JavaScript实现H5接金币功能(实例代码)

今日做出做出一个春节接金币红包的活动,感觉挺不错的分享给大家
这个小游戏采用hilojs实现的,详情

第一步:安装插件

npm i hilojs或者yarn add hilojs

第二步:创建一个Asset.js文件

import Hilo from "hilojs";
export default Hilo.Class.create({
 Mixes: Hilo.EventMixin,
 queue: null, // 下载类
 gold: null, // 金币
 wood: null, // 金币
 water: null, // 蛋
 fireElement: null, // 金币
 soil: null, // 红包
 person: null, // 车
 score0: null, //
 score1: null, //
 score2: null, //
 load() {
 let imgs = [
  {
  id: 'soil',//红包
  src: require('../../../assets/image/red.png')
  },
  {
  id: 'water',//蛋
  src: require('../../../assets/image/dan.png')
  },
  {
  id: 'gold',//金币
  src: require('../../../assets/image/money3.png')
  },
  {
  id: 'person',//车
  src: require('../../../assets/image/che1.png')
  }
 ];
 this.queue = new Hilo.LoadQueue();
 this.queue.add(imgs);
 this.queue.on('complete', this.onComplete.bind(this));
 this.queue.on('error', (e) => {
  console.log('加载出错', e)
 })
 this.queue.start();
 },
 onComplete() { //加载完成
 console.log('加载完成')
 this.gold = this.queue.get('gold').content;//金币

 this.water = this.queue.get('water').content;//蛋

 this.soil = this.queue.get('soil').content;//红包
 this.person = this.queue.get('person').content;
 //删除下载队列的complete事件监听
 this.queue.off('complete');
 // complete暴露
 this.fire('complete');
 }
})

第三步:创建一个game.js文件

import Hilo from "hilojs";
import Asset from './Asset'//定义金币红包车参数
import Gold from './gold'//随机生成金币红包臭蛋
import Hand from './hand'//汽车初始化级碰撞
let startTime = 0
export default class game {
 constructor(page) {
 this.page = page
 //设置的游戏时间

 this.gameTime = 0
 this.gameStatus = "ready"
 /*
  play 游戏开始
  ready 游戏结束
 **/
 // 下载队列
 this.asset = new Asset()
 // 画布对象
 this.stage = null

 // 画布信息
 this.width = (window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth) * 2
 // this.height = innerHeight * 2 < 1334 ? innerHeight * 2 : 1334
 this.height = (window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight) * 2
 this.scale = 0.5

 // 定时器对象
 this.ticker = null

 //金币红包臭蛋
 this.Gold = null
 //金币红包臭蛋下落速度
 this.enemySpeed = 1000//金币下落速度
 this.redSpeed = 1000//红包下落速度
 this.danSpeed = 1000//红包下落速度
 //金币红包臭蛋生成速度
 this.createSpeed = 200
 //接金币红包臭蛋的车
 this.hand = null
 //开始按钮
 this.beginBtn = null
 //分数
 this.score = 0
 //定义一个碰撞的数组
 this.crashList = []
 this.isEnd = false
 //砸中臭蛋数量
 this.danNum = 0
 //定时器
 this.timerAll = null
 }
 init() {
 this.asset.on('complete', function () {
  this.asset.off('complete')
  this.initStage()
 }.bind(this));
 this.asset.load()
 }
 initStage() {
 // console.log(this.width,this.height)
 // 舞台
 this.stage = new Hilo.Stage({
  renderType: 'canvas',
  width: this.width,
  height: this.height,
  scaleX: this.scale,
  scaleY: this.scale,
  container: this.page
 });
 this.stage.enableDOMEvent([Hilo.event.POINTER_START, Hilo.event.POINTER_MOVE, Hilo.event.POINTER_END]);

 // 启动定时器刷新页面 参数为帧率
 this.ticker = new Hilo.Ticker(60)
 // 舞台添加到定时队列中
 this.ticker.addTick(this.stage)
 // 添加动画类到定时队列
 this.ticker.addTick(Hilo.Tween);
 //启动ticker
 this.ticker.start(true);
 this.startGame();
 }

 startGame() { //开始游戏
 startTime = new Date().getTime()
 this.initZongzi();
 this.initHand()
 //this.beginBtn.removeFromParent()
 this.stage.removeChild(this.beginBtn)
 this.gameTime = this.setGameTime;
 this.score = 0;
 this.crashList = [];
 this.isEnd = false;
 this.gameStatus = "play"

 this.calcTime()
 }
 calcTime() { //游戏时间
 this.timerAll = setTimeout(() => {
  let now = new Date().getTime()
  let difference = parseInt((now - startTime) / 1000)
  if (difference % 30 == 0) {
  this.Gold.score[0] = this.Gold.score[0] + 5
  this.Gold.score[2] = this.Gold.score[2] + 5
  this.Gold.enemySpeed = this.Gold.enemySpeed + 500
  this.Gold.redSpeed = this.Gold.redSpeed + 200
  this.Gold.danSpeed = this.Gold.danSpeed + 300
  }

  this.calcTime()
  }, 1000);
 }
 clearCalcTime() {
 this.Gold.score[0] = 5
 this.Gold.score[2] = 5
 this.Gold.enemySpeed = 1000
 this.Gold.redSpeed = 1000
 this.Gold.danSpeed = 1000
 clearTimeout(this.timerAll);
 }
 gameOver() {//游戏结束调用
 this.Gold.stopCreateEnemy()

 this.gameStatus = "ready"
 this.initBeginBtn()

 //this.hand.removeChild(this.hand.score)
 this.stage.removeChild(this.hand)
 }
 initZongzi() {//初始化金币红包
 this.Gold = new Gold({
  id: 'gold',
  height: this.height,
  width: this.width,
  enemySpeed: this.enemySpeed,
  redSpeed: this.redSpeed,
  danSpeed: this.danSpeed,
  createSpeed: this.createSpeed,
  pointerEnabled: false, // 不关闭事件绑定 无法操作舞台
  SmallGoldList: [this.asset.gold, this.asset.water, this.asset.soil],
  startTime
 }).addTo(this.stage, 2)
 //舞台更新
 this.stage.onUpdate = this.onUpdate.bind(this);
 }
 initHand() {//初始化手
 this.hand = new Hand({
  id: 'hand',
  img: this.asset.person,
  height: this.asset.person.height,
  width: this.asset.person.width,
  x: this.width / 2 - this.asset.person.width / 4,
  y: this.height - this.asset.person.height / 2 - 40
 }).addTo(this.stage, 1);
 Hilo.util.copy(this.hand, Hilo.drag);

 this.hand.startDrag([0, this.height - this.asset.person.height / 2 - 40, this.width - this.asset.person.width / 2 + 10, 0]);
 }
 onUpdate() {//舞台更新
 if (this.gameStatus == 'ready') {
  return
 }
 // console.log('碰撞', this.crashList)
 let num = []
 this.crashList.forEach(e => {
  if (e == 'dan') {
  num.push(e)
  }
 })
 this.danNum = num.length
 if (num.length >= 3) {//游戏结束
  console.log('游戏结束')
  this.clearCalcTime()
  this.isEnd = true;
  this.gameOver()
  return
 }
 this.Gold.children.forEach(item => {
  if (this.hand.checkCollision(item)) {

  if (item.drawable.image.src.indexOf("red") != -1) {
   this.crashList.push('red')
  }
  if (item.drawable.image.src.indexOf("money3") != -1) {
   this.crashList.push('money3')
  }
  if (item.drawable.image.src.indexOf("dan") != -1) {
   this.crashList.push('dan')
  }
  // 碰撞了
  item.over();
  this.score += item.score || 0;
  switch (item.score) {
   case -1:
   this.hand.addScore(this.asset.score0)
   break;
   case 1:
   this.hand.addScore(this.asset.score1)
   break;
   case 2:
   this.hand.addScore(this.asset.score2)
   break;

   default:
   break;
  }
  }
 })
 }
 initBeginBtn() {
 }
}

第四步:创建一个gold.js文件

import Hilo from "hilojs";
import SmallGold from './SmallGold'
let Enemy = Hilo.Class.create({
 Extends: Hilo.Container,

 timer: null, // 定时器
 SmallGoldList: [],
 enemySpeed: 0,
 redSpeed: 0,
 danSpeed: 0,
 createSpeed: 0,
 score: [5, 0, 5],
 tween: null,
 startTime: null,
 constructor: function (properties) {
 Enemy.superclass.constructor.call(this, properties);
 this.startTime = properties.startTime

 this.tween = Hilo.Tween;
 this.creatEnemy();
 this.beginCreateEnemy();
 },

 creatEnemy() {
 let now = new Date().getTime()
 let difference = parseInt((now - this.startTime) / 200)

 let index = null;
 let differenceNow = parseInt((now - this.startTime) / 1000)

 if (0 <= differenceNow && differenceNow <= 60) {
  if (difference == 0) {
  index = 0
  this.createGold(index, this.enemySpeed)
  } else if (difference % 70 == 0) {//0-15秒,障碍蛋1个
  index = 1
  this.createGold(index, this.danSpeed)
  } else if (difference % 147 == 0 || difference % 154 == 0) {//15-30秒障碍蛋2个(150-155)
  index = 1
  this.createGold(index, this.danSpeed)
  } else if (difference % 222 == 0 || difference % 226 == 0 || difference % 235 == 0) {//30-45秒障碍蛋3个(225-230)
  index = 1
  this.createGold(index, this.danSpeed)
  } else if (difference % 296 == 0 || difference % 302 == 0 || difference % 307 == 0 || difference % 311 == 0) {//60秒,障碍蛋4个
  index = 1
  this.createGold(index, this.danSpeed)
  } else {
  let number = this.random(0, 100);
  if (number < 40) { //0为金币2位红包1为蛋
   index = 0
   this.createGold(index, this.enemySpeed)
  } else if (number <= 100) {
   index = 2
   this.createGold(index, this.redSpeed)
  }

  }

 } else {
  let nowmiao = difference - 300
  if (nowmiao % 70 == 0 || nowmiao % 75 == 0 || nowmiao % 78 == 0 || nowmiao % 85 == 0) {//0-15秒,障碍蛋4个
  index = 1
  this.createGold(index, this.danSpeed)
  } else {
  let number = this.random(0, 100);
  if (number < 40) { //0为金币2位红包1为蛋
   index = 0
   this.createGold(index, this.enemySpeed)
  } else if (number <= 100) {
   index = 2
   this.createGold(index, this.redSpeed)
  }

  }

 }
 },
 createGold(index, enemySpeed) {
 let hold = undefined
 if (this.SmallGoldList[index].width && this.SmallGoldList[index].height) {
  hold = new SmallGold({
  image: this.SmallGoldList[index],
  rect: [0, 0, this.SmallGoldList[index].width, this.zongziList[index].height],
  width: this.SmallGoldList[index].width / 2,
  height: this.SmallGoldList[index].height / 2,
  // scaleX: 0.5,
  // scaleY: 0.5,
  }).addTo(this);
 }
 let widthScreen = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth
 let heightScreen = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight

 hold.x = 0.45 * widthScreen;
 hold.y = 0.4 * heightScreen;

 hold.score = this.score[index]

 this.tween.to(hold, {
  x: this.random(0, (this.width - this.SmallGoldList[0].width / 2)),
  y: this.height
 }, {
  duration: 1400 / enemySpeed * 1000,
  loop: false,
  onComplete: () => {
  hold.removeFromParent()
  }
 });
 },
 random(lower, upper) {
 return Math.floor(Math.random() * (upper - lower + 1)) + lower;
 },
 beginCreateEnemy() {//开始生成
 this.timer = setInterval(() => {
  this.creatEnemy();
 }, this.createSpeed);
 },
 stopCreateEnemy() {//停止生成并全部移除
 clearInterval(this.timer)
 this.removeAllChildren()
 },
 checkCollision(enemy) {//碰撞检测
 for (var i = 0, len = this.children.length; i < len; i++) {
  if (enemy.hitTestObject(this.children[i], true)) {
  return true;
  }
 }
 return false;
 }
})

export default Enemy

第五步:创建一个hand.js文件

import Hilo from "hilojs";
let hand = Hilo.Class.create({
 Extends: Hilo.Container,

 // 图
 img: null,
 //车
 bowl: null,
 //分数
 score: null,

 constructor(properties) {
 hand.superclass.constructor.call(this, properties)
 this.initHand()
 },
 initHand() { //初始化背景
 this.hand = new Hilo.Bitmap({
  id: 'hand',
  image: this.img,
  rect: [0, 0, this.img.width, this.img.height],
  width: this.img.width / 2,
  height: this.img.height / 2,
  // scaleX: 0.5,
  // scaleY: 0.5,
 }).addTo(this);
 },
 addScore(image) { //加分
 if (this.img.width && image.width) {
  this.score = new Hilo.Bitmap({
  id: 'score',
  image: image,
  rect: [0, 0, image?.width || 0, image?.height || 0],
  x: (this.img.width - image.width) / 2,
  y: -image.height
  }).addTo(this);
 }

 if (this.img.width && image.width) {
  Hilo.Tween.to(this.score, {
  x: (this.img.width - image.width / 2) / 2,
  y: -2 * image.height,
  alpha: 0,
  width: image.width / 2,
  height: image.height / 2
  }, {
  duration: 600,
  //delay: 100,
  ease: Hilo.Ease.Quad.EaseIn,
  onComplete: () => {

  }
  });
 }

 },
 // 碰撞检测
 checkCollision(enemy) {
 if (enemy.hitTestObject(this.hand, true)) {
  return true;
 }
 return false;
 }
})

export default hand

第六步:创建一个SmallGold.js文件

import Hilo from "hilojs";
let SmallGold= Hilo.Class.create({
 Extends: Hilo.Bitmap,
 constructor: function (properties) {
 SmallGold.superclass.constructor.call(this, properties);
 this.onUpdate = this.onUpdate.bind(this);
 },
 over(){
 this.removeFromParent();
 },
 onUpdate() {
 if (this.parent.height < this.y) {
 this.removeFromParent();
 return
 }
 }
 })

export default SmallGold

我这是在vue中使用

<template>
 <div class="fix">
 <div class="hilo">
 <div ref="hilo" class="canvas"></div>
 <img src="../../assets/image/youton3.png" alt="" class="tong" />

 <div class="score">
 <div class="left">
  <img :src="headimgurl" alt="" class="headimgurl" />
  <div class="p1">
  <p class="p2">玩家:{{ nickname }}</p>
  <p class="p3">
  得分:{{ score }}
  <span
  ><img
   src="../../assets/image/dan21.png"
   alt=""
   class="danNum"
  />x{{ danNum }}</span
  >
  </p>
  </div>
 </div>
 </div>
 </div>
 </div>
</template>

<script>
import Game from "./js/game";
export default {
 name: "game",

 data() {
 return {
 game: new Game(),

 };
 },
 computed: {
 score() {
 //游戏分数
 return this.game.score;
 },
 danNum() {
 //黑蛋碰撞个数
 return this.game.danNum;
 },

 },
 watch: {
 "game.isEnd": {
 handler(newName) {
 // console.log(newName);
 if (newName) {
  this.goTo();
 }
 },
 immediate: true,
 },
 },
 mounted() {
 this.$nextTick(() => {
 this.game.page = this.$refs.hilo;
 this.game.init();
 });

 },
 beforeDestroy() {
 this.game.gameOver();
 },
 destroyed() {},
 methods: {
 goTo(){}
 },
};
</script>

最后效果

到此这篇关于JavaScript实现H5接金币功能(实例代码)的文章就介绍到这了,更多相关JavaScript接金币内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!

(0)

相关推荐

  • JavaScript+HTML5 canvas实现放大镜效果完整示例

    本文实例讲述了JavaScript+HTML5 canvas实现放大镜效果.分享给大家供大家参考,具体如下: 效果: <!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title>www.jb51.net canvas放大镜</title> <style> #copycanvas { border: 1px

  • JS+HTML5 Canvas实现简单的写字板功能示例

    本文实例讲述了JS+HTML5 Canvas实现简单的写字板功能.分享给大家供大家参考,具体如下: 先来看运行效果: 具体代码如下: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>www.jb51.net JS写字板</title> <script src="http://libs.baidu.com/jquery/2.0.0

  • javascript+HTML5 canvas绘制时钟功能示例

    本文实例讲述了javascript+HTML5 canvas绘制时钟功能.分享给大家供大家参考,具体如下: 效果如下: 代码: <!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title>www.jb51.net canvas绘制时钟</title> <style> div{text-align:cent

  • JavaScript实现H5接金币功能(实例代码)

    今日做出做出一个春节接金币红包的活动,感觉挺不错的分享给大家 这个小游戏采用hilojs实现的,详情 第一步:安装插件 npm i hilojs或者yarn add hilojs 第二步:创建一个Asset.js文件 import Hilo from "hilojs"; export default Hilo.Class.create({ Mixes: Hilo.EventMixin, queue: null, // 下载类 gold: null, // 金币 wood: null,

  • JavaScript下拉菜单功能实例代码

    本文给大家分享一段实例代码关于js实现下拉菜单功能,具体代码如下所示: <!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>下拉菜单</title> <style type="text/css"> body, ul, li { margin: 0; padding: 0; fo

  • JavaScript实现简单的图片切换功能(实例代码)

    代码如下所示: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>图片切换</title> <style> *{ margin: 0; padding: 0; } .box{ width: 200px; height: 300px; margin: 50px auto; padding: 20p

  • JavaWeb实现用户登录注册功能实例代码(基于Servlet+JSP+JavaBean模式)

    下面通过通过图文并茂的方式给大家介绍JavaWeb实现用户登录注册功能实例代码,一起看看吧. 一.Servlet+JSP+JavaBean开发模式(MVC)介绍 Servlet+JSP+JavaBean模式(MVC)适合开发复杂的web应用,在这种模式下,servlet负责处理用户请求,jsp负责数据显示,javabean负责封装数据. Servlet+JSP+JavaBean模式程序各个模块之间层次清晰,web开发推荐采用此种模式. 这里以一个最常用的用户登录注册程序来讲解Servlet+JS

  • AngularJs表单校验功能实例代码

    废话不多说了,具体代码如下所示: <!DOCTYPE html> <html ng-app="angularFormCheckModule"> <head> <meta charset="UTF-8"> <title>angular表单校验</title> <link rel="stylesheet" href="../css/bootstrap.min.cs

  • AngularJS 实现点击按钮获取验证码功能实例代码

    html :样式采用了sui框架的样式,请自行引入查看,AngularJS,自己引入, <div ng-controller="forGetPassword" ng-app="routingDemoApp"> <form novalidate name="forget"> <header class="bar bar-nav"> <a href="javascript:his

  • MUI 上拉刷新/下拉加载功能实例代码

    新闻信息列表必备的功能,支持Table,Ul等列表. 以下是DIV版本,在安卓端或者ios端必须使用双webview模式,传送门:http://dev.dcloud.net.cn/mui/pulldown/ <!--下拉刷新容器--> <div id="pullrefresh" class="mui-content mui-scroll-wrapper"> <div class="mui-scroll"> &l

  • 基于JS实现checkbox全选功能实例代码

    需求:要求实现点击全选选中所有菜单,再次点击全选取消选中.此功能经常会用户,下面小编给大家分享下实现代码,一起看看吧! 效果图如下: 点击全选之前: 点击全选之后: 再次点击全选之后: 代码如下: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> &l

  • javascript实现checkbox复选框实例代码

    本文实例介绍了javascript实现checkbox复选框实例代码以及对checkbox复选框进行美化操作,分享给大家供大家参考,具体内容如下 1.checkbox复选框进行美化操作 复选框默认外表的美观度差强人意,能够满足美观度要求不高的页面,但是如果对于页面要求较为精致,那可能就过于勉强了,下面就一段对复选框进行美化的代码实例,希望能够给大家带来一定的帮助. 代码实例如下: <!DOCTYPE html> <html> <head> <meta charse

  • JS实现星星评分功能实例代码(两种方法)

    一.方法1 1.用到图片 2.结构和样式 <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> ul { padding-left: 0; overflow: hidden; } ul li { float: left; list-style: no

随机推荐