {
            this.verticals = verticals;
            this.verticals_thin = verticals_thin;
        }

        protected override void OnRender(DrawingContext dc)
        {
            InitBitmap();
            if (this.bitmap != null)
            {
                dc.DrawImage(bitmap, new Rect(0, 0, RenderSize.Width, RenderSize.Height));
            }
            base.OnRender(dc);
        }

        private void InitBitmap()
        {
            if (bitmap == null || this.bitmap.Width != (int)this.ActualWidth || this.bitmap.Height != (int)this.ActualHeight)
            {
                if ((int)this.ActualWidth > 0 && (int)this.ActualHeight > 0)
                {
                    this.bitmap_width = (int)this.ActualWidth;
                    this.bitmap_height = (int)this.ActualHeight;
                    this.bitmap = new WriteableBitmap(bitmap_width, bitmap_height, 96, 96, PixelFormats.Bgr24, null);
                    this.bitmap.Lock();
                    using (Bitmap backBufferBitmap = new Bitmap(bitmap_width, bitmap_height,
                        this.bitmap.BackBufferStride, GDI.Imaging.PixelFormat.Format24bppRgb,
                        this.bitmap.BackBuffer))
                    {
                        using (Graphics backBufferGraphics = Graphics.FromImage(backBufferBitmap))
                        {
                            backBufferGraphics.SmoothingMode = SmoothingMode.HighSpeed;
                            backBufferGraphics.CompositingQuality = CompositingQuality.HighSpeed;
                            backBufferGraphics.Clear(GDI.Color.White);
                            backBufferGraphics.Flush();
                        }
                    }
                    this.bitmap.AddDirtyRect(new Int32Rect(0, 0, bitmap_width, bitmap_height));
                    this.bitmap.Unlock();
                }
            }
        }
    }
}

2、主窗口添加该控件,并添加滚动条那些

<Window
    x:Class="WriteableBitmapDemo.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:ct="clr-namespace:WriteableBitmapDemo.Controls"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:local="clr-namespace:WriteableBitmapDemo"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    Title="MainWindow"
    Width="1500"
    Height="450"
    Loaded="Window_Loaded"
    mc:Ignorable="d">
    <Grid>
        <ct:CruveWriteableBitmap x:Name="curve" Margin="0,0,0,20" />
        <ScrollViewer
            Name="scroll"
            HorizontalScrollBarVisibility="Auto"
            ScrollChanged="ScrollViewer_ScrollChanged"
            VerticalScrollBarVisibility="Disabled">
            <Canvas x:Name="canvas" Height="1" />
        </ScrollViewer>
        <Canvas
            x:Name="CanvasPanel"
            Margin="0,0,0,20"
            Background="Transparent" />
    </Grid>
</Window>

3、主窗口后台添加曲线数值生成方法和更新视图数据方法

using System.Collections.Generic;
using System.Drawing;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;

namespace WriteableBitmapDemo
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private bool isAdd = true;

        private Dictionary<int, int> dicTopPoints = new Dictionary<int, int>();
        private Dictionary<int, int> dicBottomPoints = new Dictionary<int, int>();

        private float y_scale;

        private static int Top_Val_Max = 240;
        private static int Top_Val_Min = 30;
        private static int Top_X_Sex = 20;
        private static int Bottom = 100;
        private static int Center = 25;
        private static int BottomOffset = 0;

        private double offset = -1;

        public MainWindow()
        {
            InitializeComponent();

            CanvasPanel.MouseMove += delegate (object sender, MouseEventArgs e)
            {
                if (e.LeftButton == MouseButtonState.Pressed)
                {
                    if (Mouse.Captured == null) Mouse.Capture(CanvasPanel);

                    if (offset >= 0 && offset <= CanvasPanel.ActualWidth)
                    {
                        scroll.ScrollToHorizontalOffset(scroll.HorizontalOffset - (e.GetPosition(this).X - offset));
                    }
                    offset = e.GetPosition(this).X;
                }
                else
                {
                    offset = -1;
                    Mouse.Capture(null); // 释放鼠标捕获
                }
            };
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //生成曲线数据
            int temp = 50;
            for (int i = 0; i < 24 * 60 * 60 * 4; i++)
            {
                if (isAdd)
                {
                    dicTopPoints.Add(i, temp);
                    temp += 2;
                }
                else
                {
                    dicTopPoints.Add(i, temp);
                    temp -= 2;
                }

                if (temp == 210) isAdd = false;
                if (temp == 50) isAdd = true;
            }
            temp = 0;
            for (int i = 0; i < 24 * 60 * 60 * 4; i++)
            {
                if (isAdd)
                {
                    dicBottomPoints.Add(i, temp);
                    temp += 2;
                }
                else
                {
                    dicBottomPoints.Add(i, temp);
                    temp -= 2;
                }

                if (temp == 100) isAdd = false;
                if (temp == 0) isAdd = true;
            }
            //初始化滚动条和触发曲线绘制
            canvas.Width = dicTopPoints.Count;
            scroll.ScrollToLeftEnd();
        }

        private void ScrollViewer_ScrollChanged(object sender, ScrollChangedEventArgs e)
        {
            InitChartData((float)scroll.HorizontalOffset);
        }

        /// <summary>
        /// 根据滚动条偏移量更新需要绘制的数据
        /// </summary>
        /// <param name="offset"></param>
        private void InitChartData(float offset)
        {
            y_scale = (float)((curve.ActualHeight - Center) / (Top_Val_Max - Top_Val_Min + Bottom));

            //上图横线
            List<PointF[]> horizontalList = new List<PointF[]>();
            List<PointF[]> horizontalList_thin = new List<PointF[]>();
            for (int y = 0; y <= Top_Val_Max - Top_Val_Min; y += 10)
            {
                float currentHeight = (float)(curve.ActualHeight - (y + Bottom) * y_scale - Center);
                PointF point1 = new PointF(0, currentHeight);
                PointF point2 = new PointF((float)curve.ActualWidth, currentHeight);
                if (y % 30 == 0)
                    horizontalList.Add(new PointF[] { point1, point2 });
                else
                    horizontalList_thin.Add(new PointF[] { point1, point2 });
            }
            for (int y = 0; y <= Bottom; y += 10)
            {
                float currentHeight = (float)(curve.ActualHeight - y * y_scale - BottomOffset);
                PointF point1 = new PointF(0, currentHeight);
                PointF point2 = new PointF((float)curve.ActualWidth, currentHeight);
                if (y % 20 == 0)
                    horizontalList.Add(new PointF[] { point1, point2 });
                else
                    horizontalList_thin.Add(new PointF[] { point1, point2 });
            }

            //竖线与文字
            List<PointF[]> verticals = new List<PointF[]>();
            List<PointF[]> verticals_thin = new List<PointF[]>();

            List<PointF> timePosition = new List<PointF>();
            List<string> timeText = new List<string>();

            List<PointF> labelPosition_up = new List<PointF>();
            List<string> labelText_up = new List<string>();

            List<PointF> labelPosition_down = new List<PointF>();
            List<string> labelText_down = new List<string>();

            for (int i = 0; i < offset + curve.ActualWidth; i += Top_X_Sex * 2)
            {
                if (i < offset) continue;
                //下竖线
                PointF point1 = new PointF(i - offset, (float)(curve.ActualHeight - BottomOffset));
                PointF point2 = new PointF(i - offset, (float)(curve.ActualHeight - Bottom * y_scale - BottomOffset));
                //上竖线
                PointF point3 = new PointF(i - offset, 0);
                PointF point4 = new PointF(i - offset, (float)(curve.ActualHeight - Bottom * y_scale - Center));

                if ((i + (60 * 2)) % (60 * 2) == 0)
                {
                    verticals.Add(new PointF[] { point1, point2 });
                    verticals.Add(new PointF[] { point3, point4 });
                }
                else
                {
                    verticals_thin.Add(new PointF[] { point1, point2 });
                    verticals_thin.Add(new PointF[] { point3, point4 });
                }

                if (i % 240 == 0)
                {
                    timeText.Add(i + "");
                    timePosition.Add(new PointF(i - offset, (float)(curve.ActualHeight - Bottom * y_scale - Center)));
                }

                if ((i + (60 * 2)) % (120 * 2) == 0)
                {
                    for (int y = Top_Val_Min; y <= Top_Val_Max; y += 10)
                    {
                        if (y % 30 == 0)
                        {
                            labelText_up.Add(y + "");
                            labelPosition_up.Add(new PointF(i - offset, (float)(curve.ActualHeight - (Bottom + y - Top_Val_Min) * y_scale - Center)));
                        }
                    }
                    for (int y = 20; y <= 100; y += 10)
                    {
                        if (y % 20 == 0)
                        {
                            labelText_down.Add(y + "");
                            labelPosition_down.Add(new PointF(i - offset, (float)(curve.ActualHeight - y * y_scale)));
                        }
                    }
                }
            }

            List<PointF> top_points1 = new List<PointF>();
            for (int i = (int)offset, j = 0; i < dicTopPoints.Count && j < curve.ActualWidth; i++, j++)
            {
                top_points1.Add(new PointF(j, (float)(curve.ActualHeight - (dicTopPoints[i] + 100 - Top_Val_Min) * y_scale) - Center));
            }

            List<PointF> top_points2 = new List<PointF>();
            for (int i = (int)offset, j = 0; i < dicTopPoints.Count && j < curve.ActualWidth; i++, j++)
            {
                top_points2.Add(new PointF(j, (float)(curve.ActualHeight - (dicTopPoints[i] + 20 + 100 - Top_Val_Min) * y_scale) - Center));
            }

            List<PointF> top_points3 = new List<PointF>();
            for (int i = (int)offset, j = 0; i < dicTopPoints.Count && j < curve.ActualWidth; i++, j++)
            {
                top_points3.Add(new PointF(j, (float)(curve.ActualHeight - (dicTopPoints[i] - 20 + 100 - Top_Val_Min) * y_scale) - Center));
            }

            List<PointF> bottom_points = new List<PointF>();
            for (int i = (int)offset, j = 0; i < dicBottomPoints.Count && j < curve.ActualWidth; i++, j++)
            {
                bottom_points.Add(new PointF(j, (float)(curve.ActualHeight - dicBottomPoints[i] * y_scale - BottomOffset)));
            }

            curve.UpdateHorizontalLine(horizontalList.ToArray(), horizontalList_thin.ToArray());
            curve.UpdateVerticalLine(verticals.ToArray(), verticals_thin.ToArray());
            curve.UpdatePosition(top_points1, top_points2, top_points3, bottom_points);
            curve.UpdateTimeLabel(timePosition, timeText);
            curve.UpdateLabelPosition(labelPosition_up, labelText_up, labelPosition_down, labelText_down);
            curve.DrawPoints();
        }
    }
}

三、运行效果

运行效果如下,欢迎各位大佬指点

以上就是WPF+WriteableBitmap实现高性能曲线图的绘制的详细内容,更多关于WPF WriteableBitmap曲线图的资料请关注我们其它相关文章!

(0)

相关推荐

  • WPF开发之利用DrawingVisual绘制高性能曲线图

    前言 项目中涉及到了心率检测,而且数据量达到了百万级别,通过WPF实现大数据曲线图时,尝试过最基础的Canvas来实现,但是性能堪忧,而且全部画出来也不实际.同时也尝试过找第三方的开源库,但是因为曲线图涉及到很多细节功能,第三方的肯定也没法满足.没办法,只能自己实现,上网查找后发现DrawingVisual这个玩意可以实现高性能画图,同时再搭配局部显示,这样就能实现自己想要的效果.话不多说,今天把大致的实现思路写一下,就不直接把项目的源码贴出来,写个简单的Demo就好了. 正文 1.首先新建个项

  • WPF如何绘制光滑连续贝塞尔曲线示例代码

    1.需求 WPF本身没有直接把点集合绘制成曲线的函数.可以通过贝塞尔曲线函数来绘制. 贝兹曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,我们在绘图工具上看到的钢笔工具就是来做这种矢量曲线的.当然在一些比较成熟的位图软件中也有贝塞尔曲线工具,如PhotoShop等. 贝塞尔曲线类是:BezierSegment,三次贝塞尔曲线,通过两个控制点来控制开始和结束方向. QuadraticBezierSegment,二次贝塞尔,通过一个控制点来控制弯曲方向. 本文使用的是三次. 图片来源维

  • 关于WPF WriteableBitmap类直接操作像素点的问题

    WPF(Windows Presentation Foundation)是微软推出的基于Windows 的用户界面框架,属于.NET Framework 3.0的一部分.它提供了统一的编程模型.语言和框架,真正做到了分离界面设计人员与开发人员的工作:同时它提供了全新的多媒体交互用户图形界面. 还是话不多说,直接上码: 1.新建WpfApp应用程序 2.MainWindow.xaml文件代码如下: <Window x:Class="WpfApp1.MainWindow" xmlns

  • C# wpf Bitmap转换成WriteableBitmap的方法

    目录 前言 一.WriteableBitmap是什么? 二.如何实现 1.创建WriteableBitmap 2.写入数据 三.完整代码 四.使用示例 1.直接转换 2.复用写入 总结 前言 在wpf中我们有时候需要截屏或者获取鼠标标时通常拿到的是Bitmap,如果要作显示,则需要将Bitmap转成wpf控件兼容的图像对象,比如转成BitmapSource在网上已经可以查到实现方法,这里提供一种将Bitmap转成WriteableBitmap的方法. 一.WriteableBitmap是什么?

  • WPF+WriteableBitmap实现高性能曲线图的绘制

    目录 一.前言 二.正文 三.运行效果 一.前言 之前分享过一期关于DrawingVisual来绘制高性能曲线的博客,今天再分享一篇通过另一种方式来绘制高性能曲线的方法,也就是通过WriteableBitmap的方式:具体的一些细节这里就不啰嗦了,同样是局部绘制的思想,滚动条拖动到哪里,就只绘制那一部分的曲线,直接贴代码:(该程序在英特尔11代CPU的电脑可能会遇到拖动滚动条曲线图卡住不动的情况,这个是显卡驱动的问题,官方已经修复了,遇到这问题的记得更新一下驱动) 二.正文 1.新建一个类,继承

  • Qt图形图像开发之高性能曲线图模块QCustomplot库详细使用方法与实例(支持动、静曲线图)

    Qt曲线图模块QCustomPlot库介绍 QCustomPlot是一个小型的Qt画图标类,支持绘制静态曲线.动态曲线.多重坐标曲线,柱状图,蜡烛图等 前段时间用QChart模块画图,一条曲线上面放8000条数据就会卡的不行必须要换个其他的控件,后来找到了曲线图模块QCustomplot库 这个库性能非常好,画曲线图折线图柱状图动态静态,放大缩小,都很好用,10w条数据量无压力秒画出来一点也不卡 下载地址 https://www.qcustomplot.com/index.php/downloa

  • Android 曲线图的绘制示例代码

    本文介绍了Android 曲线图的绘制示例代码,分享给大家,具体如下: 效果展示 效果展示.gif 使用方式 // 初始化数据表格相关 with(mTableView) { // 配置坐标系 setupCoordinator("日", "人", /*这里是横坐标的值*/0f, 5f, 10f, 15f, 20f, 25f, 30f) // 添加曲线, 确保纵坐标的数值位数相等 addWave(ContextCompat.getColor(this@MainActiv

  • WPF实现雷达扫描图的绘制详解

    目录 前言 制作思路 具体实现 前言 实现一个雷达扫描图. 源代码在TK_King/雷达 (gitee.com),自行下载就好了 制作思路 绘制圆形(或者称之轮) 绘制分割线 绘制扫描范围 添加扫描点 具体实现 首先我们使用自定义的控件.你可以使用vs自动添加,也可以手动创建类.注意手动创建时要创建Themes/Generic.xaml的文件路径哦. 控件继承自itemscontrol,取名叫做Radar. 我们第一步思考如何实现圆形或者轮,特别是等距的轮. 我们可以使用简单的itemscont

  • WPF仿LiveCharts实现饼图的绘制

    目录 前言 一.PieControl.cs 二.App.xaml 三.MainWindow.xaml 四.MainWindow.xaml.cs 每日一笑 下班和实习生一起回家,公交站等车,一乞丐把碗推向实习生乞讨.这时,实习生不慌不忙的说了句:“我不要你的钱,你这钱来的也不容易.” 前言 有小伙伴需要统计图. 效果预览(更多效果请下载源码体验) 一.PieControl.cs using System.Collections.ObjectModel; using System.Windows;

  • matplotlib 三维图表绘制方法简介

    1. python三维图表绘制方法简介 python三维图表的绘制算是二维图表的一个进阶版本,本质上和二维图表的绘制并无差别,唯一的区别在于使用的库略有差异. 相较于二维图表使用的pyplot库,三维图表的绘制使用的是Axes3D库. 库引入语句为: from matplotlib import pyplot as plt from mpl_toolkits.mplot3d import Axes3D 上下的操作就和二维图表绘制大差不差了,首先定义三维画布,然后向里面绘制三维图表,最后打印出结果

  • Python+Matplotlib绘制3D图像的示例详解

    目录 1. 绘制3D柱状图 2. 绘制3D曲面图 示例1 示例2 3.绘制3D散点图 4. 绘制3D曲线图 1. 绘制3D柱状图 绘制3D柱状图使用的是axes3d.bar()方法. 可能跟我们中学学的有一点不同的是,其语法如下: bar(left, height, zs=0, zdir=‘z’, *args, **kwargs) 其中left表示指向侧边的轴,zs表示指向我们的方向的轴,height即表示高度的轴.这三者都需要是一维的序列对象.在调用相关方法的时候,比如设置轴标签,还有一点需要

  • RecyclerBezierChart曲线图表绘制

    目录 曲线图标RecyclerBezierChart 的绘制 三阶贝塞尔曲线 cubicPath 曲线图标RecyclerBezierChart 的绘制 本篇介绍曲线图标RecyclerBezierChart 的绘制, 同样图表的公共部分的绘制这里不再做介绍,主体图表的绘制逻辑在BezierChartRender类中,其中包含主体曲线的绘制以及底部fill部分的渐变色的绘制. 三阶贝塞尔曲线 曲线的绘制用的三阶贝塞尔曲线,关于贝塞尔曲线相关的知识读者可自行Google,Android中的三阶贝塞

随机推荐