Go语言制作svg格式树形图的示例代码
目录
- 什么是SVG
- SVG定义
- SVG优点
- 预定义元素
- 圆形 <circle>
- 直线 <line>
- 文字 <text>
- 结点SVG格式
- 根结点
- 子树结点
- 叶结点
- 结点坐标
- 结点文本
- 二叉树转SVG
- 全部源代码
最近一直在刷二叉树题目,但在要验证结果时,通常用中序遍历、层序遍历查看结果,验证起来没有画图来得直观,所有想到自己动手制作二叉树的树形图。 直接开干,先从svg入手:
什么是SVG
SVG定义
SVG是可伸缩矢量图形 (Scalable Vector Graphics),于2003年1月14日成为 W3C 推荐标准。
SVG 用来定义用于网络的基于矢量的图形
SVG 使用 XML 格式定义图形
SVG 是万维网联盟的标准
SVG 与诸如 DOM 和 XSL 之类的 W3C 标准是一个整体
SVG优点
- SVG 可被非常多的工具读取和修改(比如记事本)
- SVG 与 JPEG 和 GIF 图像比起来,尺寸更小,且可压缩性更强。
- SVG 图像在放大或改变尺寸的情况下其图形质量不会有所损失
- SVG 图像可在任何的分辨率下被高质量地打印
- SVG 可在图像质量不下降的情况下被放大
- SVG 图像中的文本是可选的,同时也是可搜索的(很适合制作地图)
- SVG 可以与 JavaScript 技术一起运行
- SVG 是开放的标准
- SVG 文件是纯粹的 XML
预定义元素
- 矩形 <rect>
- 圆形 <circle>
- 椭圆 <ellipse>
- 直线 <line>
- 文字 <text>
- 路径 <path>
- 折线 <polyline>
- 多边形 <polygon>
制作二叉树的树形图,就使用圆形、直线、文字三种即可:
圆形 <circle>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1"> <circle cx="150" cy="50" r="30" stroke="black" stroke-width="2" fill="red"/> </svg>
cx和cy属性定义圆点的x和y坐标;r属性定义圆的半径
如果省略cx和cy,圆的中心会被设置为(0, 0)
直线 <line>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1"> <line x1="50" y1="50" x2="200" y2="200" style="stroke:red;stroke-width:2"/> </svg>
x1,y2 属性定义线条的起始端点坐标
x2,y2 属性定义线条的结束端点坐标
文字 <text>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1"> <text x="30" y="150" fill="red">Welcome to Hann's HomePage</text> </svg>
x,y 属性定义文字左对齐显示时的起始坐标(居中对齐则是文字中间点)
fill 属性定义文字的颜色
结点SVG格式
根结点
由<circle>和<text>组成,存放结点的数据域
<g id="0,0"> <circle cx="400" cy="50" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="400" y="50" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">1</text> </g>
子树结点
比根结点多出<line>元素,用来表示父结点左或右指针的指向
<g id="1,0"> <circle cx="200" cy="170" r="30" stroke="black" stroke-width="2" fill="orange" /> <text x="200" y="170" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">2</text> <line x1="200" y1="140" x2="379" y2="71" style="stroke:black;stroke-width:2"/> </g>
叶结点
与子树结点相同,为区别显示把<circle>填充色改为greenlight
<g id="1,1"> <circle cx="600" cy="170" r="30" stroke="black" stroke-width="2" fill="lightgreen" /> <text x="600" y="170" fill="red" font-size="20" text-anchor="middle" dominant-baseline="middle">3</text> <line x1="600" y1="140" x2="421" y2="71" style="stroke:black;stroke-width:2"/> </g>
结点坐标
坐标的确定
结点坐标确定,把二叉树还原成满二叉树,结点位置标记为:
[ [0,0], [1,0], [1,1], [2,0], [2,1], [2,2], [2,3], [3,0]......],再用循环计算出各点坐标。
连线的夹角
实际上不用考虑连线夹角,只要计算出连线始终两端点的坐标即可:
结点文本
以字符串形式保存好属性变量的特征关键词,用于遍历二叉树时替换成实际数据:
func XmlNode(M, N, X, Y int, Data string, Color ...string) string { var cColor, tColor string R := 30 Node := `<Tab><g id="M,N"> <circle cx="X" cy="Y" r="RC" stroke="black" stroke-width="2" fill="COLOR" /> <text x="X" y="Y" fill="TextColor" font-size="20" text-anchor="middle" dominant-baseline="middle">DATA</text> <ROOT/> </g><CrLf>` if len(Color) == 0 { cColor, tColor = "orange", "red" } else if len(Color) == 1 { cColor, tColor = Color[0], "red" } else { cColor, tColor = Color[0], Color[1] } Node = strings.Replace(Node, "M", strconv.Itoa(M), 1) Node = strings.Replace(Node, "N", strconv.Itoa(N), 1) Node = strings.Replace(Node, "X", strconv.Itoa(X), 2) Node = strings.Replace(Node, "Y", strconv.Itoa(Y), 2) Node = strings.Replace(Node, "RC", strconv.Itoa(R), 1) Node = strings.Replace(Node, "DATA", Data, 1) Node = strings.Replace(Node, "COLOR", cColor, 1) Node = strings.Replace(Node, "TextColor", tColor, 1) Node = strings.Replace(Node, "<CrLf>", "\n", -1) Node = strings.Replace(Node, "<Tab>", "\t", -1) Node = strings.Replace(Node, "\n\t\t", " ", -1) return Node }
二叉树转SVG
遍历二叉树对应的满二叉树,读出数据域并计算坐标,转成svg格式:
格式转换
func (bt *biTree) Xml4Tree() string { var Xml, Node string Head := "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/" + "1999/xlink\" version=\"1.1\" width=\"Width\" height=\"Height\">\nCONTENT</svg>" Line := `<line x1="X1" y1="Y1" x2="X2" y2="Y2" style="stroke:black;stroke-width:2"/>` Link := `<a xlink:href="https://blog.csdn.net/boysoft2002" target="_blank"> <text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a>` List := bt.LevelNullwith() Levels := len(List) for i := Levels - 1; i >= 0; i-- { negative := -1 TmpXml := "" for j := 0; j < Pow2(i); j++ { t := Pow2(Levels - i - 1) x, y := 50*(2*t*j+t), 120*i+50 if List[i][j] != nil { fillColor := "orange" if i == Levels-1 || i > 0 && i < Levels-1 && List[i+1][j*2] == nil && List[i+1][j*2+1] == nil { fillColor = "lightgreen" } TmpStr := "" switch List[i][j].(type) { case int: TmpStr = strconv.Itoa(List[i][j].(int)) case float64: TmpStr = strconv.FormatFloat(List[i][j].(float64), 'g', -1, 64) case string: TmpStr = List[i][j].(string) default: TmpStr = "Error Type" } Xml = XmlNode(i, j, x, y, TmpStr, fillColor) } if i > 0 { line1 := strings.Replace(Line, "X1", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y1", strconv.Itoa(y-30), 1) negative *= -1 x0, y0 := 21, 21 x += 50*negative*(2*t*j%2+t) - negative*x0 line1 = strings.Replace(line1, "X2", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y2", strconv.Itoa(y-120+y0), 1) Xml = strings.Replace(Xml, "<ROOT/>", line1, 1) } if List[i][j] != nil { TmpXml += Xml } } Node = TmpXml + Node } Xml = strings.Replace(Head, "CONTENT", Node, 1) Xml = strings.Replace(Xml, "Width", strconv.Itoa(Pow2(Levels)*50), 1) Xml = strings.Replace(Xml, "Height", strconv.Itoa(Levels*120), 1) Xml = strings.Replace(Xml, "<ROOT/>", Link, 1) return Xml }
写入文件、调取浏览
//...... for index, text := range texts { svgFile := "./biTree0" + strconv.Itoa(index+1) + ".svg" file, err1 = os.Create(svgFile) if err1 != nil { panic(err1) } _, err1 = io.WriteString(file, text) if err1 != nil { panic(err1) } file.Close() exec.Command("cmd", "/c", "start", svgFile).Start() //Linux 代码: //exec.Command("xdg-open", svgFile).Start() //Mac 代码: //exec.Command("open", svgFile).Start() } //......
全部源代码
package main import ( "fmt" "io" "os" "os/exec" "strconv" "strings" ) type btNode struct { Data interface{} Lchild *btNode Rchild *btNode } type biTree struct { Root *btNode } func Build(data interface{}) *biTree { var list []interface{} if data == nil { return &biTree{} } switch data.(type) { case []interface{}: list = append(list, data.([]interface{})...) default: list = append(list, data) } if len(list) == 0 { return &biTree{} } node := &btNode{Data: list[0]} list = list[1:] Queue := []*btNode{node} for len(list) > 0 { if len(Queue) == 0 { //panic("Given array can not build binary tree.") return &biTree{Root: node} } cur := Queue[0] val := list[0] Queue = Queue[1:] if val != nil { cur.Lchild = &btNode{Data: val} if cur.Lchild != nil { Queue = append(Queue, cur.Lchild) } } list = list[1:] if len(list) > 0 { val := list[0] if val != nil { cur.Rchild = &btNode{Data: val} if cur.Rchild != nil { Queue = append(Queue, cur.Rchild) } } list = list[1:] } } return &biTree{Root: node} } func (bt *biTree) AppendNode(data interface{}) { root := bt.Root if root == nil { bt.Root = &btNode{Data: data} return } Queue := []*btNode{root} for len(Queue) > 0 { cur := Queue[0] Queue = Queue[1:] if cur.Lchild != nil { Queue = append(Queue, cur.Lchild) } else { cur.Lchild = &btNode{Data: data} return } if cur.Rchild != nil { Queue = append(Queue, cur.Rchild) } else { cur.Rchild = &btNode{Data: data} break } } } func Copy(bt *biTree) *biTree { root := bt.Root if root == nil { return &biTree{} } node := &btNode{Data: root.Data} Queue1, Queue2 := []*btNode{root}, []*btNode{node} for len(Queue1) > 0 { p1, p2 := Queue1[0], Queue2[0] Queue1, Queue2 = Queue1[1:], Queue2[1:] if p1.Lchild != nil { Node := &btNode{Data: p1.Lchild.Data} p2.Lchild = Node Queue1 = append(Queue1, p1.Lchild) Queue2 = append(Queue2, Node) } if p1.Rchild != nil { Node := &btNode{Data: p1.Rchild.Data} p2.Rchild = Node Queue1 = append(Queue1, p1.Rchild) Queue2 = append(Queue2, Node) } } return &biTree{Root: node} } func Mirror(bt *biTree) *biTree { root := bt.Root if root == nil { return &biTree{} } node := &btNode{Data: root.Data} Queue1, Queue2 := []*btNode{root}, []*btNode{node} for len(Queue1) > 0 { p1, p2 := Queue1[0], Queue2[0] Queue1, Queue2 = Queue1[1:], Queue2[1:] if p1.Lchild != nil { Node := &btNode{Data: p1.Lchild.Data} p2.Rchild = Node Queue1 = append(Queue1, p1.Lchild) Queue2 = append(Queue2, Node) } if p1.Rchild != nil { Node := &btNode{Data: p1.Rchild.Data} p2.Lchild = Node Queue1 = append(Queue1, p1.Rchild) Queue2 = append(Queue2, Node) } } return &biTree{Root: node} } func (bt *biTree) BForder2D() [][]interface{} { var res [][]interface{} root := bt.Root if root == nil { return res } Queue := []*btNode{root} for len(Queue) > 0 { Nodes := []interface{}{} Levels := len(Queue) for Levels > 0 { cur := Queue[0] Queue = Queue[1:] Nodes = append(Nodes, cur.Data) Levels-- if cur.Lchild != nil { Queue = append(Queue, cur.Lchild) } if cur.Rchild != nil { Queue = append(Queue, cur.Rchild) } } res = append(res, Nodes) } return res } func (bt *biTree) LevelNullwith(Fills ...interface{}) [][]interface{} { var Nodes [][]interface{} var Fill0 interface{} if len(Fills) == 0 { Fill0 = nil } else if len(Fills) == 1 { Fill0 = Fills[0] } else { panic("Error: number of parameters is greater than 1") } root := bt.Root if root == nil { return Nodes } Count := 0 Queue := []*btNode{root} for len(Queue) > 0 { nodes := []interface{}{} Level := len(Queue) for Level > 0 { cur := Queue[0] Queue = Queue[1:] nodes = append(nodes, cur.Data) Count++ Level-- if cur.Lchild != nil { Queue = append(Queue, cur.Lchild) } if cur.Rchild != nil { Queue = append(Queue, cur.Rchild) } } Nodes = append(Nodes, nodes) } newbiTree := Copy(bt) for i := 1; i < Pow2(len(Nodes))-Count; i++ { newbiTree.AppendNode(Fill0) } return newbiTree.BForder2D() } func XmlNode(M, N, X, Y int, Data string, Color ...string) string { var cColor, tColor string R := 30 Node := `<Tab><g id="M,N"> <circle cx="X" cy="Y" r="RC" stroke="black" stroke-width="2" fill="COLOR" /> <text x="X" y="Y" fill="TextColor" font-size="20" text-anchor="middle" dominant-baseline="middle">DATA</text> <ROOT/> </g><CrLf>` if len(Color) == 0 { cColor, tColor = "orange", "red" } else if len(Color) == 1 { cColor, tColor = Color[0], "red" } else { cColor, tColor = Color[0], Color[1] } Node = strings.Replace(Node, "M", strconv.Itoa(M), 1) Node = strings.Replace(Node, "N", strconv.Itoa(N), 1) Node = strings.Replace(Node, "X", strconv.Itoa(X), 2) Node = strings.Replace(Node, "Y", strconv.Itoa(Y), 2) Node = strings.Replace(Node, "RC", strconv.Itoa(R), 1) Node = strings.Replace(Node, "DATA", Data, 1) Node = strings.Replace(Node, "COLOR", cColor, 1) Node = strings.Replace(Node, "TextColor", tColor, 1) Node = strings.Replace(Node, "<CrLf>", "\n", -1) Node = strings.Replace(Node, "<Tab>", "\t", -1) Node = strings.Replace(Node, "\n\t\t", " ", -1) return Node } func Pow2(x int) int { //x>=0 res := 1 for i := 0; i < x; i++ { res *= 2 } return res } func Xml4Full(Levels int) string { var Xml, Node string Head := "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/" + "1999/xlink\" version=\"1.1\" width=\"Width\" height=\"Height\">\nCONTENT</svg>" Line := `<line x1="X1" y1="Y1" x2="X2" y2="Y2" style="stroke:black;stroke-width:2"/>` Link := `<a xlink:href="https://blog.csdn.net/boysoft2002" rel="external nofollow" rel="external nofollow" target="_blank"> <text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a>` for i := 0; i < Levels; i++ { negative := -1 for j := 0; j < Pow2(i); j++ { t := Pow2(Levels - i - 1) x, y := 50*(2*t*j+t), 120*i+50 if Levels != 1 && i == Levels-1 { Xml = XmlNode(i, j, x, y, strconv.Itoa(Pow2(i)+j), "lightgreen") } else { Xml = XmlNode(i, j, x, y, strconv.Itoa(Pow2(i)+j)) } if i > 0 { line1 := strings.Replace(Line, "X1", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y1", strconv.Itoa(y-30), 1) negative *= -1 x0, y0 := 21, 21 //过连线起始端的半径与纵轴线夹角取45度时x,y坐标修正值21,21[30/1.414] //取30度时 x0,y0:= 15,30-26;取60度时 x0,y0:= 26[15*1.732],15 x += 50*negative*(2*t*j%2+t) - negative*x0 line1 = strings.Replace(line1, "X2", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y2", strconv.Itoa(y-120+y0), 1) Xml = strings.Replace(Xml, "<ROOT/>", line1, 1) } Node += Xml } } Xml = strings.Replace(Head, "CONTENT", Node, 1) Xml = strings.Replace(Xml, "Width", strconv.Itoa(Pow2(Levels)*50), 1) Xml = strings.Replace(Xml, "Height", strconv.Itoa(Levels*120), 1) Xml = strings.Replace(Xml, "<ROOT/>", Link, 1) return Xml } func (bt *biTree) Xml4Tree() string { var Xml, Node string Head := "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/" + "1999/xlink\" version=\"1.1\" width=\"Width\" height=\"Height\">\nCONTENT</svg>" Line := `<line x1="X1" y1="Y1" x2="X2" y2="Y2" style="stroke:black;stroke-width:2"/>` Link := `<a xlink:href="https://blog.csdn.net/boysoft2002" rel="external nofollow" rel="external nofollow" target="_blank"> <text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a>` List := bt.LevelNullwith() Levels := len(List) for i := Levels - 1; i >= 0; i-- { negative := -1 TmpXml := "" for j := 0; j < Pow2(i); j++ { t := Pow2(Levels - i - 1) x, y := 50*(2*t*j+t), 120*i+50 if List[i][j] != nil { fillColor := "orange" if i == Levels-1 || i > 0 && i < Levels-1 && List[i+1][j*2] == nil && List[i+1][j*2+1] == nil { fillColor = "lightgreen" } TmpStr := "" switch List[i][j].(type) { case int: TmpStr = strconv.Itoa(List[i][j].(int)) case float64: TmpStr = strconv.FormatFloat(List[i][j].(float64), 'g', -1, 64) case string: TmpStr = List[i][j].(string) default: TmpStr = "Error Type" } Xml = XmlNode(i, j, x, y, TmpStr, fillColor) } if i > 0 { line1 := strings.Replace(Line, "X1", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y1", strconv.Itoa(y-30), 1) negative *= -1 x0, y0 := 21, 21 x += 50*negative*(2*t*j%2+t) - negative*x0 line1 = strings.Replace(line1, "X2", strconv.Itoa(x), 1) line1 = strings.Replace(line1, "Y2", strconv.Itoa(y-120+y0), 1) Xml = strings.Replace(Xml, "<ROOT/>", line1, 1) } if List[i][j] != nil { TmpXml += Xml } } Node = TmpXml + Node } Xml = strings.Replace(Head, "CONTENT", Node, 1) Xml = strings.Replace(Xml, "Width", strconv.Itoa(Pow2(Levels)*50), 1) Xml = strings.Replace(Xml, "Height", strconv.Itoa(Levels*120), 1) Xml = strings.Replace(Xml, "<ROOT/>", Link, 1) return Xml } func main() { var file *os.File var err1 error list1 := []interface{}{"-", "*", 6, "+", 3, nil, nil, 2, 8} list2 := []interface{}{1, 2, 3, 4, 5, nil, 6, 7, 8} tree1 := Build(list1) tree2 := Build(list2) tree3 := Mirror(tree2) texts := []string{tree1.Xml4Tree(), tree2.Xml4Tree(), tree3.Xml4Tree(), Xml4Full(4)} for index, text := range texts { svgFile := "./biTree0" + strconv.Itoa(index+1) + ".svg" file, err1 = os.Create(svgFile) if err1 != nil { panic(err1) } _, err1 = io.WriteString(file, text) if err1 != nil { panic(err1) } file.Close() exec.Command("cmd", "/c", "start", svgFile).Start() //Linux 代码: //exec.Command("xdg-open", svgFile).Start() //Mac 代码: //exec.Command("open", svgFile).Start() } fmt.Println("Welcome to my homepage: https://blog.csdn.net/boysoft2002") exec.Command("cmd", "/c", "start", "https://blog.csdn.net/boysoft2002").Start() }
至此,已达成自己的预想结果,算法实在有点笨拙,但总算成功了。
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