unity实现文字滚动效果
本文实例为大家分享了unity实现文字滚动效果的具体代码,供大家参考,具体内容如下
效果:
代码:
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using System; //移动类型 [Serializable] public enum MoveType { [EnumAttirbute("水平滚动")] horMove, [EnumAttirbute("垂直滚动")] verMove } //方向 [Serializable] public enum Direction { [EnumAttirbute("正方向")] JustDirection, [EnumAttirbute("反方向")] OppositeDirection } public class ScrollInformation : MonoBehaviour { [EnumAttirbute("类型")] public MoveType moveType; //类型 [EnumAttirbute("方向")] public Direction direction; //方向 public float Speed; //速度 public float OverPos; //结束位置 public float StartPos; //开始位置 public RectTransform Information; //滚动信息 void Start () { } void FixedUpdate() { ScrollResult(); } //滚动效果 Vector2 pos; void ScrollResult() { //判断方向 if (moveType == MoveType.horMove) { Debug.Log("水平&正方向"); pos = new Vector2(Speed * Time.fixedDeltaTime, 0); if (direction== Direction.JustDirection) { if (Information.anchoredPosition.x < OverPos) { Information.anchoredPosition = new Vector2(StartPos, Information.anchoredPosition.y); } else { Information.anchoredPosition += -pos; } } else { Debug.Log("水平&反方向"); if (Information.anchoredPosition.x > StartPos) { Information.anchoredPosition = new Vector2(OverPos, Information.anchoredPosition.y); } else { Information.anchoredPosition += pos; } } } else { Debug.Log("垂直&正方向"); pos = new Vector2(0,Speed * Time.fixedDeltaTime); if (direction == Direction.OppositeDirection) { if (Information.anchoredPosition.y < OverPos) { Information.anchoredPosition = new Vector2(Information.anchoredPosition.x, StartPos); } else { Information.anchoredPosition += -pos; } } else { if (Information.anchoredPosition.y > StartPos) { Information.anchoredPosition = new Vector2(Information.anchoredPosition.x, OverPos); } else { Information.anchoredPosition += pos; } } } } }
枚举类型中文显示在上一篇
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