jquery实现的美女拼图游戏实例
本文实例讲述了jquery实现的美女拼图游戏。分享给大家供大家参考。具体如下:
这里可以自由打乱拼图次序,3*3,4*4等多种组合来进行格数拼图
<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Jquery-puzzle by 4074</title> <style> html{ height:100%; } body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,button,textarea,p,blockquote,th,td{ padding:0; margin:0; } body{ font-family: "Helvetica Neue", "Hiragino Sans GB", "Segoe UI", "Microsoft Yahei", "微软雅黑", Tahoma, Arial, STHeiti, sans-serif; font-size:12px; background:#fff; color:#333; } a{ outline:none; -moz-outline:none; text-decoration:none; } .clearfix{ zoom:1; _height:1px; } .clearfix:after{ content:"."; display:block; height:0; clear:both; visibility:hidden; } .head{ height:50px; line-height:50px; padding-left:20px; border-bottom:1px solid #eee; box-shadow: 1px 1px 5px #ccc; } .head h1{ float:left; width:320px; font-weight:normal; font-size:22px; } .head span{ display:block; float:right; font-size:12px; color:#999; line-height:14px; margin:30px 10px 0 0; } .wrap{ width:1000px; margin:80px auto; } .play_wrap{ width:300px; float:left; padding:20px; margin-left:200px; } #play_area{ position:relative; width:300px; height:300px; margin:auto; background:#fefefe; border-radius:2px; color: black; box-shadow: 0px 0px 8px #09F; border:1px solid #fff; *border:1px solid #e5e5e5; cursor:default; } #play_area .play_cell{ width:48px; height:48px; border:1px solid #fff; border-radius:4px; position:absolute; background-position: 5px 5px; cursor: default; z-index:80; box-shadow:0px 0px 8px #fff; transition-property:background-position; transition-duration:300ms; transition-timing-function:ease-in-out; } #play_area .play_cell.hover{ filter: alpha(opacity=80); opacity:.8; box-shadow: 0px 0px 8px #000; z-index:90; *border:1px solid #09F; } .play_menu{ float:left; margin-left:60px; font-size:14px; padding-top:20px; } .play_menu p{ line-height:200%; clear:both; } .play_menu a.play_btn{ display:block; margin-bottom:20px; width:80px; height:28px; line-height:28px; text-align:center; text-decoration:none; color:#333; background:#fefefe; border:1px solid #eee; border-radius: 2px; box-shadow: 1px 1px 2px #eee; border-color: #ddd #d2d2d2 #d2d2d2 #ddd; outline:none; -moz-outline:none; } .play_menu a.play_btn:hover{ background-color: #fcfcfc; border-color: #ccc; box-shadow: inset 0 -2px 6px #eee; } .play_menu a#play_btn_level{ position:relative; margin-bottom:30px; } .level_text{ margin-left:-10px; } .level_icon{ display:block; position:absolute; top:12px; right:16px; width:0; height:0; overflow:hidden; border:5px solid #FFF; border-color:#999 transparent transparent transparent; } .level_menu{ position:absolute; margin:-30px 0 0px 1px; display:none; } .level_menu ul{ list-style:none; } .level_menu li{ float:left; } .level_menu li a{ display:block; padding:3px 10px; border:1px solid #e8e8e8; margin-left:-1px; color:#09c; } .level_menu li a:hover{ background:#09c; color:#fefefe; } #info{ font-size:16px; margin:30px 0 0 0; } #info a{ color:#09F; } </style> <script type="text/javascript" src="js/jquery.min.js"></script> <script type="text/javascript"> var puzzleGame = function(options){ this.img = options.img || ""; this.e_playArea = $("#play_area"); this.e_startBtn = $("#play_btn_start"); this.e_playScore = $("#play_score"); this.e_playCount = $("#play_count"); this.e_levelBtn = $("#play_btn_level"); this.e_levelMenu = $("#play_menu_level"); this.areaWidth = parseInt(this.e_playArea.css("width")); this.areaHeight = parseInt(this.e_playArea.css("height")); this.offX = this.e_playArea.offset().left; this.offY = this.e_playArea.offset().top; this.levelArr = [[3,3],[4,4],[6,6]]; this.level = 1; this.scoreArr = [100,200,400]; this.score = 0; this.playCount = 0; this.cellRow = this.levelArr[this.level][0]; this.cellCol = this.levelArr[this.level][1]; this.cellWidth = this.areaWidth/this.cellCol; this.cellHeight = this.areaHeight/this.cellRow; this.imgArr = []; this.ranArr = []; this.cellArr = []; this.easing = 'swing'; this.time = 400; this.thisLeft = 0; this.thisTop = 0; this.nextIndex; this.thisIndex; this.cb_cellDown = $.Callbacks(); this.isInit = false; this.isBind = false; this.start(); }; puzzleGame.prototype = { start:function(){ this.init(); this.menu(); }, set: function(options){ this.level = options.level === 0 ? 0 : (options.level || 1); }, menu:function(){ var self = this; this.e_startBtn.click(function(){ self.e_levelMenu.hide(); self.play(); }); this.e_levelBtn.click(function(){ if(self.playing) return; self.e_levelMenu.toggle(); }); this.e_levelMenu.find("a").click(function(){ self.e_levelMenu.hide(); self.e_levelBtn.find(".level_text").html($(this).html()) if(parseInt($(this).attr("level")) !== self.level){ self.set({ "level": $(this).attr("level") }); self.isInit = true; self.isBind = false; } }) }, play:function(){ if(this.isInit){ this.isInit = false; this.cellRow = this.levelArr[this.level][0]; this.cellCol = this.levelArr[this.level][1]; this.cellWidth = this.areaWidth/this.cellCol; this.cellHeight = this.areaHeight/this.cellRow; this.init(); } this.e_playCount.html(this.playCount = 0); this.randomImg(); if(!this.isBind)this.bindCell(); }, init:function(){ var _cell; this.cellArr = []; this.imgArr = []; this.e_playArea.html(""); for(var i = 0; i<this.cellRow; i++){ for(var j = 0; j<this.cellCol; j++){ this.imgArr.push(i*this.cellCol + j); _cell = document.createElement("div"); _cell.className = "play_cell"; $(_cell).css({ "width": this.cellWidth-2, "height": this.cellHeight-2, "left": j * this.cellWidth, "top": i * this.cellHeight, "background": "url(" + this.img + ")", "backgroundPosition": (-j) * this.cellWidth + "px " + (-i) * this.cellHeight + "px" }); this.cellArr.push($(_cell)); this.e_playArea.append(_cell); } } }, randomImg:function(){ var ran,arr; arr = this.imgArr.slice(); this.ranArr = []; for(var i = 0, ilen = arr.length; i < ilen; i++){ ran = Math.floor(Math.random() * arr.length); this.ranArr.push(arr[ran]); this.cellArr[i].css({ "backgroundPosition": (-arr[ran]%this.cellCol) * this.cellWidth + "px " + (-Math.floor(arr[ran]/this.cellCol)) * this.cellHeight + "px" }) arr.splice(ran,1); } $("#p").html(this.ranArr.join()) }, bindCell:function(){ var self = this; this.isBind = true; this.cb_cellDown.add(self.cellDown); for(var i = 0, len = this.cellArr.length; i<len; i++){ this.cellArr[i].on({ "mouseover": function(){ $(this).addClass("hover"); }, "mouseout": function(){ $(this).removeClass("hover"); }, "mousedown": function(e){ self.cb_cellDown.fire(e, $(this), self); return false; } }); } }, cellDown:function(e,_cell,self){ var //self = this, _x = e.pageX - _cell.offset().left, _y = e.pageY - _cell.offset().top; self.thisLeft = _cell.css("left"); self.thisTop = _cell.css("top"); self.thisIndex = Math.floor(parseInt(self.thisTop)/self.cellHeight)*self.cellCol; self.thisIndex += Math.floor(parseInt(self.thisLeft)/self.cellWidth); _cell.css("zIndex",99); $(document).on({ "mousemove": function(e){ _cell.css({ "left": e.pageX - self.offX - _x, "top": e.pageY - self.offY - _y }) }, "mouseup": function(e){ $(document).off("mouseup"); $(document).off("mousemove"); self.cb_cellDown.empty(); if( e.pageX - self.offX < 0 || e.pageX - self.offX > self.areaWidth || e.pageY - self.offY < 0 || e.pageY - self.offY > self.areaHeight ){ self.returnCell(); return; } var _tx, _ty, _ti, _tj; _tx = e.pageX - self.offX; _ty = e.pageY - self.offY; _ti = Math.floor( _ty / self.cellHeight ); _tj = Math.floor( _tx / self.cellWidth ); self.nextIndex = _ti*self.cellCol + _tj; if(self.nextIndex == self.thisIndex){ self.returnCell(); }else{ self.changeCell(); } } }) }, changeCell:function(){ var self = this, _tc = this.cellArr[this.thisIndex], _tl = this.thisLeft, _tt = this.thisTop, _nc = this.cellArr[this.nextIndex], _nl = (this.nextIndex % this.cellCol) * this.cellWidth, _nt = Math.floor(this.nextIndex / this.cellCol) * this.cellHeight; _nc.css("zIndex",98); this.cellArr[this.nextIndex] = _tc; this.cellArr[this.thisIndex] = _nc; this.ranArr[this.nextIndex] = this.ranArr[this.nextIndex] + this.ranArr[this.thisIndex]; this.ranArr[this.thisIndex] = this.ranArr[this.nextIndex] - this.ranArr[this.thisIndex]; this.ranArr[this.nextIndex] = this.ranArr[this.nextIndex] - this.ranArr[this.thisIndex]; _tc.animate({ "left": _nl, "top": _nt },self.time,self.easing,function(){ _tc.removeClass("hover"); _tc.css("zIndex",""); }) _nc.animate({ "left": _tl, "top": _tt },self.time,self.easing,function(){ _nc.removeClass("hover"); _nc.css("zIndex",""); self.check(); if(!self.cb_cellDown.has(self.cellDown)) self.cb_cellDown.add(self.cellDown); }) }, returnCell:function(){ var self = this; this.cellArr[this.thisIndex].animate({ "left": self.thisLeft, "top": self.thisTop },self.time,self.easing,function(){ $(this).removeClass("hover"); $(this).css("zIndex",""); if(!self.cb_cellDown.has(self.cellDown)) self.cb_cellDown.add(self.cellDown); }); }, check:function(){ this.e_playCount.html( ++ this.playCount); if(this.ranArr.join() == this.imgArr.join()){ this.success(); } }, success:function(){ alert("ok"); this.score += this.scoreArr[this.level] this.e_playScore.html(this.score); } } $(document).ready(function(e) { var pg = new puzzleGame({ img: "images/120908-1347075337_M.jpg" }); }); </script> </head> <body> <div class="wrap"> <div class="play_wrap"> <div id="play_area"></div> </div> <div class="play_menu"> <a id="play_btn_start" class="play_btn" href="javascript:void(0);" unselectable="on">开始</a> <a id="play_btn_level" class="play_btn" href="javascript:void(0);" unselectable="on"> <span class="level_text">4 x 4</span> <span class="level_icon"></span> </a> <div class="level_menu" id="play_menu_level"> <ul> <li> <a href="javascript:void(0);" level=0 >3 x 3</a> </li> <li> <a href="javascript:void(0);" level=1 >4 x 4</a> </li> <li> <a href="javascript:void(0);" level=2 >6 x 6</a> </li> </ul> </div> <p>完成:<span id="play_score">0</span></p> <p>交换:<span id="play_count">0</span></p> <p>说明:<br> -点击开始,小图片将随机打乱;<br> -拖动小图片可交换位置,顺序完全正确则为成功;<br> -难度分“3x3”、“4x4”、“6x6”三级;<br> -对应的分值为100、200、400; </p> </div> </div> </body> </html>
希望本文所述对大家的jQuery程序设计有所帮助。
赞 (0)