C#实现飞行棋源码
本文实例为大家分享了C#实现飞行棋的具体代码,供大家参考,具体内容如下
游戏规则
如果玩家A踩到了玩家B,玩家B退6格
踩到了1幸运轮盘,a交换位置,b轰炸对方使对方退6格
踩到了2地雷,退6格
踩到了3暂停,暂停一回合
踩到了4时空隧道,进10格
踩到了方块,什么都不干
0表示普通关卡
1表示幸运轮盘◎
2表示地雷★
3表示暂停▲
4表示时空隧道卍
关于飞行棋源码的解析,下一篇文章发出。
源码
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋 { class Program { //我们用静态字段来模拟全局变量 static int[] Maps=new int[100]; //声明一个静态字段的数组用来存储玩家A和玩家B的坐标 static int[] playerPos = new int[2]; //存储两个玩家的姓名 static string[] playerNames = new string[2]; //两个玩家的标记 static bool[] flags = new bool[2]; //flags[0]玩家A和flags[1]玩家B默认都是false static void Main(string[] args) { GameShow(); //加载游戏头 #region 输入玩家姓名 Console.WriteLine("请输入玩家A的姓名"); playerNames[0] = Console.ReadLine(); while (playerNames[0]=="") { Console.WriteLine("玩家A姓名不能为空,请重新输入"); playerNames[0] = Console.ReadLine(); } Console.WriteLine("请输入玩家B的姓名"); playerNames[1] = Console.ReadLine(); while (playerNames[1] == ""||playerNames[1]==playerNames[0]) { if (playerNames[1] == "") { Console.WriteLine("姓名不能为空,请重新输入"); playerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩家B姓名不能重复,请重新输入"); playerNames[1] = Console.ReadLine(); } } #endregion //玩家姓名写好后,进行清屏 Console.Clear(); //清屏 GameShow(); Console.WriteLine("{0}的士兵用A表示", playerNames[0]); Console.WriteLine("{0}的士兵用B表示", playerNames[1]); Initailmap(); //初始化地图 DrowMap(); //画出地图---注意:画地图前首先应初始化地图 //当玩家A和玩家B没有一个人到达终点的时候都在游戏中 while (playerPos[0] < 99 && playerPos[1] < 99) { if (flags[0] == false) { PlayGame(0); } else { flags[0] = false; } if (playerPos[0] >= 99) { Console.WriteLine("玩家{0}赢了玩家{1}", playerNames[0], playerNames[1]); break; } if (flags[1] == false) { PlayGame(1); } else { flags[1] = false; } if (playerPos[1] >= 99) { Console.WriteLine("玩家{0}赢了玩家{1}", playerNames[1], playerNames[0]); break; } } Console.ReadKey(); } /// <summary> /// 设置游戏头及输出内容的颜色 /// </summary> public static void GameShow() { Console.ForegroundColor = ConsoleColor.Blue; //设置输出内容的前景色 Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("******飞行棋大战******"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine("**********************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("**********************"); } /// <summary> /// 初始化地图 /// </summary> public static void Initailmap() { int[] lucklyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 for (int i = 0; i < lucklyturn.Length; i++) { int index = lucklyturn[i]; Maps[index] = 1; //将幸运轮盘的位置处值都设为1 } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 for (int i = 0; i < landMine.Length; i++) { int index = landMine[i]; Maps[index] = 2; //将地雷的位置处值都设为2 } int[] pause = { 9, 27, 60, 93 }; //暂停 for (int i = 0; i < pause.Length; i++) { int index = pause[i]; Maps[index] = 3; //将暂停的位置处值都设为3 } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道 for (int i = 0; i <timeTunnel.Length; i++) { int index=timeTunnel[i]; Maps[index] = 4; //将时空隧道的位置处值都设为4 } } /// <summary> /// 画出地图 /// </summary> public static void DrowMap() { Console.WriteLine("图例:普通方块:□ 幸运轮盘:◎ 地雷:★ 暂停:▲ 时空隧道:卍"); //第一横行0--29 for (int i = 0; i <= 29; i++) { Console.Write(DrowStringMap(i)); //输出返回的当前单元格的图形 } //画完第一行后换行 Console.WriteLine(); //第一竖行30--34 for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); //两个空格 } Console.Write(DrowStringMap(i)); Console.WriteLine(); } //第二横行35--64 for (int i = 64; i >=35; i--) { Console.Write(DrowStringMap(i)); } //第二横行打印完后换行 Console.WriteLine(); //第二竖行65--69 for (int i = 65; i <= 69; i++) { Console.Write(DrowStringMap(i)); Console.WriteLine(); } //第三横行70--99 for (int i = 70; i <= 99; i++) { Console.Write(DrowStringMap(i)); } Console.WriteLine(); //画完最后一行地图后应该换行 } /// <summary> /// 画当前的单元格的图案 /// </summary> /// <param name="i">传入当前单元格的索引</param> /// <returns>返回当前单元格的图形</returns> public static string DrowStringMap(int i) { string str = " "; //如果玩家A和玩家B的坐标相同并且都在地图上画一个<>(因为刚开始和结束的时候玩家可能去地图外) if (playerPos[0] == playerPos[1] && playerPos[0] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="<>"; } else if (playerPos[0] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="A"; } else if (playerPos[1] == i) { Console.ForegroundColor = ConsoleColor.Blue; str="B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str="□"; break; case 1: Console.ForegroundColor = ConsoleColor.Green; str="◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Red; str="★"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str="▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkCyan; str="卍"; break; } } //else return str; } /// <summary> /// 玩游戏 /// </summary> public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}玩家开始掷骰子", playerNames[playerNumber]); Console.ReadKey(true); //ReadKey是重载函数,里面参数为true表示不显示按下的键。 Console.WriteLine("{0}掷出了{1}", playerNames[playerNumber], rNumber); Console.ReadKey(true); Console.WriteLine("{0}按任意键开始行动", playerNames[playerNumber]); Console.ReadKey(true); playerPos[playerNumber] += rNumber; ChangePos(); Console.WriteLine("玩家{0}行动完了", playerNames[playerNumber]); Console.ReadKey(true); //玩家A有可能踩到玩家B if (playerPos[playerNumber] == playerPos[1 - playerNumber]) { Console.WriteLine("玩家{0}踩到了玩家{1},{2}退6格", playerNames[0], playerNames[1], playerNames[1]); playerPos[1 - playerNumber] -= 6; //如果玩家A踩到了玩家B,玩家B退6格 ChangePos(); Console.ReadKey(true); } //玩家A有可能踩到方块,时空隧道,暂停,地雷,幸运轮盘 else { switch (Maps[playerPos[playerNumber]]) { case 0: Console.WriteLine("玩家{0}踩到了方块,安全", playerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择a换位置;b轰炸对方,让对方退6格", playerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "a") { Console.WriteLine("玩家{0}和玩家{1}交换位置", playerNames[playerNumber], playerNames[1 - playerNumber]); //******* Console.ReadKey(true); int temp = playerPos[playerNumber]; playerPos[playerNumber] = playerPos[1 - playerNumber]; playerPos[1 - playerNumber] = temp; Console.WriteLine("玩家{0}和玩家{1}位置交换成功,按任意键继续游戏。", playerNames[playerNumber], playerNames[1 - playerNumber]); Console.ReadKey(true); break; } else if (input == "b") { Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}的位置退6格", playerNames[playerNumber], playerNames[1 - playerNumber], playerNames[1 - playerNumber]); Console.ReadKey(true); playerPos[1 - playerNumber] -= 6; ChangePos(); Console.WriteLine("玩家{0}的位置退6格", playerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("只能输入a或者b,输入错误,请重新输入"); input = Console.ReadLine(); } } break; case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", playerNames[playerNumber]); Console.ReadKey(true); playerPos[playerNumber] -= 6; ChangePos(); break; case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", playerNames[playerNumber]); flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", playerNames[playerNumber]); playerPos[playerNumber] += 10; ChangePos(); break; } //switch } //else ChangePos(); Console.Clear(); //清屏 DrowMap(); //重新画 } /// <summary> /// 当玩家坐标发生改变的时候调用 /// </summary> public static void ChangePos() { if (playerPos[0] < 0) { playerPos[0] = 0; } else if (playerPos[0] >99) { playerPos[0] = 99; } else if (playerPos[1] < 0) { playerPos[1] = 0; } else if (playerPos[1] > 99) { playerPos[1] = 99; } } } }
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