麻将游戏算法深入解析及实现代码

麻将游戏算法深入解析及实现代码

这两天为了工具箱的完善,整理了这些年引擎开发的一些资料,无意中发现06年写的一个麻将算法,编译运行了一下,还是有点意思的,拿出来整理一下分享给大家。

麻将是一种大家最喜爱的娱乐活动之一,相信所有人都有接触过。我写的这版算法,是可以吃,碰,杠,还有把牌摸完没有人胡时的皇庄和包听。是用控制台方式来表现的,什么?控制台?

对,因为是算法的设计,所以用控制台来表现当然最简单了。

当然,在交互时要用文字输入会有少许不便,不过这种形式的游戏可是图形游戏的鼻祖哦~

好,废话不多说了,来说一下设计思路:

对于麻将的一个玩家,都有一个牌墙的管理,这里封装了一副牌墙的各种算法,这个类我命名为CMJ。

另外还有一个洗牌类,负责洗牌和发牌。这个类为CMJManage。

我们先来看一下CMJ类。

CMJ.h:

#ifndef _CMJ_H
#define _CMJ_H
//============================================
//Author:Honghaier
//Date:2006-12-20
//QQ:285421210
//============================================
#include <windows.h>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std; 

#define MJPAI_ZFB    0 //中,发,白
#define MJPAI_FENG    1 //东西南北风
#define MJPAI_WAN    2 //万
#define MJPAI_TIAO    3 //条
#define MJPAI_BING    4 //饼
#define MJPAI_HUA    5 //花 

#define MJPAI_GETPAI   true //起牌
#define MJPAI_PUTPAI   false //打牌
//节点信息
struct stPAI
{
 int  m_Type;    //牌类型
 int  m_Value;   //牌字 

}
; 

//吃牌顺
struct stCHI
{
 int  m_Type;    //牌类型
 int  m_Value1;   //牌字
 int  m_Value2;   //牌字
 int  m_Value3;   //牌字
}
;
// m_Type  m_Value
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
// 0  | 中 1 发2 白
//   |
// 1  | 东 1 西2 南  北
//   |
// 2  | 一万 二万 …… 九万
//   |
// 3  | 一条 二条 …… 九条
//   |
// 4  | 一饼 二饼 …… 九饼
//   |
// 5  | 春  夏  秋  东  竹  兰  梅  菊
//   |
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// 

//胡牌信息
struct stGoodInfo
{
 char m_GoodName[100];   //胡牌术语
 int  m_GoodValue;    //胡牌番数
}
;
//牌
class CMJ
{
 vector< int >  m_MyPAIVec[6];  //起的种牌型
 vector< int >  m_ChiPAIVec[6];  //吃的种牌型
 vector< int >  m_PengPAIVec[6]; //碰的种牌型
 vector< int >  m_GangPAIVec[6]; //杠的种牌型 

 stPAI    m_LastPAI;   //最后起的牌
 stGoodInfo   m_GoodInfo;   //胡牌信息 

 bool    m_9LBD;    //是否听连宝灯牌型
 bool    m_13Y;    //是否听十三幺
 int     m_MKNum;   //明刻数
 int     m_AKNum;   //暗刻数
 bool    m_4AK;    //是否是听四暗刻 

 vector< stCHI >  m_TempChiPAIVec; //吃的可选组合
 vector< stPAI >  m_TempPengPAIVec; //碰的可选组合
 vector< stPAI >  m_TempGangPAIVec; //杠的可选组合 

public: 

 //构造
 CMJ();
 //析构
 ~CMJ();
 //初始化
 void   Init();
 //起牌
 bool   AddPai(int p_Type,int p_Value);
 //取得对应的牌在牌墙的索引
 int    GetPaiIndex(int p_Type,int p_Value);
 //打牌(参数为对应的牌在牌墙的索引)
 bool   DelPai(int PaiIndex);
 //删除牌
 bool   DelPai(int p_Type,int p_Value);
 //清空牌
 void   CleanUp();
 //取得胡牌信息
 stGoodInfo  *GetInfo();
 //检测是否胡牌
 bool   CheckAllPai(bool GetOrPut);
 //对所有的牌进行输出
 void   PrintAllPai();
 //对一张牌进行输出
 void   PrintPai(int p_Type,int p_Value);
 //吃牌
 bool   CheckChiPai(int p_Type,int p_Value);
 //吃牌
 bool   DoChiPai(int p_iIndex,int p_Type,int p_Value);
 //碰牌
 bool   CheckPengPai(int p_Type,int p_Value);
 //碰牌
 bool   DoPengPai(int p_Type,int p_Value);
 //杠牌
 bool   CheckGangPai(int p_Type,int p_Value);
 //杠牌
 bool   DoGangPai(int p_Type,int p_Value);
 //对可吃的组合进行输出
 void   PrintChiChosePai();
 //对可碰的组合进行输出
 void   PrintPengChosePai();
 //对可杠的组合进行输出
 void   PrintGangChosePai();
 //取得吃牌组合数
 UINT   GetChiChoseNum(); 

private: 

 //检测是否胡牌(张)
 bool CheckAAPai(int iValue1,int iValue2);
 //检测是否三连张
 bool CheckABCPai(int iValue1,int iValue2,int iValu3);
 //检测是否三重张
 bool CheckAAAPai(int iValue1,int iValue2,int iValu3);
 //检测是否四重张
 bool CheckAAAAPai(int iValue1,int iValue2,int iValu3,int iValue4);
 //检测是否三连对
 bool CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6);
 //检测是否三连高压
 bool CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9);
 //检测是否三连刻
 bool CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12);
 //检测是否六连对
 bool CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12);
 //带将牌检测=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

 //检测是否胡牌(张)
 bool Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5);
 //检测是否胡牌(张)
 bool Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8);
 //检测是否胡牌(张)
 bool Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11);
 //检测是否胡牌(张)
 bool Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14); 

 //不带将牌检测-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

 //检测是否胡牌(张)
 bool Check3Pai(int iValue1,int iValue2,int iValue3);
 //检测是否胡牌(张)
 bool Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6);
 //检测是否胡牌(张)
 bool Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9);
 //检测是否胡牌(张)
 bool Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12); 

private:
 //胡牌判断 

 //检测是否胡大四喜
 bool CheckD4X_HU();
 //检则是否胡大三元
 bool CheckD3Y_HU();
 //检测是否胡绿一色
 bool CheckL1S_HU();
 //检测是否胡九莲宝灯
 bool Check9LBD_HU();
 //检测是否胡四杠
 bool Check4Gang_HU();
 //检测是否胡连七对
 bool CheckL7D_HU();
 //检测是否胡十三幺
 bool Chekc13Y_HU();
 //检测是否胡清幺九
 bool CheckQY9_HU();
 //检测是否胡小四喜
 bool CheckX4X_HU();
 //检测是否胡小三元
 bool CheckX3Y_HU();
 //检测是否胡字一色
 bool CheckZ1S_HU();
 //检测是否四暗刻
 bool Check4AK_HU();
 //检测是否一色双龙会
 bool Check1S2LH_HU();
 //检测是否一色四同顺
 bool Check1S4TS_HU();
 //检测是否一色四节高?
 bool Check1S4JG_HU();
 //检测是否一色四步高?
 bool Check1S4BG_HU();
 //检测是否三杠
 bool Check3Gang_HU();
 //检测是否混幺九
 bool CheckHY9_HU();
 //检测是否七对
 bool Check7D_HU();
 //检测是否七星不靠
 bool Check7XBK_HU();
 //检测是否全双刻?
 bool CheckQSK_HU();
 //清一色
 bool CheckQ1S_HU();
 //检测是否一色三同顺
 bool Check1S3TS_HU();
 //检测是否一色三节高
 bool Check1S3JG_HU();
 //检测是否全大
 bool CheckQD_HU();
 //检测是否全中
 bool CheckQZ_HU();
 //检测是否全小
 bool CheckQX_HU();
 //检测是否青龙
 bool CheckQL_HU();
 //检测是否三色双龙会
 bool Check3S2LH_HU();
 //检测是否一色三步高
 bool Check1S3BG_HU();
 //全带五
 bool CheckQD5_HU();
 //三同刻
 bool Check3TK_HU();
 //三暗刻
 bool Check3AK_HU();
 //单钓将
 bool CheckDDJ_HU();
 //检测胡
 bool CheckHU();
private:
 //听牌判断 

 //检测是否听九莲宝灯
 bool Check9LBD_TING();
 //检测是否听十三幺
 bool Check13Y_TING();
 //检测是否听四暗刻
 bool Check4AK_TING();
 //检测是否听牌
 bool CheckTING(); 

}
; 

#endif

其对应的CPP :

#include "CMJ.h"
//构造
CMJ::CMJ()
{
 m_9LBD = false;
 m_13Y = false;
 m_4AK = false;
 m_AKNum = 0;
 m_MKNum = 0;
} 

//析构
CMJ::~CMJ()
{ 

}
//初始化
void CMJ::Init()
{
 m_9LBD = false;
 m_13Y = false;
 m_4AK = false;
 m_AKNum = 0;
 m_MKNum = 0;
}
//加入新牌,并排序
bool CMJ::AddPai(int p_Type,int p_Value)
{
 int iSize = m_MyPAIVec[p_Type].size();
 bool t_Find = false;
 vector< int >::iterator Iter;
 for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++)
 {
  if((*Iter)>p_Value)
  {
   m_MyPAIVec[p_Type].insert(Iter,p_Value);
   t_Find = true;
   break;
  } 

 } 

 if(t_Find==false)
 {
  m_MyPAIVec[p_Type].push_back(p_Value);
 }
 m_LastPAI.m_Type = p_Type;
 m_LastPAI.m_Value = p_Value; 

 return true;
} 

//取得对应的牌在牌墙的索引
int CMJ::GetPaiIndex(int p_Type,int p_Value)
{
 int count = 0;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++)
  {
   if(p_Type==i&&(*Iter)==p_Value)
   {
    return count;
   }
   count++;
  }
 }
 return -1;
}
//打牌
bool CMJ::DelPai(int PaiIndex)
{
 int count = 0;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[i].begin();Iter !=m_MyPAIVec[i].end(); Iter++)
  {
   if(count==PaiIndex)
   {
    m_MyPAIVec[i].erase(Iter);
    return true;
   }
   count++;
  }
 }
 return false;
}
//删除牌
bool CMJ::DelPai(int p_Type,int p_Value)
{
 vector< int >::iterator Iter;
 for(Iter = m_MyPAIVec[p_Type].begin();Iter !=m_MyPAIVec[p_Type].end(); Iter++)
 {
  if((*Iter)==p_Value)
  {
   m_MyPAIVec[p_Type].erase(Iter);
   return true;
  }
 }
 return false;
}
//清空牌
void CMJ::CleanUp()
{
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  m_MyPAIVec[i].clear();
  m_ChiPAIVec[i].clear();
  m_PengPAIVec[i].clear();
  m_GangPAIVec[i].clear();
 }
}
//取得胡牌信息
stGoodInfo  *CMJ::GetInfo()
{
 return &m_GoodInfo;
} 

//对所有的牌进行函数调用
void CMJ::PrintAllPai()
{
 cout<<" ";
 for(UINT i = 0 ; i < 13 ; i++ )
 {
  cout<<i<<" - ";
 }
 cout<<endl;
 int icount = 0;
 //箭牌
 if(m_MyPAIVec[0].empty()==false)
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[0].begin();Iter !=m_MyPAIVec[0].end(); Iter++)
  {
   switch(*Iter)
   {
   case 1:
    cout<<"[ 中]";
    break;
   case 2:
    cout<<"[ 发]";
    break;
   case 3:
    cout<<"[ 白]";
    break; 

   }
   icount++;
  } 

 }
 cout<<endl;
 for(UINT i =0 ; i < icount; i++ )
 {
  cout<<"  ";
 }
 //风牌
 if(m_MyPAIVec[1].empty()==false)
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[1].begin();Iter !=m_MyPAIVec[1].end(); Iter++)
  {
   switch(*Iter)
   {
   case 1:
    cout<<"[ 东]";
    break;
   case 2:
    cout<<"[ 南]";
    break;
   case 3:
    cout<<"[ 西]";
    break;
   case 4:
    cout<<"[ 北]";
    break;
   }
   icount++;
  }
 }
 cout<<endl;
 for(UINT i =0 ; i < icount; i++ )
 {
  cout<<"  ";
 }
 //万
 if(m_MyPAIVec[2].empty()==false)
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[2].begin();Iter !=m_MyPAIVec[2].end(); Iter++)
  {
   cout<<"["<<(*Iter)<<"万]";
   icount++;
  }
 }
 cout<<endl;
 for(UINT i =0 ; i < icount; i++ )
 {
  cout<<"  ";
 }
 //条
 if(m_MyPAIVec[3].empty()==false)
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[3].begin();Iter !=m_MyPAIVec[3].end(); Iter++)
  {
   cout<<"["<<(*Iter)<<"条]";
   icount++;
  }
 }
 cout<<endl;
 for(UINT i =0 ; i < icount; i++ )
 {
  cout<<"  ";
 }
 //饼
 if(m_MyPAIVec[4].empty()==false)
 {
  vector< int >::iterator Iter;
  for(Iter = m_MyPAIVec[4].begin();Iter !=m_MyPAIVec[4].end(); Iter++)
  {
   cout<<"["<<(*Iter)<<"饼]";
   icount++;
  }
 }
 cout<<endl;
 for(UINT i =0 ; i < icount; i++ )
 {
  cout<<"  ";
 }
}
//对一张牌进行输出
void CMJ::PrintPai(int p_Type,int p_Value)
{
//箭牌
 if(p_Type==0)
 {
  switch(p_Value)
  {
  case 1:
   cout<<"[中]";
   break;
  case 2:
   cout<<"[发]";
   break;
  case 3:
   cout<<"[白]";
   break;
  }
 }
 //风牌
 if(p_Type==1)
 {
  switch(p_Value)
  {
  case 1:
   cout<<"[东]";
   break;
  case 2:
   cout<<"[南]";
   break;
  case 3:
   cout<<"[西]";
   break;
  case 4:
   cout<<"[北]";
   break;
  }
 }
 //万
 if(p_Type==2)
 {
  cout<<"["<<p_Value<<"万]";
 }
 //条
 if(p_Type==3)
 {
  cout<<"["<<p_Value<<"条]";
 }
 //饼
 if(p_Type==4)
 {
  cout<<"["<<p_Value<<"饼]";
 }
} 

//吃牌
bool CMJ::CheckChiPai(int p_Type,int p_Value)
{
 m_TempChiPAIVec.clear();
 //饼
 if(m_MyPAIVec[p_Type].empty()==false)
 {
  int iSize = m_MyPAIVec[p_Type].size();
  if( iSize >= 2)
  {
   for(UINT i = 0 ; i < iSize-1 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i]==(p_Value-2))&&(m_MyPAIVec[p_Type][i+1]==(p_Value-1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-2;
     t_Chi.m_Value2 = p_Value-1;
     t_Chi.m_Value3 = p_Value;
     m_TempChiPAIVec.push_back(t_Chi); 

    }
    if((m_MyPAIVec[p_Type][i]==(p_Value-1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-1;
     t_Chi.m_Value2 = p_Value;
     t_Chi.m_Value3 = p_Value+1;
     m_TempChiPAIVec.push_back(t_Chi); 

    }
    if((m_MyPAIVec[p_Type][i]==(p_Value+1))&&(m_MyPAIVec[p_Type][i+1]==(p_Value+2)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value;
     t_Chi.m_Value2 = p_Value+1;
     t_Chi.m_Value3 = p_Value+2;
     m_TempChiPAIVec.push_back(t_Chi);
    }
   } 

  }
  //假设吃B,已有ABC
  if( iSize >= 3)
  {
   for(UINT i = 1 ; i < iSize-1 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==(p_Value+1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-1;
     t_Chi.m_Value2 = p_Value;
     t_Chi.m_Value3 = p_Value+1;
     m_TempChiPAIVec.push_back(t_Chi);
    }
   }
  }
  //假设吃B,已有ABBC
  if( iSize >= 4)
  {
   for(UINT i = 1 ; i < iSize-2 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==(p_Value+1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-1;
     t_Chi.m_Value2 = p_Value;
     t_Chi.m_Value3 = p_Value+1;
     m_TempChiPAIVec.push_back(t_Chi);
    }
   }
  }
  //假设吃B,已有ABBBC
  if( iSize >= 5)
  {
   for(UINT i = 1 ; i < iSize-3 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+3]==(p_Value+1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-1;
     t_Chi.m_Value2 = p_Value;
     t_Chi.m_Value3 = p_Value+1;
     m_TempChiPAIVec.push_back(t_Chi);
    }
   }
  }
  //假设吃B,已有ABBBBC
  if( iSize >= 6)
  {
   for(UINT i = 1 ; i < iSize-4 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i-1]==(p_Value-1))&&(m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+4]==(p_Value+1)))
    {
     stCHI t_Chi;
     t_Chi.m_Type = p_Type;
     t_Chi.m_Value1 = p_Value-1;
     t_Chi.m_Value2 = p_Value;
     t_Chi.m_Value3 = p_Value+1;
     m_TempChiPAIVec.push_back(t_Chi);
    }
   }
  }
  if(m_TempChiPAIVec.size() > 0)
  {
   return true;
  }
 }
 return false;
}
//吃牌
bool CMJ::DoChiPai(int p_iIndex,int p_Type,int p_Value)
{
 AddPai(p_Type,p_Value);
 vector<stCHI>::iterator Iter;
 int icount = 0;
 for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end(); Iter++ )
 {
  if(icount == p_iIndex)
  {
   DelPai((*Iter).m_Type,(*Iter).m_Value1);
   DelPai((*Iter).m_Type,(*Iter).m_Value2);
   DelPai((*Iter).m_Type,(*Iter).m_Value3); 

   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value1);
   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value2);
   m_ChiPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value3); 

   return true;
  }
  icount++;
 }
 return false;
}
//对可吃的组合进行输出
void CMJ::PrintChiChosePai()
{
 cout<<"================吃牌组合======================="<<endl;
 vector<stCHI>::iterator Iter;
 for(Iter = m_TempChiPAIVec.begin(); Iter != m_TempChiPAIVec.end();Iter++)
 {
  //万
  if((*Iter).m_Type==2)
  {
   cout<<"["<<(*Iter).m_Value1<<"万";
   cout<<""<<(*Iter).m_Value2<<"万";
   cout<<""<<(*Iter).m_Value3<<"万]";
  }
  //条
  if((*Iter).m_Type==3)
  {
   cout<<"["<<(*Iter).m_Value1<<"条";
   cout<<""<<(*Iter).m_Value2<<"条";
   cout<<""<<(*Iter).m_Value3<<"条]";
  }
  //饼
  if((*Iter).m_Type==4)
  {
   cout<<"["<<(*Iter).m_Value1<<"饼";
   cout<<""<<(*Iter).m_Value2<<"饼";
   cout<<""<<(*Iter).m_Value3<<"饼]";
  }
 }
 cout<<endl<<"========================================="<<endl;
}
//对可碰的组合进行输出
void CMJ::PrintPengChosePai()
{
 cout<<"=====================碰牌=================="<<endl;
 vector<stPAI>::iterator Iter;
 for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end();Iter++)
 {
  //万
  if((*Iter).m_Type==2)
  {
   cout<<"["<<(*Iter).m_Value<<"万";
   cout<<""<<(*Iter).m_Value<<"万";
   cout<<""<<(*Iter).m_Value<<"万]";
  }
  //条
  if((*Iter).m_Type==3)
  {
   cout<<"["<<(*Iter).m_Value<<"条";
   cout<<""<<(*Iter).m_Value<<"条";
   cout<<""<<(*Iter).m_Value<<"条]";
  }
  //饼
  if((*Iter).m_Type==4)
  {
   cout<<"["<<(*Iter).m_Value<<"饼";
   cout<<""<<(*Iter).m_Value<<"饼";
   cout<<""<<(*Iter).m_Value<<"饼]";
  }
 }
 cout<<endl<<"========================================="<<endl;
}
//对可杠的组合进行输出
void CMJ::PrintGangChosePai()
{
 cout<<"====================杠牌==================="<<endl;
 vector<stPAI>::iterator Iter;
 for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end();Iter++)
 {
  //万
  if((*Iter).m_Type==2)
  {
   cout<<"["<<(*Iter).m_Value<<"万";
   cout<<""<<(*Iter).m_Value<<"万";
   cout<<""<<(*Iter).m_Value<<"万";
   cout<<""<<(*Iter).m_Value<<"万]";
  }
  //条
  if((*Iter).m_Type==3)
  {
   cout<<"["<<(*Iter).m_Value<<"条";
   cout<<""<<(*Iter).m_Value<<"条";
   cout<<""<<(*Iter).m_Value<<"条";
   cout<<""<<(*Iter).m_Value<<"条]";
  }
  //饼
  if((*Iter).m_Type==4)
  {
   cout<<"["<<(*Iter).m_Value<<"饼";
   cout<<""<<(*Iter).m_Value<<"饼";
   cout<<""<<(*Iter).m_Value<<"饼";
   cout<<""<<(*Iter).m_Value<<"饼]";
  }
 }
 cout<<endl<<"========================================="<<endl;
}
//取得吃牌组合数
UINT CMJ::GetChiChoseNum()
{
 return m_TempChiPAIVec.size();
}
//碰牌
bool CMJ::CheckPengPai(int p_Type,int p_Value)
{
 m_TempPengPAIVec.clear();
 //饼
 if(m_MyPAIVec[p_Type].empty()==false)
 {
  int iSize = m_MyPAIVec[p_Type].size();
  if( iSize >= 2)
  {
   for(UINT i = 0 ; i < iSize-1 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value))
    {
     stPAI t_Peng;
     t_Peng.m_Type = p_Type;
     t_Peng.m_Value = p_Value;
     m_TempPengPAIVec.push_back(t_Peng);
     break;
    }
   }
  }
  if(m_TempPengPAIVec.size() > 0)
  {
   return true;
  }
 }
 return false;
}
//碰牌
bool CMJ::DoPengPai(int p_Type,int p_Value)
{
 AddPai(p_Type,p_Value);
 vector<stPAI>::iterator Iter;
 for(Iter = m_TempPengPAIVec.begin(); Iter != m_TempPengPAIVec.end(); Iter++ )
 {
  DelPai((*Iter).m_Type,(*Iter).m_Value);
  DelPai((*Iter).m_Type,(*Iter).m_Value);
  DelPai((*Iter).m_Type,(*Iter).m_Value); 

  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
  m_PengPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
  return true;
 }
 return false;
}
//杠牌
bool CMJ::CheckGangPai(int p_Type,int p_Value)
{
 m_TempGangPAIVec.clear();
 //饼
 if(m_MyPAIVec[p_Type].empty()==false)
 {
  int iSize = m_MyPAIVec[p_Type].size();
  if( iSize >= 3)
  {
   for(UINT i = 0 ; i < iSize-2 ; i++ )
   {
    if((m_MyPAIVec[p_Type][i]==p_Value)&&(m_MyPAIVec[p_Type][i+1]==p_Value)&&(m_MyPAIVec[p_Type][i+2]==p_Value))
    {
     stPAI t_Gang;
     t_Gang.m_Type = p_Type;
     t_Gang.m_Value = p_Value;
     m_TempGangPAIVec.push_back(t_Gang);
     break;
    }
   }
  }
  if(m_TempGangPAIVec.size() > 0)
  {
   return true;
  }
 }
 return false;
}
//杠牌
bool CMJ::DoGangPai(int p_Type,int p_Value)
{
 AddPai(p_Type,p_Value);
 vector<stPAI>::iterator Iter;
 for(Iter = m_TempGangPAIVec.begin(); Iter != m_TempGangPAIVec.end(); Iter++ )
 {
  DelPai((*Iter).m_Type,(*Iter).m_Value);
  DelPai((*Iter).m_Type,(*Iter).m_Value);
  DelPai((*Iter).m_Type,(*Iter).m_Value);
  DelPai((*Iter).m_Type,(*Iter).m_Value); 

  //排序放入
  if(m_GangPAIVec[(*Iter).m_Type].empty())
  {
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
   m_GangPAIVec[(*Iter).m_Type].push_back((*Iter).m_Value);
  }
  else
  {
    vector<int>::iterator Iter2;
    for(Iter2 = m_GangPAIVec[(*Iter).m_Type].begin(); Iter2 != m_GangPAIVec[(*Iter).m_Type].end(); Iter2++ )
    {
     if((*Iter2)>(*Iter).m_Value)
     {
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value);
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value);
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value);
      m_GangPAIVec[(*Iter).m_Type].insert(Iter2,(*Iter).m_Value);
      break;
     }
    }
  }
  return true;
 }
 return false;
}
//检测是否胡牌
bool CMJ::CheckAllPai(bool GetOrPut)
{
 if(GetOrPut == MJPAI_GETPAI)
 {
  //检查大四喜
  if(CheckD4X_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"大四喜");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查大三元
  if(CheckD3Y_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"大三元");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查绿一色
  if(CheckL1S_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"绿一色");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查九莲宝灯
  if(Check9LBD_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"九莲宝灯");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查四杠
  if(Check4Gang_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"四杠");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查连七对
  if(CheckL7D_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"连七对");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查十三幺
  if(Chekc13Y_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"十三幺");
   m_GoodInfo.m_GoodValue = 88;
   return true;
  }
  //检查清幺九
  if(CheckQY9_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"清幺九");
   m_GoodInfo.m_GoodValue = 64;
   return true;
  }
  //检查小四喜
  if(CheckX4X_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"小四喜");
   m_GoodInfo.m_GoodValue = 64;
   return true;
  }
  //检查小三元
  if(CheckX3Y_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"小三元");
   m_GoodInfo.m_GoodValue = 64;
   return true;
  }
  //检测是否四暗刻
  if(Check4AK_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"四暗刻");
   m_GoodInfo.m_GoodValue = 64;
   return true;
  }
  //检测是否一色双龙会
  if(Check1S2LH_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色双龙会");
   m_GoodInfo.m_GoodValue = 64;
   return true;
  }
  //检测是否一色四同顺
  if(Check1S4TS_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色四同顺");
   m_GoodInfo.m_GoodValue = 48;
   return true;
  }
  //检测是否一色四节高
  if(Check1S4JG_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色四节高");
   m_GoodInfo.m_GoodValue = 48;
   return true;
  }
  //检测是否一色四步高
  if(Check1S4BG_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色四步高");
   m_GoodInfo.m_GoodValue = 32;
   return true;
  }
  //检测是否三杠
  if(Check3Gang_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"三杠");
   m_GoodInfo.m_GoodValue = 32;
   return true;
  } 

  //检测是否七对
  if(Check7D_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"七对");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否七星不靠
  if(Check7XBK_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"七星不靠");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否全双刻
  if(CheckQSK_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"全双刻");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否清一色
  if(CheckQ1S_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"清一色");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否一色三同顺
  if(Check1S3TS_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色三同顺");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否一色三节高
  if(Check1S3JG_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色三节高");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否全大
  if(CheckQD_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"全大");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否全中
  if(CheckQZ_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"全中");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否全小
  if(CheckQX_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"全小");
   m_GoodInfo.m_GoodValue = 24;
   return true;
  }
  //检测是否青龙
  if(CheckQL_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"青龙");
   m_GoodInfo.m_GoodValue = 16;
   return true;
  }
  //检测是否三色双龙会
  if(Check3S2LH_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"三色双龙会");
   m_GoodInfo.m_GoodValue = 16;
   return true;
  }
  //检测是否一色三步高
  if(Check1S3BG_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"一色三步高");
   m_GoodInfo.m_GoodValue = 16;
   return true;
  } 

  //检测是否单调将
  if(CheckDDJ_HU())
  {
   strcpy(m_GoodInfo.m_GoodName,"单调将");
   m_GoodInfo.m_GoodValue = 1;
   return true;
  } 

  //检测是否平胡
  if(CheckHU())
  {
   strcpy(m_GoodInfo.m_GoodName,"平胡");
   m_GoodInfo.m_GoodValue = 1;
   return true;
  } 

 }
 else
 {
  //判断是否听连宝灯
  m_9LBD = Check9LBD_TING();
  if(m_9LBD)return true;
  //判断是否听幺
  m_13Y = Check13Y_TING();
  if(m_13Y)return true;
  //判断是否四暗刻
  m_4AK = Check4AK_TING();
  if(m_4AK)return true;
  //检测是否听头
  return CheckTING();
 }
 return false;
} 

//检测是否胡牌(张)
inline bool CMJ::CheckAAPai(int iValue1,int iValue2)
{
 if(iValue1 == iValue2)return true;
 return false;
} 

//检测是否三连张
inline bool CMJ::CheckABCPai(int iValue1,int iValue2,int iValue3)
{
 if(iValue1 == (iValue2-1)&&iValue2 == (iValue3-1))return true;
 return false;
} 

//检测是否三重张
inline bool CMJ::CheckAAAPai(int iValue1,int iValue2,int iValue3)
{
 if(iValue1 == iValue2&&iValue2 == iValue3)return true;
 return false;
} 

//检测是否四重张
inline bool CMJ::CheckAAAAPai(int iValue1,int iValue2,int iValue3,int iValue4)
{
 if(iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)return true;
 return false;
}
//检测是否三连对
inline bool CMJ::CheckAABBCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6)
{
 if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6)
 {
  if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1))
  {
   return true;
  }
 }
 return false;
}
//检测是否三连高压
inline bool CMJ::CheckAAABBBCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9)
{
 if((iValue1 == iValue2&&iValue2 == iValue3)&&(iValue4 == iValue5&&iValue5 == iValue6)&&(iValue7 == iValue8&&iValue8 == iValue9))
 {
  if((iValue1 == iValue4-1)&&(iValue4 == iValue7-1))
  {
   return true;
  }
 }
 return false;
}
//检测是否三连刻
inline bool CMJ::CheckAAAABBBBCCCCPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
 if((iValue1 == iValue2&&iValue2 == iValue3&&iValue3 == iValue4)&&(iValue5 == iValue6&&iValue6 == iValue7&&iValue7 == iValue8)&&(iValue9 == iValue10&&iValue10 == iValue11&&iValue11 == iValue12))
 {
  if((iValue1 == iValue5-1)&&(iValue5 == iValue9-1))
  {
   return true;
  }
 }
 return false;
}
//检测是否六连对
inline bool CMJ::CheckAABBCCDDEEFFPai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
 if(iValue1 == iValue2&&iValue3 == iValue4&&iValue5 == iValue6&&iValue7 == iValue8&&iValue9 == iValue10&&iValue11 == iValue12)
 {
  if((iValue1 == iValue3-1)&&(iValue3 == iValue5-1)&&(iValue5 == iValue7-1)&&(iValue7 == iValue9-1)&&(iValue9 == iValue11-1))
  {
   return true;
  }
 }
 return false;
} 

//检测是否胡牌(张)
bool CMJ::Check5Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5)
{
 //如果是左边两个为将,右边为三重张或三连张
 if(CheckAAPai(iValue1,iValue2))
 {
  if(Check3Pai(iValue3,iValue4,iValue5))return true; 

 }
 //如果中间两个为将
 if(CheckAAAPai(iValue2,iValue3,iValue4))
 {
  if(CheckABCPai(iValue1,iValue4,iValue5))return true;
 }
 //如果是左边两个为将,右边为三重张或三连张
 if(CheckAAPai(iValue4,iValue5))
 {
  if(Check3Pai(iValue1,iValue2,iValue3))return true;
 } 

 return false;
}
//检测是否胡牌(张)
bool CMJ::Check8Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8)
{
 //如果是左边两个为将,右边为三重张或三连张
 if(CheckAAPai(iValue1,iValue2))
 {
  return Check6Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8);
 } 

 //如果是中间两个为将,左右边为三重张或三连张
 if(CheckAAPai(iValue4,iValue5))
 {
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue6,iValue7,iValue8))return true;
 } 

 //如果是右边两个为将,左边为三重张或三连张
 if(CheckAAPai(iValue7,iValue8))
 {
  return Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6);
 } 

 return false;
}
//检测是否胡牌(张)
bool CMJ::Check11Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11)
{
 //如果是左边两个为将
 if(CheckAAPai(iValue1,iValue2))
 {
  return Check9Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11);
 } 

 //如果是中间两个为将
 if(CheckAAPai(iValue4,iValue5))
 {
  //无AAA,全ABC
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
 } 

 //如果是右边两个为将
 if(CheckAAPai(iValue7,iValue8))
 {
  //无AAA,全ABC
  if(Check3Pai(iValue9,iValue10,iValue11)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
 } 

 //如果是右边两个为将
 if(CheckAAPai(iValue10,iValue11))
 {
  return Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9);
 }
 return false;
}
//检测是否胡牌(张)
bool CMJ::Check14Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12,int iValue13,int iValue14)
{
 //如果是左边两个为将,右边为三重张或三连张
 if(CheckAAPai(iValue1,iValue2))
 {
  //无AAA,全ABC
  if(Check12Pai(iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true;
  return false;
 } 

 //如果是中间两个为将,左右边为三重张或三连张
 if(CheckAAPai(iValue4,iValue5))
 {
  //无AAA,全ABC
  if(Check3Pai(iValue1,iValue2,iValue3)&&Check9Pai(iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true;
  return false;
 } 

 //如果是中间两个为将,左右边为三重张或三连张
 if(CheckAAPai(iValue7,iValue8))
 {
  //无AAA,全ABC
  if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue9,iValue10,iValue11,iValue12,iValue13,iValue14))return true;
  return false;
 } 

 //如果是中间两个为将,左右边为三重张或三连张
 if(CheckAAPai(iValue10,iValue11))
 {
  //无AAA,全ABC
  if(Check3Pai(iValue12,iValue13,iValue14)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
  return false;
 } 

 //如果是右边两个为将,左右边为三重张或三连张
 if(CheckAAPai(iValue13,iValue14))
 {
  //无AAA,全ABC
  if(Check12Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
 }
 return false;
}
//检测是否胡牌(张)
bool CMJ::Check3Pai(int iValue1,int iValue2,int iValue3)
{
 if(CheckABCPai(iValue1,iValue2,iValue3))return true;
 if(CheckAAAPai(iValue1,iValue2,iValue3))return true;
 return false;
}
//检测是否胡牌(张)
bool CMJ::Check6Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6)
{
 if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true;
 if(Check3Pai(iValue1,iValue2,iValue3)&&Check3Pai(iValue4,iValue5,iValue6))return true;
 //三连对
 if(CheckAABBCCPai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
 //第一张牌四连张
 if(CheckAAAAPai(iValue2,iValue3,iValue4,iValue5))
 {
  if(CheckABCPai(iValue1,iValue2,iValue6))return true;
 }
 return false;
} 

//检测是否胡牌(张)
bool CMJ::Check9Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9)
{
 if(CheckABCPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
 if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check6Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
 if(CheckABCPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true;
 if(CheckAAAPai(iValue7,iValue8,iValue9)&&Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6))return true; 

 return false;
} 

//检测是否胡牌(张)
bool CMJ::Check12Pai(int iValue1,int iValue2,int iValue3,int iValue4,int iValue5,int iValue6,int iValue7,int iValue8,int iValue9,int iValue10,int iValue11,int iValue12)
{
 if(CheckABCPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
 if(CheckAAAPai(iValue1,iValue2,iValue3)&&Check9Pai(iValue4,iValue5,iValue6,iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true;
 if(CheckABCPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
 if(CheckAAAPai(iValue10,iValue11,iValue12)&&Check9Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6,iValue7,iValue8,iValue9))return true;
 if(Check6Pai(iValue1,iValue2,iValue3,iValue4,iValue5,iValue6)&&Check6Pai(iValue7,iValue8,iValue9,iValue10,iValue11,iValue12))return true; 

 return false;
}
//检测是否是大四喜
bool CMJ::CheckD4X_HU()
{
 //东西南北四杠
 if(m_GangPAIVec[1].size()==16)
 {
  //将牌
  for(int i = 0 ; i < 6 ; i++ )
  {
   if(m_MyPAIVec[i].size()==2)
   {
    //如果是将
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1])
    {
     return true;
    }
   }
  }
 }
 return false; 

} 

//检则是否是大三元
bool CMJ::CheckD3Y_HU()
{
 //中发白三杠
 if(m_GangPAIVec[0].size()==12)
 {
  //将牌
  for(int i = 0 ; i < 6 ; i++ )
  {
   if(m_MyPAIVec[i].size()==2)
   {
    //如果是将
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1])
    {
     return true;
    }
   }
  }
 }
 return false;
} 

//检测是否绿一色
bool CMJ::CheckL1S_HU()
{
 //只准有发财和条
 if(m_MyPAIVec[1].size()>0)return false;
 if(m_MyPAIVec[2].size()>0)return false;
 if(m_MyPAIVec[4].size()>0)return false;
 if(m_MyPAIVec[5].size()>0)return false;
 if(m_ChiPAIVec[1].size()>0)return false;
 if(m_ChiPAIVec[2].size()>0)return false;
 if(m_ChiPAIVec[4].size()>0)return false;
 if(m_ChiPAIVec[5].size()>0)return false;
 if(m_PengPAIVec[1].size()>0)return false;
 if(m_PengPAIVec[2].size()>0)return false;
 if(m_PengPAIVec[4].size()>0)return false;
 if(m_PengPAIVec[5].size()>0)return false;
 if(m_GangPAIVec[1].size()>0)return false;
 if(m_GangPAIVec[2].size()>0)return false;
 if(m_GangPAIVec[4].size()>0)return false;
 if(m_GangPAIVec[5].size()>0)return false;
 //对发财
 if(m_MyPAIVec[0].size() ==2)
 {
  if(m_MyPAIVec[0][0]==2&&m_MyPAIVec[0][1]==2)
  {
   for(int i = 1 ;i < 6 ; i++)
   {
    if(i==3)continue;
    if(m_MyPAIVec[i].size()>0)return false;
    if(m_ChiPAIVec[i].size()>0)return false;
    if(m_PengPAIVec[i].size()>0)return false;
    if(m_GangPAIVec[i].size()>0)return false;
   }
   //吃
   int iSize = m_ChiPAIVec[3].size();
   if(iSize>0)
   {
    vector< int >::iterator Iter;
    for(Iter = m_ChiPAIVec[3].begin();Iter != m_ChiPAIVec[3].end();Iter++ )
    {
     if((*Iter)==1)return false;
     if((*Iter)==5)return false;
     if((*Iter)==7)return false;
     if((*Iter)==9)return false;
    }
   }
   //碰
   iSize = m_PengPAIVec[3].size();
   if(iSize>0)
   {
    vector< int >::iterator Iter;
    for(Iter = m_PengPAIVec[3].begin();Iter != m_PengPAIVec[3].end();Iter++ )
    {
     if((*Iter)==1)return false;
     if((*Iter)==5)return false;
     if((*Iter)==7)return false;
     if((*Iter)==9)return false;
    }
   }
   //杠
   iSize = m_GangPAIVec[3].size();
   if(iSize>0)
   {
    vector< int >::iterator Iter;
    for(Iter = m_GangPAIVec[3].begin();Iter != m_GangPAIVec[3].end();Iter++ )
    {
     if((*Iter)==1)return false;
     if((*Iter)==5)return false;
     if((*Iter)==7)return false;
     if((*Iter)==9)return false;
    }
   }
   //起
   iSize = m_MyPAIVec[3].size();
   if(iSize>0)
   {
    vector< int >::iterator Iter;
    for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end();Iter++ )
    {
     if((*Iter)==1)return false;
     if((*Iter)==5)return false;
     if((*Iter)==7)return false;
     if((*Iter)==9)return false;
    } 

   }
  }
 }
 else
 {
  return false;
 }
 //如果有三张
 if(m_MyPAIVec[3].size() == 3)
 {
  if(Check3Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2]))return true;
 }
 //如果有六张
 if(m_MyPAIVec[3].size() == 6)
 {
  if(Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5]))return true;
 }
 //九张
 if(m_MyPAIVec[3].size() == 9)
 {
  if(Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8]))return true;
 }
 //十二张
 if(m_MyPAIVec[3].size() == 12)
 {
  if(Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11]))return true;
 }
 return false;
} 

//检测是否九莲宝灯(胡)
bool CMJ::Check9LBD_HU()
{
 if(m_9LBD)//如果已经成九连宝灯牌型
 {
  if(m_MyPAIVec[2].size()==14)return true;
  if(m_MyPAIVec[3].size()==14)return true;
  if(m_MyPAIVec[4].size()==14)return true;
 }
 return false;
}
//检测是否九莲宝灯牌型(听)
bool CMJ::Check9LBD_TING()
{
 for(UINT i = 2 ; i < 5 ; i++ )
 {
  if(m_MyPAIVec[i].size()==13)
  {
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==1)
   {
    if(m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==8)
    {
     if(m_MyPAIVec[i][10]==9&&m_MyPAIVec[i][11]==9&&m_MyPAIVec[i][12]==9)
     {
      return true;
     }
    }
   }
  }
 } 

 return false;
}
//检测是否是四杠
bool CMJ::Check4Gang_HU()
{
 int iSize = 0;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  iSize = m_GangPAIVec[i].size();
 } 

 if(iSize == 16)
 {
  //将牌
  for(int i = 0 ; i < 6 ; i++ )
  {
   //如果是将
   if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1]))
   {
    return true;
   }
  } 

 }
 return false;
} 

//检测是否连七对
bool CMJ::CheckL7D_HU()
{
 for(UINT i = 2 ; i < 5 ; i++ )
 {
  if(m_MyPAIVec[i].size()==14)
  {
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==1&&m_MyPAIVec[i][2]==2&&m_MyPAIVec[i][3]==2&&m_MyPAIVec[i][4]==3&&m_MyPAIVec[i][5]==3&&m_MyPAIVec[i][6]==4&&m_MyPAIVec[i][7]==4&&m_MyPAIVec[i][8]==5&&m_MyPAIVec[i][9]==5&&m_MyPAIVec[i][10]==6&&m_MyPAIVec[i][11]==6&&m_MyPAIVec[i][12]==7&&m_MyPAIVec[i][13]==7)
   {
    return true;
   }
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==2&&m_MyPAIVec[i][2]==3&&m_MyPAIVec[i][3]==3&&m_MyPAIVec[i][4]==4&&m_MyPAIVec[i][5]==4&&m_MyPAIVec[i][6]==5&&m_MyPAIVec[i][7]==5&&m_MyPAIVec[i][8]==6&&m_MyPAIVec[i][9]==6&&m_MyPAIVec[i][10]==7&&m_MyPAIVec[i][11]==7&&m_MyPAIVec[i][12]==8&&m_MyPAIVec[i][13]==8)
   {
    return true;
   }
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==3&&m_MyPAIVec[i][2]==4&&m_MyPAIVec[i][3]==4&&m_MyPAIVec[i][4]==5&&m_MyPAIVec[i][5]==5&&m_MyPAIVec[i][6]==6&&m_MyPAIVec[i][7]==6&&m_MyPAIVec[i][8]==7&&m_MyPAIVec[i][9]==7&&m_MyPAIVec[i][10]==8&&m_MyPAIVec[i][11]==8&&m_MyPAIVec[i][12]==9&&m_MyPAIVec[i][13]==9)
   {
    return true;
   }
  }
 } 

 return false;
} 

//检测是否胡十三幺
bool CMJ::Chekc13Y_HU()
{
 if(m_13Y)
 {
  bool  i13YSize[13] ;
  for(UINT i = 0 ; i < 13 ; i++ )
  {
   i13YSize[i]=false;
  }
  //中发白
  vector<int>::iterator Iter;
  for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ )
  {
   if((*Iter)==1)
   {
    i13YSize[0]=true;
   }
   if((*Iter)==2)
   {
    i13YSize[1]=true;
   }
   if((*Iter)==3)
   {
    i13YSize[2]=true;
   }
  }
  //东南西北风
  for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ )
  {
   if((*Iter)==1)
   {
    i13YSize[3]=true;
   }
   if((*Iter)==2)
   {
    i13YSize[4]=true;
   }
   if((*Iter)==3)
   {
    i13YSize[5]=true;
   }
   if((*Iter)==4)
   {
    i13YSize[6]=true;
   }
  }
  //一九万
  for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ )
  {
   if((*Iter)==1)
   {
    i13YSize[7]=true;
   }
   if((*Iter)==9)
   {
    i13YSize[8]=true;
   }
  } 

  //一九条
  for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ )
  {
   if((*Iter)==1)
   {
    i13YSize[9]=true;
   }
   if((*Iter)==9)
   {
    i13YSize[10]=true;
   }
  } 

  //一九饼
  for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ )
  {
   if((*Iter)==1)
   {
    i13YSize[11]=true;
   }
   if((*Iter)==9)
   {
    i13YSize[12]=true;
   }
  }
  int icount = 0;
  for(UINT i = 0 ; i < 13 ; i++ )
  {
   if(i13YSize[i]==true)
   {
    icount++;
   }
  }
  if(icount == 13)return true; 

 }
 return false;
}
//检测是否清幺九
bool CMJ::CheckQY9_HU()
{
 int iSize = 0;
 int iCount = 0;
 for(UINT i = 2 ; i < 5 ; i++ )
 {
  iSize = m_GangPAIVec[i].size();
  iCount += iSize;
  for(UINT j = 0 ; j < iSize ; j++ )
  {
   if(m_GangPAIVec[i][j]!=1||m_GangPAIVec[i][j]!=9)return false;
  }
 } 

 if(iCount == 12)
 {
  if(m_MyPAIVec[2].size()==2)
  {
   if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==1)return true;
   if(m_MyPAIVec[2][0]==9&&m_MyPAIVec[2][1]==9)return true;
  } 

  if(m_MyPAIVec[3].size()==3)
  {
   if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==1)return true;
   if(m_MyPAIVec[3][0]==9&&m_MyPAIVec[3][1]==9)return true;
  } 

  if(m_MyPAIVec[4].size()==4)
  {
   if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==1)return true;
   if(m_MyPAIVec[4][0]==9&&m_MyPAIVec[4][1]==9)return true;
  }
 } 

 return false; 

}
//检测是否胡小四喜
bool CMJ::CheckX4X_HU()
{
 //东西南北四杠
 if(m_GangPAIVec[1].size()==12)
 {
  //将牌的位置
  int iJiangPos = -1;
  //将牌
  for(int i = 0 ; i < 6 ; i++ )
  {
   if(m_MyPAIVec[i].size()==5)
   { 

    if(Check5Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2],m_MyPAIVec[i][3],m_MyPAIVec[i][4]))
    {
     return true;
    }
   }
   if(m_MyPAIVec[i].size()==2)
   {
    //如果是将
    if(CheckAAPai(m_MyPAIVec[i][0],m_MyPAIVec[i][1]))
    {
     iJiangPos = i;
     break;
    }
   }
  }
  //
  if(iJiangPos>0)
  {
   for(int i = 0 ; i < 6 ; i++ )
   {
    if(i!=iJiangPos)
    {
     if((m_MyPAIVec[i].size()==3))
     {
      if(Check3Pai(m_MyPAIVec[i][0],m_MyPAIVec[i][1],m_MyPAIVec[i][2]))return true;
     }
    }
   }
  }
 }
 return false;
}
//检测是否胡小三元
bool CMJ::CheckX3Y_HU()
{
 //东西南北四杠
 if(m_GangPAIVec[0].size()==8)
 {
  if(m_MyPAIVec[0].size()==5)
  {
   if(Check5Pai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4]))
   {
    return true;
   }
   else
   {
    return false;
   }
  }
  else if(m_MyPAIVec[0].size()==2)
  {
   //如果是将
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])==false)
   {
    return false;
   }
  }
  else
  {
   return false;
  }
  return CheckHU(); 

 }
 return false;
}
//检测是否胡字一色
bool CMJ::CheckZ1S_HU()
{
 //只准有字
 if(m_MyPAIVec[2].size()>0)return false;
 if(m_MyPAIVec[3].size()>0)return false;
 if(m_MyPAIVec[4].size()>0)return false;
 if(m_MyPAIVec[5].size()>0)return false;
 if(m_ChiPAIVec[2].size()>0)return false;
 if(m_ChiPAIVec[3].size()>0)return false;
 if(m_ChiPAIVec[4].size()>0)return false;
 if(m_ChiPAIVec[5].size()>0)return false;
 if(m_PengPAIVec[2].size()>0)return false;
 if(m_PengPAIVec[3].size()>0)return false;
 if(m_PengPAIVec[4].size()>0)return false;
 if(m_PengPAIVec[5].size()>0)return false;
 if(m_GangPAIVec[2].size()>0)return false;
 if(m_GangPAIVec[3].size()>0)return false;
 if(m_GangPAIVec[4].size()>0)return false;
 if(m_GangPAIVec[5].size()>0)return false;
 int iSize = m_MyPAIVec[0].size();
 if(iSize > 0)
 {
  if(iSize == 2)
  {
   if(m_MyPAIVec[0][0]==m_MyPAIVec[0][1])
   {
    iSize = m_MyPAIVec[1].size();
    if(iSize == 0)return true;
    if(iSize == 3)
    {
     if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2]))return true;
    }
   }
  } 

 }
 return false;
}
//检测是否四暗刻
bool CMJ::Check4AK_HU()
{
 if(m_4AK)
 {
  //将牌
  for(int i = 0 ; i < 6 ; i++ )
  {
   if(m_MyPAIVec[i].size()==2)
   {
    //如果是将
    if(m_MyPAIVec[i][0] == m_MyPAIVec[i][1])
    {
     return true;
    }
   }
  }
 }
 return false;
}
//检测是否一色双龙会
bool CMJ::Check1S2LH_HU()
{
 //万,条,饼
 for(UINT i = 0 ; i <= 4; i++ )
 {
  int iType = i;
  if(m_MyPAIVec[iType].size()==14)
  { 

   if(m_MyPAIVec[iType][0]==1&&m_MyPAIVec[iType][1]==1)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][2]==2&&m_MyPAIVec[iType][3]==2)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][4]==3&&m_MyPAIVec[iType][5]==3)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][6]==5&&m_MyPAIVec[iType][7]==5)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][8]==7&&m_MyPAIVec[iType][9]==7)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][10]==8&&m_MyPAIVec[iType][11]==8)
   { 

   }
   else
   {
    return false;
   }
   if(m_MyPAIVec[iType][12]==9&&m_MyPAIVec[iType][13]==9)
   { 

   }
   else
   {
    return false;
   } 

   return true;
  }
 }
 return false;
} 

//检测是否一色四同顺
bool CMJ::Check1S4TS_HU()
{
 //万,条,饼
 for(UINT i = 0 ; i <= 4; i++ )
 {
  int iType = i;
  //吃过的顺
  int iSize1 = m_ChiPAIVec[iType].size();
  //剩余牌墙中的顺
  int iSize2 = m_MyPAIVec[iType].size();
  //万
  if(iSize1 + iSize2 >= 12)
  {
   //无吃的顺
   if(iSize1==0)
   {
    if(iSize2==12)
    {
     //三连暗杠成顺
     if(CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return CheckHU();
     return false;
    }
    if(iSize2==14)
    {
     //三连暗杠成顺
     if((m_MyPAIVec[iType][12]==(m_MyPAIVec[iType][13]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))return true;
     //三连暗杠成顺
     if((m_MyPAIVec[iType][0]==(m_MyPAIVec[iType][1]))&&CheckAAAABBBBCCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))return true;
     return false;
    }
   }
   //吃到一个顺
   if(iSize1==3)
   {
    if(iSize2==9)
    {
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       return CheckHU();
      }
     }
     return false;
    }
    if(iSize2==11)
    { 

     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8]))
     {
      if(m_MyPAIVec[iType][9]==m_MyPAIVec[iType][10]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       return true;
      }
     }
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10]))
     {
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][8])
      {
       return true;
      }
     } 

     return false;
    }
   }
   //吃到二个顺
   if(iSize1==6)
   {
    if(iSize2==6)
    {
     //三连对
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4])
       {
        return CheckHU();
       }
      }
     }
     return false;
    }
    if(iSize2==8)
    {
     //三连对
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5]))
     {
      if(m_MyPAIVec[iType][6]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4])
       {
        return true;
       } 

      }
     } 

     //三连对
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7]))
     {
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][6])
       {
        return true;
       }
      }
     } 

     return false;
    }
   }
   //吃到三个顺
   if(iSize1==9)
   {
    if(iSize2==3)
    {
     //顺子
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2])
       {
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2])
        {
         return CheckHU();
        }
       }
      }
     }
     return false;
    }
    if(iSize2==5)
    {
     //顺子
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2]))
     {
      if(m_MyPAIVec[iType][3]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2])
       {
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][2])
        {
         return true;
        }
       }
      }
     } 

     //顺子
     if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4]))
     {
      if(m_MyPAIVec[iType][0]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4])
       {
        if(m_ChiPAIVec[iType][6]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][7]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][8]==m_MyPAIVec[iType][4])
        {
         return true;
        } 

       }
      }
     }
     return false;
    }
   } 

   //吃到三连顺
   if(iSize1==12)
   {
    if((m_ChiPAIVec[iType][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6])&&(m_ChiPAIVec[iType][6]==m_ChiPAIVec[iType][9]))
    {
     return CheckHU();
    }
    return false;
   }
  } 

 }
 return false;
} 

//检测是否一色四节高
bool CMJ::Check1S4JG_HU()
{
 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++)
 {
  int iType = i;
  if(m_GangPAIVec[iType].size()==16)
  {
   if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1)&&(m_GangPAIVec[iType][8]==m_GangPAIVec[iType][12]-1))
   {
    return CheckHU();
   }
  }
 }
 return false;
}
//检测是否一色四步高
bool CMJ::Check1S4BG_HU()
{
 /*//万
 if(m_GangPAIVec[2].size()==16)
 {
  if((m_GangPAIVec[2][0]==m_GangPAIVec[2][4]-1)&&(m_GangPAIVec[2][4]==m_GangPAIVec[2][8]-1)&&(m_GangPAIVec[2][8]==m_GangPAIVec[2][12]-1))
  {
   return CheckHU();
  }
 }*/
 return false;
}
//检测是否三杠
bool CMJ::Check3Gang_HU()
{
 int iSize = 0;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  iSize = m_GangPAIVec[i].size();
 } 

 if(iSize == 12)
 {
  //将牌
  return CheckHU(); 

 }
 return false;
}
//检测是否混幺九
bool CMJ::CheckHY9_HU()
{
 return false;
}
//检测是否七对
bool CMJ::Check7D_HU()
{
 int iDoubleNum = 0 ;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  UINT iSize = m_MyPAIVec[i].size();
  if(iSize%2 ==1||iSize==0)return false;//如果是奇数肯定不是对
  for(UINT j = 0 ; j < iSize-1 ; j++)
  {
   if(m_MyPAIVec[i][j]==m_MyPAIVec[i][j+1])
   {
    iDoubleNum++;
    j++;
   }
  }
 }
 if(iDoubleNum==7)return true;
 return false;
}
//检测是否七星不靠
bool CMJ::Check7XBK_HU()
{
 bool  bIs7XBK[14] ;
 for(UINT i = 0 ; i < 14 ; i++ )
 {
  bIs7XBK[i]=false;
 }
 //中发白
 vector<int>::iterator Iter;
 if(m_MyPAIVec[0].size()!=3)return false;
 for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   bIs7XBK[7]=true;
  }
  if((*Iter)==2)
  {
   bIs7XBK[8]=true;
  }
  if((*Iter)==3)
  {
   bIs7XBK[9]=true;
  }
 }
 //东南西北风
 if(m_MyPAIVec[1].size()!=4)return false;
 for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   bIs7XBK[10]=true;
  }
  if((*Iter)==2)
  {
   bIs7XBK[11]=true;
  }
  if((*Iter)==3)
  {
   bIs7XBK[12]=true;
  }
  if((*Iter)==4)
  {
   bIs7XBK[13]=true;
  }
 }
 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++)
 {
  if(m_MyPAIVec[i].size()==3)
  {
   if(m_MyPAIVec[i][0]==1&&m_MyPAIVec[i][1]==4&&m_MyPAIVec[i][2]==7)
   {
    bIs7XBK[0]=true;
    bIs7XBK[3]=true;
    bIs7XBK[6]=true;
   }
  }
  else if(m_MyPAIVec[2].size()==2)
  {
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5)
   {
    bIs7XBK[1]=true;
    bIs7XBK[4]=true;
   }
   else if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6)
   {
    bIs7XBK[2]=true;
    bIs7XBK[5]=true;
   }
  }
  else
  {
   return false;
  }
 }
 bool t_Result = true;
 for(UINT i = 0 ; i < 14 ; i++ )
 {
  if(bIs7XBK[i]==false)t_Result=false;
 }
 if(t_Result)return true; 

 for(UINT i = 2 ; i <= 4 ; i++)
 {
  if(m_MyPAIVec[i].size()==3)
  {
   if(m_MyPAIVec[i][0]==2&&m_MyPAIVec[i][1]==5&&m_MyPAIVec[i][2]==8)
   {
    bIs7XBK[0]=true;
    bIs7XBK[3]=true;
    bIs7XBK[6]=true;
   }
  }
  else if(m_MyPAIVec[2].size()==2)
  {
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6)
   {
    bIs7XBK[1]=true;
    bIs7XBK[4]=true;
   }
   else if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7)
   {
    bIs7XBK[2]=true;
    bIs7XBK[5]=true;
   }
  }
  else
  {
   return false;
  }
 }
 t_Result = true;
 for(UINT i = 0 ; i < 14 ; i++ )
 {
  if(bIs7XBK[i]==false)t_Result=false;
 }
 if(t_Result)return true; 

 for(UINT i = 2 ; i <= 4 ; i++)
 {
  if(m_MyPAIVec[i].size()==3)
  {
   if(m_MyPAIVec[i][0]==3&&m_MyPAIVec[i][1]==6&&m_MyPAIVec[i][2]==9)
   {
    bIs7XBK[0]=true;
    bIs7XBK[3]=true;
    bIs7XBK[6]=true;
   }
  }
  else if(m_MyPAIVec[2].size()==2)
  {
   if(m_MyPAIVec[i][0]==4&&m_MyPAIVec[i][1]==7)
   {
    bIs7XBK[1]=true;
    bIs7XBK[4]=true;
   }
   else if(m_MyPAIVec[i][0]==5&&m_MyPAIVec[i][1]==8)
   {
    bIs7XBK[2]=true;
    bIs7XBK[5]=true;
   }
  }
  else
  {
   return false;
  }
 } 

 t_Result = true;
 for(UINT i = 0 ; i < 14 ; i++ )
 {
  if(bIs7XBK[i]==false)t_Result=false;
 }
 if(t_Result)return true; 

 return false;
}
//检测是否全双刻
bool CMJ::CheckQSK_HU()
{
 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++)
 {
  int iType = i;
  if(m_GangPAIVec[iType].size()==16)
  {
   if(m_GangPAIVec[iType][0]==2&&m_GangPAIVec[iType][4]==4&&m_GangPAIVec[iType][8]==6&&m_GangPAIVec[iType][12]==8)
   {
    return CheckHU();
   }
  }
 }
 return false;
}
//清一色
bool CMJ::CheckQ1S_HU()
{ 

 if(m_MyPAIVec[0].empty()==false)return false;
 if(m_MyPAIVec[1].empty()==false)return false;
 if(m_ChiPAIVec[0].empty()==false)return false;
 if(m_ChiPAIVec[1].empty()==false)return false;
 if(m_PengPAIVec[0].empty()==false)return false;
 if(m_PengPAIVec[1].empty()==false)return false;
 if(m_GangPAIVec[0].empty()==false)return false;
 if(m_GangPAIVec[1].empty()==false)return false;
 //清万
 if(m_MyPAIVec[2].empty()==false)
 {
  if(m_MyPAIVec[3].empty()==false)return false;
  if(m_MyPAIVec[4].empty()==false)return false;
  if(m_ChiPAIVec[3].empty()==false)return false;
  if(m_ChiPAIVec[4].empty()==false)return false;
  if(m_PengPAIVec[3].empty()==false)return false;
  if(m_PengPAIVec[4].empty()==false)return false;
  if(m_GangPAIVec[3].empty()==false)return false;
  if(m_GangPAIVec[4].empty()==false)return false;
  return CheckHU();
 }
 //清条
 if(m_MyPAIVec[3].empty()==false)
 {
  if(m_MyPAIVec[2].empty()==false)return false;
  if(m_MyPAIVec[4].empty()==false)return false;
  if(m_ChiPAIVec[2].empty()==false)return false;
  if(m_ChiPAIVec[4].empty()==false)return false;
  if(m_PengPAIVec[2].empty()==false)return false;
  if(m_PengPAIVec[4].empty()==false)return false;
  if(m_GangPAIVec[2].empty()==false)return false;
  if(m_GangPAIVec[4].empty()==false)return false;
  return CheckHU();
 }
 //清饼
 if(m_MyPAIVec[4].empty()==false)
 {
  if(m_MyPAIVec[2].empty()==false)return false;
  if(m_MyPAIVec[3].empty()==false)return false;
  if(m_ChiPAIVec[2].empty()==false)return false;
  if(m_ChiPAIVec[3].empty()==false)return false;
  if(m_PengPAIVec[2].empty()==false)return false;
  if(m_PengPAIVec[3].empty()==false)return false;
  if(m_GangPAIVec[2].empty()==false)return false;
  if(m_GangPAIVec[3].empty()==false)return false;
  return CheckHU();
 }
 return false;
}
//检测是否一色三同顺
bool CMJ::Check1S3TS_HU()
{
 //万条饼
 for(UINT i = 2 ; i <= 4 ; i++ )
 {
  int iType = i;
  //吃过的顺
  int iSize1 = m_ChiPAIVec[iType].size();
  //剩余牌墙中的顺
  int iSize2 = m_MyPAIVec[iType].size();
  if(iSize1 + iSize2 >= 9)
  {
   //无吃的顺
   if(iSize1==0)
   {
    if(iSize2==9)
    {
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8]))
     {
      return CheckHU();
     }
     return false;
    }
    if(iSize2==11)
    {
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10]))
     {
      return true;
     }
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1]))
     {
      return true;
     }
     return false;
    }
    if(iSize2==12)
    {
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11]))
     {
      return CheckHU();
     }
     //三连高压
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2]))
     {
      return CheckHU();
     }
     return false;
    }
    if(iSize2==14)
    {
     //三连顺(前)
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check5Pai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))
     {
      return true;
     }
     //三连顺(中)
     if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check3Pai(m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))
     {
      return true;
     }
     //三连顺(中)
     if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAABBBCCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11])&&CheckAAPai(m_MyPAIVec[iType][12],m_MyPAIVec[iType][13]))
     {
      return true;
     }
     //三连顺(后)
     if(CheckAAABBBCCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10],m_MyPAIVec[iType][11],m_MyPAIVec[iType][12],m_MyPAIVec[iType][13])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4]))
     {
      return true;
     }
     return false;
    }
   }
   //吃到一个顺
   if(iSize1==3)
   {
    if(iSize2==6)
    {
     //三连对
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2])
      {
       return CheckHU();
      }
     }
    }
    if(iSize2==8)
    {
     //三连对(前)
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       return true;
      }
     }
     //三连对(后)
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       return true;
      }
     }
    }
    if(iSize2==9)
    {
     //三连对(前)
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check3Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       return CheckHU();
      }
     }
     //三连对(后)
     if(CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7])
      {
       return CheckHU();
      }
     }
    }
    if(iSize2==11)
    {
     //三连对(前)
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&Check5Pai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       return true;
      }
     }
     //三连对(中)
     if(CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1])&&CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&Check3Pai(m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       return true;
      }
     }
     //三连对(中)
     if(Check3Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAABBCCPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8])&&CheckAAPai(m_MyPAIVec[iType][9],m_MyPAIVec[iType][10]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][7])
      {
       return true;
      }
     }
     //三连对(前)
     if(CheckAABBCCPai(m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7],m_MyPAIVec[iType][8],m_MyPAIVec[iType][9],m_MyPAIVec[iType][10])&&Check5Pai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][7]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][9])
      {
       return true;
      }
     }
    }
   }
   //吃到二个顺
   if(iSize1==6)
   {
    if(iSize2==3)
    {
     //顺子
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2])
       {
        return CheckHU();
       }
      }
     }
    }
    if(iSize2==5)
    {
     //顺子(前)
     if(CheckABCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2])&&CheckAAPai(m_MyPAIVec[iType][3],m_MyPAIVec[iType][4]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][2])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][2])
       {
        return true;
       }
      }
     }
     //顺子(后)
     if(CheckABCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][4])
       {
        return true;
       }
      }
     }
    }
    if(iSize2==6)
    {
     //三连对
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5])
       {
        return CheckHU();
       }
      }
     }
    }
    if(iSize2==8)
    {
     //三连对(前)
     if(CheckAABBCCPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1],m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5])&&CheckAAPai(m_MyPAIVec[iType][6],m_MyPAIVec[iType][7]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][0]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][4])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][1]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][5])
       {
        return true;
       }
      }
     }
     //三连对(后)
     if(CheckAABBCCPai(m_MyPAIVec[iType][2],m_MyPAIVec[iType][3],m_MyPAIVec[iType][4],m_MyPAIVec[iType][5],m_MyPAIVec[iType][6],m_MyPAIVec[iType][7])&&CheckAAPai(m_MyPAIVec[iType][0],m_MyPAIVec[iType][1]))
     {
      if(m_ChiPAIVec[iType][0]==m_MyPAIVec[iType][2]&&m_ChiPAIVec[iType][1]==m_MyPAIVec[iType][4]&&m_ChiPAIVec[iType][2]==m_MyPAIVec[iType][6])
      {
       if(m_ChiPAIVec[iType][3]==m_MyPAIVec[iType][3]&&m_ChiPAIVec[iType][4]==m_MyPAIVec[iType][5]&&m_ChiPAIVec[iType][5]==m_MyPAIVec[iType][7])
       {
        return true;
       }
      }
     }
    }
   }
   //吃到三个顺
   if(iSize1==9)
   {
    if((m_ChiPAIVec[2][0]==m_ChiPAIVec[iType][3])&&(m_ChiPAIVec[iType][3]==m_ChiPAIVec[iType][6]))
    {
     return CheckHU();
    }
   }
  }
 }
 return false;
}
//检测是否一色三节高
bool CMJ::Check1S3JG_HU()
{
 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++)
 {
  int iType = i;
  if(m_GangPAIVec[iType].size()==12)
  {
   if((m_GangPAIVec[iType][0]==m_GangPAIVec[iType][4]-1)&&(m_GangPAIVec[iType][4]==m_GangPAIVec[iType][8]-1))
   {
    return CheckHU();
   }
  }
 }
 return false;
}
//检测是否全大
bool CMJ::CheckQD_HU()
{
 //剑牌,风牌
 if(m_MyPAIVec[0].empty()==false)return false;
 if(m_MyPAIVec[1].empty()==false)return false;
 if(m_ChiPAIVec[0].empty()==false)return false;
 if(m_ChiPAIVec[1].empty()==false)return false;
 if(m_PengPAIVec[0].empty()==false)return false;
 if(m_PengPAIVec[1].empty()==false)return false;
 if(m_GangPAIVec[0].empty()==false)return false;
 if(m_GangPAIVec[1].empty()==false)return false; 

 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++ )
 {
  if(m_MyPAIVec[i].empty()==false)
  {
   //剩余牌墙
   int iSize = m_MyPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_MyPAIVec[i][j]<7)return false;
   }
   //吃
   iSize = m_ChiPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_ChiPAIVec[i][j]<7)return false;
   }
   //碰
   iSize = m_PengPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_PengPAIVec[i][j]<7)return false;
   }
   //杠
   iSize = m_GangPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_GangPAIVec[i][j]<7)return false;
   }
  }
 }
 return CheckHU();
} 

//检测是否全中
bool CMJ::CheckQZ_HU()
{
//剑牌,风牌
 if(m_MyPAIVec[0].empty()==false)return false;
 if(m_MyPAIVec[1].empty()==false)return false;
 if(m_ChiPAIVec[0].empty()==false)return false;
 if(m_ChiPAIVec[1].empty()==false)return false;
 if(m_PengPAIVec[0].empty()==false)return false;
 if(m_PengPAIVec[1].empty()==false)return false;
 if(m_GangPAIVec[0].empty()==false)return false;
 if(m_GangPAIVec[1].empty()==false)return false; 

 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++ )
 {
  if(m_MyPAIVec[i].empty()==false)
  {
   //剩余牌墙
   int iSize = m_MyPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_MyPAIVec[i][j]<4)return false;
    if(m_MyPAIVec[i][j]>6)return false;
   }
   //吃
   iSize = m_ChiPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_ChiPAIVec[i][j]<4)return false;
    if(m_ChiPAIVec[i][j]>6)return false;
   }
   //碰
   iSize = m_PengPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_PengPAIVec[i][j]<4)return false;
    if(m_PengPAIVec[i][j]>6)return false;
   }
   //杠
   iSize = m_GangPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_GangPAIVec[i][j]<4)return false;
    if(m_GangPAIVec[i][j]>6)return false;
   }
  }
 }
 return CheckHU();
} 

//检测是否全小
bool CMJ::CheckQX_HU()
{
 //剑牌,风牌
 if(m_MyPAIVec[0].empty()==false)return false;
 if(m_MyPAIVec[1].empty()==false)return false;
 if(m_ChiPAIVec[0].empty()==false)return false;
 if(m_ChiPAIVec[1].empty()==false)return false;
 if(m_PengPAIVec[0].empty()==false)return false;
 if(m_PengPAIVec[1].empty()==false)return false;
 if(m_GangPAIVec[0].empty()==false)return false;
 if(m_GangPAIVec[1].empty()==false)return false; 

 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++ )
 {
  if(m_MyPAIVec[i].empty()==false)
  {
   //剩余牌墙
   int iSize = m_MyPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_MyPAIVec[i][j]>3)return false;
   }
   //吃
   iSize = m_ChiPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_ChiPAIVec[i][j]>3)return false;
   }
   //碰
   iSize = m_PengPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_PengPAIVec[i][j]>3)return false;
   }
   //杠
   iSize = m_GangPAIVec[i].size();
   for( UINT j = 0 ; j < iSize ; j++ )
   {
    if(m_GangPAIVec[i][j]>3)return false;
   }
  }
 }
 return CheckHU();
}
//检测是否青龙
bool CMJ::CheckQL_HU()
{
 //花色
 int iColorNum = 0;
 //万,条,饼
 for(UINT i = 2 ; i <= 4 ; i++ )
 {
  if(m_MyPAIVec[i].empty()==false)
  {
   iColorNum++; 

   if(m_MyPAIVec[i].size()==9)
   {
    for(UINT j = 0 ;j < 9 ;j++)
    {
     if(m_MyPAIVec[i][j] != j)return false;
    }
   }
  }
 }
 if(iColorNum==1)return CheckHU();
 return false;
}
//检测是否三色双龙会
bool CMJ::Check3S2LH_HU()
{
 //五万为双龙
 if(m_MyPAIVec[2].size()==2)
 {
  //双龙
  if(m_MyPAIVec[2][0]==5&&m_MyPAIVec[2][1]==5)
  {
   //老少副
   if(m_MyPAIVec[3].size()==6&&m_MyPAIVec[4].size()==6)
   {
    if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9)
    {
     if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9)
     {
      return true;
     }
    }
   }
  }
 } 

 //五条为双龙
 if(m_MyPAIVec[3].size()==2)
 {
  //双龙
  if(m_MyPAIVec[3][0]==5&&m_MyPAIVec[3][1]==5)
  {
   //老少副
   if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[4].size()==6)
   {
    if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9)
    {
     if(m_MyPAIVec[4][0]==1&&m_MyPAIVec[4][1]==2&&m_MyPAIVec[4][2]==3&&m_MyPAIVec[4][3]==7&&m_MyPAIVec[4][4]==8&&m_MyPAIVec[4][5]==9)
     {
      return true;
     }
    }
   }
  }
 } 

 //五饼为双龙
 if(m_MyPAIVec[4].size()==2)
 {
  //双龙
  if(m_MyPAIVec[4][0]==5&&m_MyPAIVec[4][1]==5)
  {
   //老少副
   if(m_MyPAIVec[2].size()==6&&m_MyPAIVec[3].size()==6)
   {
    if(m_MyPAIVec[2][0]==1&&m_MyPAIVec[2][1]==2&&m_MyPAIVec[2][2]==3&&m_MyPAIVec[2][3]==7&&m_MyPAIVec[2][4]==8&&m_MyPAIVec[2][5]==9)
    {
     if(m_MyPAIVec[3][0]==1&&m_MyPAIVec[3][1]==2&&m_MyPAIVec[3][2]==3&&m_MyPAIVec[3][3]==7&&m_MyPAIVec[3][4]==8&&m_MyPAIVec[3][5]==9)
     {
      return true;
     }
    }
   }
  }
 }
 return false;
} 

//检测是否一色三步高
bool CMJ::Check1S3BG_HU()
{
 return false;
}
//全带五
bool CMJ::CheckQD5_HU()
{
 //剑牌,风牌
 if(m_MyPAIVec[0].empty()==false)return false;
 if(m_MyPAIVec[1].empty()==false)return false;
 if(m_ChiPAIVec[0].empty()==false)return false;
 if(m_ChiPAIVec[1].empty()==false)return false;
 if(m_PengPAIVec[0].empty()==false)return false;
 if(m_PengPAIVec[1].empty()==false)return false;
 if(m_GangPAIVec[0].empty()==false)return false;
 if(m_GangPAIVec[1].empty()==false)return false;
 return false;
}
//三同刻
bool CMJ::Check3TK_HU()
{
 /*if(m_GangPAIVec[2].size()==4)
 {
  //万,条,饼
  for(UINT i = 3 ; i <= 4 ; i++ )
  {
   if(m_GangPAIVec[i].size()==4)
   {
    if(m_GangPAIVec[2][0]!=m_GangPAIVec[i][0])
    {
     return false;
    }
   }
  }
 }*/
 return false; 

}
//三暗刻
bool CMJ::Check3AK_HU()
{
 return false;
}
//单钓将
bool CMJ::CheckDDJ_HU()
{
 int count = 0;
 for(UINT i = 0 ; i < 6 ; i++ )
 {
  count += m_MyPAIVec[i].size();
 }
 if(count==2)
 {
  if(m_MyPAIVec[m_LastPAI.m_Type].size()==2)
  {
   if(m_MyPAIVec[m_LastPAI.m_Type][0]==m_MyPAIVec[m_LastPAI.m_Type][1])return true;
  }
 }
 return false;
}
//检测是否听十三幺
bool CMJ::Check13Y_TING()
{
 bool  i13YSize[13] ;
 for(UINT i = 0 ; i < 13 ; i++ )
 {
  i13YSize[i]=false;
 }
 //中发白
 vector<int>::iterator Iter;
 for(Iter = m_MyPAIVec[0].begin();Iter != m_MyPAIVec[0].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   i13YSize[0]=true;
  }
  if((*Iter)==2)
  {
   i13YSize[1]=true;
  }
  if((*Iter)==3)
  {
   i13YSize[2]=true;
  }
 }
 //东南西北风
 for(Iter = m_MyPAIVec[1].begin();Iter != m_MyPAIVec[1].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   i13YSize[3]=true;
  }
  if((*Iter)==2)
  {
   i13YSize[4]=true;
  }
  if((*Iter)==3)
  {
   i13YSize[5]=true;
  }
  if((*Iter)==4)
  {
   i13YSize[6]=true;
  }
 }
 //一九万
 for(Iter = m_MyPAIVec[2].begin();Iter != m_MyPAIVec[2].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   i13YSize[7]=true;
  }
  if((*Iter)==9)
  {
   i13YSize[8]=true;
  }
 } 

 //一九条
 for(Iter = m_MyPAIVec[3].begin();Iter != m_MyPAIVec[3].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   i13YSize[9]=true;
  }
  if((*Iter)==9)
  {
   i13YSize[10]=true;
  }
 } 

 //一九饼
 for(Iter = m_MyPAIVec[4].begin();Iter != m_MyPAIVec[4].end(); Iter++ )
 {
  if((*Iter)==1)
  {
   i13YSize[11]=true;
  }
  if((*Iter)==9)
  {
   i13YSize[12]=true;
  }
 }
 int icount = 0;
 for(UINT i = 0 ; i < 13 ; i++ )
 {
  if(i13YSize[i]==true)
  {
   icount++;
  }
 }
 if(icount >=12)return true;
 return false;
}
//检测是否听四暗刻
bool CMJ::Check4AK_TING()
{
 if(m_AKNum==4)return true;
 return false;
}
//检测胡
bool CMJ::CheckHU()
{
 bool t_Ok = false;
 int iJiangNum = 0; 

 int iSize = m_MyPAIVec[0].size();
 if(iSize>0)
 {
  //中发白
  if(iSize==2)
  {
   if(!CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==3)
  {
   if(!CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2]))
   {
    return false;
   }
  }
  else if(iSize==5)
  {
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else if(iSize==8)
  {
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else if(iSize==11)
  {
   if(CheckAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1])&&CheckAAAPai(m_MyPAIVec[0][2],m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4])&&CheckAAAPai(m_MyPAIVec[0][5],m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7])&&CheckAAAPai(m_MyPAIVec[0][8],m_MyPAIVec[0][9],m_MyPAIVec[0][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[0][0],m_MyPAIVec[0][1],m_MyPAIVec[0][2])&&CheckAAAPai(m_MyPAIVec[0][3],m_MyPAIVec[0][4],m_MyPAIVec[0][5])&&CheckAAAPai(m_MyPAIVec[0][6],m_MyPAIVec[0][7],m_MyPAIVec[0][8])&&CheckAAPai(m_MyPAIVec[0][9],m_MyPAIVec[0][10]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else
  {
   return false;
  } 

 }
 //东南西北
 iSize = m_MyPAIVec[1].size();
 if(iSize>0)
 {
  if(iSize==2)
  {
   if(!CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==3)
  {
   if(!CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2]))
   {
    return false;
   }
  }
  else if(iSize==5)
  {
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else if(iSize==8)
  {
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else if(iSize==11)
  {
   if(CheckAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1])&&CheckAAAPai(m_MyPAIVec[1][2],m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4])&&CheckAAAPai(m_MyPAIVec[1][5],m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7])&&CheckAAAPai(m_MyPAIVec[1][8],m_MyPAIVec[1][9],m_MyPAIVec[1][10]))
   {
    iJiangNum++ ;
   }
   else if(CheckAAAPai(m_MyPAIVec[1][0],m_MyPAIVec[1][1],m_MyPAIVec[1][2])&&CheckAAAPai(m_MyPAIVec[1][3],m_MyPAIVec[1][4],m_MyPAIVec[1][5])&&CheckAAAPai(m_MyPAIVec[1][6],m_MyPAIVec[1][7],m_MyPAIVec[1][8])&&CheckAAPai(m_MyPAIVec[1][9],m_MyPAIVec[1][10]))
   {
    iJiangNum++ ;
   }
   else
   {
    return false;
   }
  }
  else
  {
   return false;
  }
 }
 //万
 iSize = m_MyPAIVec[2].size();
 if(iSize>0)
 {
  if(iSize==2)
  {
   if(!CheckAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==3)
  {
   if(!CheckAAAPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2]))
   {
    if(!CheckABCPai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2]))
    {
     return false;
    }
   }
  }
  else if(iSize==5)
  {
   if(!Check5Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==6)
  {
   if(!Check6Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5]))
   {
    return false;
   }
  }
  else if(iSize==8)
  {
   if(!Check8Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==9)
  {
   if(!Check9Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8]))
   {
    return false;
   }
  }
  else if(iSize==11)
  {
   if(!Check11Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==12)
  {
   if(!Check12Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11]))
   {
    return false;
   }
  }
  else if(iSize==14)
  {
   if(!Check14Pai(m_MyPAIVec[2][0],m_MyPAIVec[2][1],m_MyPAIVec[2][2],m_MyPAIVec[2][3],m_MyPAIVec[2][4],m_MyPAIVec[2][5],m_MyPAIVec[2][6],m_MyPAIVec[2][7],m_MyPAIVec[2][8],m_MyPAIVec[2][9],m_MyPAIVec[2][10],m_MyPAIVec[2][11],m_MyPAIVec[2][12],m_MyPAIVec[2][13]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else
  {
   return false;
  }
 } 

 //条
 iSize = m_MyPAIVec[3].size();
 if(iSize>0)
 {
  if(iSize==2)
  {
   if(!CheckAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==3)
  {
   if(!CheckAAAPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2]))
   {
    if(!CheckABCPai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2]))
    {
     return false;
    }
   }
  }
  else if(iSize==5)
  {
   if(!Check5Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==6)
  {
   if(!Check6Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5]))
   {
    return false;
   }
  }
  else if(iSize==8)
  {
   if(!Check8Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==9)
  {
   if(!Check9Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8]))
   {
    return false;
   }
  }
  else if(iSize==11)
  {
   if(!Check11Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==12)
  {
   if(!Check12Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11]))
   {
    return false;
   }
  }
  else if(iSize==14)
  {
   if(!Check14Pai(m_MyPAIVec[3][0],m_MyPAIVec[3][1],m_MyPAIVec[3][2],m_MyPAIVec[3][3],m_MyPAIVec[3][4],m_MyPAIVec[3][5],m_MyPAIVec[3][6],m_MyPAIVec[3][7],m_MyPAIVec[3][8],m_MyPAIVec[3][9],m_MyPAIVec[3][10],m_MyPAIVec[3][11],m_MyPAIVec[3][12],m_MyPAIVec[3][13]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else
  {
   return false;
  } 

 } 

 //饼
 iSize = m_MyPAIVec[4].size();
 if(iSize>0)
 {
  if(iSize==2)
  {
   if(!CheckAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==3)
  {
   if(!CheckAAAPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2]))
   {
    if(!CheckABCPai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2]))
    {
     return false;
    }
   }
  }
  else if(iSize==5)
  {
   if(!Check5Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==6)
  {
   if(!Check6Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5]))
   {
    return false;
   }
  }
  else if(iSize==8)
  {
   if(!Check8Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==9)
  {
   if(!Check9Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8]))
   {
    return false;
   }
  }
  else if(iSize==11)
  {
   if(!Check11Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else if(iSize==12)
  {
   if(!Check12Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11]))
   {
    return false;
   }
  }
  else if(iSize==14)
  {
   if(!Check14Pai(m_MyPAIVec[4][0],m_MyPAIVec[4][1],m_MyPAIVec[4][2],m_MyPAIVec[4][3],m_MyPAIVec[4][4],m_MyPAIVec[4][5],m_MyPAIVec[4][6],m_MyPAIVec[4][7],m_MyPAIVec[4][8],m_MyPAIVec[4][9],m_MyPAIVec[4][10],m_MyPAIVec[4][11],m_MyPAIVec[4][12],m_MyPAIVec[4][13]))
   {
    return false;
   }
   else
   {
    iJiangNum++ ;
   }
  }
  else
  {
   return false;
  }
 } 

 if(iJiangNum==1)return true;
 return false;
}
//检测听
bool CMJ::CheckTING()
{
 //剑牌
 for(UINT j = 0 ; j < 9 ;j++ )
 {
  //起牌
  AddPai(0,j+1);
  if(CheckAllPai(MJPAI_GETPAI))
  {
   int iPaiIndex = GetPaiIndex(0,j+1);
   DelPai(iPaiIndex);
   return true;
  }
  else
  {
   int iPaiIndex = GetPaiIndex(0,j+1);
   DelPai(iPaiIndex);
  }
 }
 //风牌
 for(UINT j = 0 ; j < 9 ;j++ )
 {
  //起牌
  AddPai(1,j+1);
  if(CheckAllPai(MJPAI_GETPAI))
  {
   int iPaiIndex = GetPaiIndex(1,j+1);
   DelPai(iPaiIndex);
   return true;
  }
  else
  {
   int iPaiIndex = GetPaiIndex(1,j+1);
   DelPai(iPaiIndex);
  }
 }
 for(UINT i = 2 ; i < 5 ;i++ )
 {
  for(UINT j = 0 ; j < 9 ;j++ )
  {
   //起牌
   AddPai(i,j+1);
   if(CheckAllPai(MJPAI_GETPAI))
   {
    int iPaiIndex = GetPaiIndex(i,j+1);
    DelPai(iPaiIndex);
    return true;
   }
   else
   {
    int iPaiIndex = GetPaiIndex(i,j+1);
    DelPai(iPaiIndex);
   }
  }
 }
 return false;
}

怎么样,代码写的还算清晰吧。喝口水,休息一下,再看一下CMJManage类的实现:

#ifndef _CMJMANAGE_H
#define _CMJMANAGE_H
#include "CMJ.h"
//剩余牌墙信息
//扩展
struct stPAIEx
{
 stPAI m_NewPai;      //起的新牌
 int  m_PaiNum;      //剩余牌数
 bool m_IsHZ;       //是否黄庄
}
; 

//麻将管理器
class CMJManage
{
 vector<stPAI> m_MJVec;    //麻将数据VEC
 int    m_HZPaiNum;    //黄庄的牌数
public: 

 //构造函数
 CMJManage();
 //析构函数
 ~CMJManage();
 //初始化牌
 void InitPai(int p_HZPaiNum = 0);
 //起牌
 stPAIEx GetAPai();
private:
 //洗牌
 void XiPai();
}
; 

#endif

对应CPP:

#include "CMJManage.h" 

//构造函数
CMJManage::CMJManage()
{
 m_HZPaiNum = 0;
}
//析构函数
CMJManage::~CMJManage()
{ 

} 

//初始化牌
void CMJManage::InitPai(int p_HZPaiNum)
{
 m_HZPaiNum = p_HZPaiNum;
 m_MJVec.clear();
 //中发白
 for(UINT i = 1 ; i <= 3 ; i++)
 {
  stPAI t_Pai;
  t_Pai.m_Type = 0;
  t_Pai.m_Value = i;
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
 }
 //东南西北
 for(UINT i = 1 ; i <= 4 ; i++)
 {
  stPAI t_Pai;
  t_Pai.m_Type = 1;
  t_Pai.m_Value = i;
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
 }
 //万
 for(UINT i = 1 ; i <= 9 ; i++)
 {
  stPAI t_Pai;
  t_Pai.m_Type = 2;
  t_Pai.m_Value = i;
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
 }
 //条
 for(UINT i = 1 ; i <= 9 ; i++)
 {
  stPAI t_Pai;
  t_Pai.m_Type = 3;
  t_Pai.m_Value = i;
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
 }
 //饼
 for(UINT i = 1 ; i <= 9 ; i++)
 {
  stPAI t_Pai;
  t_Pai.m_Type = 4;
  t_Pai.m_Value = i;
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
  m_MJVec.push_back(t_Pai);
 }
 XiPai();
} 

//洗牌
void CMJManage::XiPai()
{
 srand( GetTickCount() );
 random_shuffle(m_MJVec.begin(),m_MJVec.end());
} 

//起牌
stPAIEx CMJManage::GetAPai()
{
 //如果所有牌都起完了 

 stPAIEx t_Pai;
 t_Pai.m_NewPai.m_Type = m_MJVec.back().m_Type;
 t_Pai.m_NewPai.m_Value = m_MJVec.back().m_Value;
 t_Pai.m_PaiNum = m_MJVec.size()-1;
 if(t_Pai.m_PaiNum ==m_HZPaiNum)
 {
  t_Pai.m_IsHZ = true;
 }
 else
 {
  t_Pai.m_IsHZ = false;
 }
 //扔去一个
 m_MJVec.pop_back();
 return t_Pai;
}

看,洗牌发牌类也搞定了,下面我们来将其在控制台上运行起来,打开控制台的main函数。

#include "AI\\CMJ.h"
#include "AI\\CMJManage.h" 

#include <windows.h>
#include <iostream>
using namespace std; 

int _tmain(int argc, _TCHAR* argv[])
{
 //其它三个玩家
 CMJ    t_OtherPlayer[3];
 //我
 CMJ    t_MyPlayer;
 //洗牌器
 CMJManage  t_MJManage;
 //分数
 int    t_Score = 0;
GameStart: 

 //初始化及洗牌
 t_MJManage.InitPai();//初始化
 t_MyPlayer.CleanUp();
 for(UINT i = 0 ; i < 3; i++ )
 {
  t_OtherPlayer[i].CleanUp();
 }
 cout<<"洗牌完成"<<endl;
 cout<<"起牌:========================================================"<<endl;
 for(UINT i = 0 ; i < 13 ; i++)
 { 

  stPAIEx t_Pai = t_MJManage.GetAPai();
  t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value); 

  for(UINT j = 0 ; j < 3; j++ )
  {
   stPAIEx t_Pai2 = t_MJManage.GetAPai();
   t_OtherPlayer[j].AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
  }
 }
 t_MyPlayer.Init();
 for(UINT j = 0 ; j < 3; j++ )
 {
  t_OtherPlayer[j].Init();
 }
 //打牌循环
 bool t_Finish = false;
 bool t_Ting  = false;
 while(t_Finish == false)
 { 

  t_MyPlayer.PrintAllPai();
  cout<<endl;
  cout<<"起牌:========================================================"<<endl;
  stPAIEx t_Pai = t_MJManage.GetAPai();  

  //刷新我方牌墙
  t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value);
  cout<<endl;
  //如果没有听头
  if(t_Ting == false)
  {
   cout<<"要还是打?Y/N";
   char t_Result;
   cin>>t_Result;
   if(t_Result =='Y'||t_Result=='y')
   {
    //起牌
    t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value);
    //起牌后胡牌判断
    t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI);
    if(t_Finish)
    {
     printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue);
     ::_sleep(1000);
    }
    else
    {
     if(t_Pai.m_NewPai.m_Type == -1)//如果起牌数已达到上限
     {
      cout<<endl;
      cout<<"黄庄了!!!!!!!!!!!!!"<<endl;
      break;
     } 

     t_MyPlayer.PrintAllPai();
     cout<<endl;
OUTPai:
     cout<<"请打牌(输入牌序号)";
     int PaiIndex;
     cin>>PaiIndex;
     if(t_MyPlayer.DelPai(PaiIndex)==false)
     {
      cout<<"没有此牌"<<endl;
      goto OUTPai;
     }
     //==============================牌面刷新================================================
     cout<<"牌面刷新============================"<<endl;
     t_MyPlayer.PrintAllPai();
     cout<<endl;
     //============================================================================== 

     //======================包听========================================================
     if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI))
     { 

      char t_BTing;
      cout<<"要包听吗?:(Y/N)";
      cin>>t_BTing;
      if(t_BTing=='y'||t_BTing=='Y')
      {
       t_Ting = true;
      }
     }
     //============================================================================== 

    }
   }
   else
   {
     //======================包听========================================================
     if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI))
     { 

      char t_BTing;
      cout<<"要包听吗?:(Y/N)";
      cin>>t_BTing;
      if(t_BTing=='y'||t_BTing=='Y')
      {
       t_Ting = true;
      }
     }
     //==============================================================================
   }
  }
  else
  { 

    t_MyPlayer.AddPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value);
    //起牌
    int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value);
    if(iPaiIndex>=0)
    {
     //起牌后胡牌判断
     t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI);
     if(t_Finish)
     {
      cout<<endl;
      printf("胡啦!!!:%s-合计%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue);
      t_Score += t_MyPlayer.GetInfo()->m_GoodValue;
      ::_sleep(1000);
      break;
     }
     else
     {
      t_MyPlayer.DelPai(iPaiIndex);
      cout<<"打牌";
      t_MyPlayer.PrintPai(t_Pai.m_NewPai.m_Type,t_Pai.m_NewPai.m_Value);
      cout<<endl;
      ::_sleep(1000);
     }
    }
    else
    {
     cout<<"程序出错!"<<endl;
    } 

  }
  cout<<endl;
  //其它玩家起牌出牌
  for(UINT j = 0 ; j < 3; j++ )
  {
   stPAIEx t_Pai2 = t_MJManage.GetAPai();
   if(j==0)
   {
    cout<<"南家起牌出牌:";
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
    cout<<endl;
    ::_sleep(1000);
   }
   if(j==1)
   {
    cout<<"西家起牌出牌:";
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
    cout<<endl;
    ::_sleep(1000);
   }
   if(j==2)
   {
    cout<<"北家起牌出牌:";
    t_MyPlayer.PrintPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
    cout<<endl;
    ::_sleep(1000);
   } 

   char t_Result;
   if(t_Ting == false)
   {
    if(t_Pai2.m_IsHZ)//如果起牌数已达到上限
    {
     cout<<endl;
     cout<<"黄庄了!!!!!!!!!!!!!"<<endl;
     t_Finish = true;
     break;
    } 

    bool t_Check = false;
    //检查吃牌
    if(t_MyPlayer.CheckChiPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value))
    {
     if(t_Check==false)
     {
      cout<<"请选择:";
     }
     cout<<"(吃)";
     t_Check = true;
    }
    //检查碰牌
    if(t_MyPlayer.CheckPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value))
    {
     if(t_Check==false)
     {
      cout<<"请选择:";
     }
     cout<<"(碰)";
     t_Check = true;
    }
    //检查杠牌
    if(t_MyPlayer.CheckGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value))
    {
     if(t_Check==false)
     {
      cout<<"请选择:";
     }
     cout<<"(杠)";
     t_Check = true;
    }
    //起牌
    t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
    //起牌后胡牌判断
    if(t_MyPlayer.CheckAllPai(MJPAI_GETPAI))
    {
     if(t_Check==false)
     {
      cout<<"请选择:";
     }
     cout<<"(胡)";
     t_Check = true;
    }
    int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
    t_MyPlayer.DelPai(iPaiIndex);
    //如果查到
    if(t_Check)
    {
     cout<<endl;
     cin>>t_Result;
    }
    else
    {
     //返回循环
     continue;
    }
   }
   else
   {
    t_Result = '4';
   }
   //吃牌
   if(t_Result =='1')
   {
    t_MyPlayer.PrintChiChosePai(); 

    int index = 0;
    //如果吃牌组合大于
    if(t_MyPlayer.GetChiChoseNum()>1)
    {
     cout<<"请输入组合号:"<<endl;
     cin>>index;
    }
    t_MyPlayer.DoChiPai(index,t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value); 

    //==============================================================================
    cout<<"牌面刷新============================"<<endl;
    t_MyPlayer.PrintAllPai();
    cout<<endl;
    //==============================================================================
OUTPai2:
        cout<<"请打牌(输入牌序号)";
        int PaiIndex;
        cin>>PaiIndex;
        if(t_MyPlayer.DelPai(PaiIndex)==false)
        {
          cout<<"没有此牌"<<endl;
          goto OUTPai2;
        } 

        //=================================牌面刷新=============================================
        cout<<"牌面刷新============================"<<endl;
        t_MyPlayer.PrintAllPai();
        cout<<endl;
        //==============================================================================
        //======================包听========================================================
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI))
        { 

          char t_BTing;
          cout<<"要包听吗?:(Y/N)";
          cin>>t_BTing;
          if(t_BTing=='y'||t_BTing=='Y')
          {
            t_Ting = true;
          }
        }
        //==============================================================================
        //该我下家
        j = -1; 

      }
      else if(t_Result =='2')//碰牌
      { 

        t_MyPlayer.PrintPengChosePai();
        t_MyPlayer.DoPengPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
        //==============================================================================
        cout<<"牌面刷新============================"<<endl;
        t_MyPlayer.PrintAllPai();
        cout<<endl;
        //==============================================================================
OUTPai3:
        cout<<"请打牌(输入牌序号)";
        int PaiIndex;
        cin>>PaiIndex;
        if(t_MyPlayer.DelPai(PaiIndex)==false)
        {
          cout<<"没有此牌"<<endl;
          goto OUTPai3;
        }
        //==========================牌面刷新====================================================
        cout<<"牌面刷新============================"<<endl;
        t_MyPlayer.PrintAllPai();
        cout<<endl;
        //==============================================================================
        //======================包听========================================================
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI))
        { 

          char t_BTing;
          cout<<"要包听吗?:(Y/N)";
          cin>>t_BTing;
          if(t_BTing=='y'||t_BTing=='Y')
          {
            t_Ting = true;
          }
        }
        //==============================================================================
        j = -1; 

      }
      else if(t_Result =='3')//杠牌
      { 

        t_MyPlayer.PrintGangChosePai();
        t_MyPlayer.DoGangPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
        cout<<"起杠底牌"<<endl;
        t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
        //==============================================================================
        cout<<"牌面刷新============================"<<endl;
        t_MyPlayer.PrintAllPai();
        cout<<endl;
        //==============================================================================
        stPAIEx t_Pai2 = t_MJManage.GetAPai(); 

        //起牌后胡牌判断
        t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI);
        if(t_Finish)
        {
          cout<<"杠底花吗?(Y/N)"<<endl;
          char t_Result;
          cin>>t_Result;
          if(t_Result =='Y'||t_Result=='y')
          {
            cout<<endl;
            printf("胡啦!!!:%s-%d",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue);
            t_Score += t_MyPlayer.GetInfo()->m_GoodValue;
            ::_sleep(1000);
            break;
          }
        } 

        if(t_Pai2.m_IsHZ)//如果起牌数已达到上限
        {
          cout<<"黄庄了!!!!!!!!!!!!!"<<endl;
          t_Finish = true;
          break;
        } 

OUTPai4:
        cout<<"请打牌(输入牌序号)";
        int PaiIndex;
        cin>>PaiIndex;
        if(t_MyPlayer.DelPai(PaiIndex)==false)
        {
          cout<<"没有此牌"<<endl;
          goto OUTPai4;
        }
        //===========================牌面刷新===================================================
        cout<<"牌面刷新============================"<<endl;
        t_MyPlayer.PrintAllPai();
        cout<<endl;
        //==============================================================================
        //======================包听========================================================
        if(t_MyPlayer.CheckAllPai(MJPAI_PUTPAI))
        { 

          char t_BTing;
          cout<<"要包听吗?:(Y/N)";
          cin>>t_BTing;
          if(t_BTing=='y'||t_BTing=='Y')
          {
            t_Ting = true;
          }
        }
        //==============================================================================
        //该我下家
        j = -1; 

      }
      else if(t_Result =='4')//胡牌
      {
        //起牌
        t_MyPlayer.AddPai(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
        //起牌后胡牌判断
        t_Finish = t_MyPlayer.CheckAllPai(MJPAI_GETPAI);
        if(t_Finish)
        {
          printf("胡啦!!!:%s-合计%d番",t_MyPlayer.GetInfo()->m_GoodName,t_MyPlayer.GetInfo()->m_GoodValue);
          t_Score += t_MyPlayer.GetInfo()->m_GoodValue;
          ::_sleep(1000);
          break;
        }
        else
        {
          if(t_Pai2.m_IsHZ)//如果起牌数已达到上限
          {
            cout<<"黄庄了!!!!!!!!!!!!!"<<endl;
            t_Finish = true;
            break;
          }
          //起牌
          int iPaiIndex = t_MyPlayer.GetPaiIndex(t_Pai2.m_NewPai.m_Type,t_Pai2.m_NewPai.m_Value);
          cout<<endl;
          t_MyPlayer.DelPai(iPaiIndex);
        }
      } 

    } 

  }
  cout<<"我的分数:"<<t_Score<<endl;
  ::_sleep(3000);
  goto GameStart;//重新开始一局 

  return 0;
} 

OK,麻将就这样实现了,你可以将其任意修改一下变形成你喜欢的麻将游戏,我很开心这个代码能再次焕发青春,在此谢谢你。

(0)

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