C# wpf Bitmap转换成WriteableBitmap的方法
目录
- 前言
- 一、WriteableBitmap是什么?
- 二、如何实现
- 1.创建WriteableBitmap
- 2.写入数据
- 三、完整代码
- 四、使用示例
- 1.直接转换
- 2.复用写入
- 总结
前言
在wpf中我们有时候需要截屏或者获取鼠标标时通常拿到的是Bitmap,如果要作显示,则需要将Bitmap转成wpf控件兼容的图像对象,比如转成BitmapSource在网上已经可以查到实现方法,这里提供一种将Bitmap转成WriteableBitmap的方法。
一、WriteableBitmap是什么?
WriteableBitmap是一个wpf对象,在命名空间System.Windows.Media.Imaging中,是BitmapSource的子类。如下图所示:
二、如何实现
1.创建WriteableBitmap
创建一个与Bitmap大小相同,像素格式兼容的WriteableBitmap。
示例如下:
WriteableBitmap wb = new WriteableBitmap(bitmap.Width, bitmap.Height, 0, 0, System.Windows.Media.PixelFormats.Bgra32, null);
2.写入数据
调用Bitmap的LockBits获取其内部的图像数据,通过WritePixels的方式写入WriteableBitmap,这样即完成了转换。
示例如下:
var data = bitmap.LockBits(new System.Drawing.Rectangle(new System.Drawing.Point(0, 0), bitmap.Size), System.Drawing.Imaging.ImageLockMode.ReadOnly, src.PixelFormat); wb.WritePixels(new Int32Rect(srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height), data.Scan0, data.Height * data.Stride, data.Stride, destinationX, destinationY); bitmap.UnlockBits(data);
三、完整代码
//将Bitmap 转换成WriteableBitmap public static WriteableBitmap BitmapToWriteableBitmap(System.Drawing.Bitmap src) { var wb = CreateCompatibleWriteableBitmap(src); System.Drawing.Imaging.PixelFormat format = src.PixelFormat; if (wb == null) { wb = new WriteableBitmap(src.Width, src.Height, 0, 0, System.Windows.Media.PixelFormats.Bgra32, null); format = System.Drawing.Imaging.PixelFormat.Format32bppArgb; } BitmapCopyToWriteableBitmap(src, wb, new System.Drawing.Rectangle(0, 0, src.Width, src.Height), 0, 0, format); return wb; } //创建尺寸和格式与Bitmap兼容的WriteableBitmap public static WriteableBitmap CreateCompatibleWriteableBitmap(System.Drawing.Bitmap src) { System.Windows.Media.PixelFormat format; switch (src.PixelFormat) { case System.Drawing.Imaging.PixelFormat.Format16bppRgb555: format = System.Windows.Media.PixelFormats.Bgr555; break; case System.Drawing.Imaging.PixelFormat.Format16bppRgb565: format = System.Windows.Media.PixelFormats.Bgr565; break; case System.Drawing.Imaging.PixelFormat.Format24bppRgb: format = System.Windows.Media.PixelFormats.Bgr24; break; case System.Drawing.Imaging.PixelFormat.Format32bppRgb: format = System.Windows.Media.PixelFormats.Bgr32; break; case System.Drawing.Imaging.PixelFormat.Format32bppPArgb: format = System.Windows.Media.PixelFormats.Pbgra32; break; case System.Drawing.Imaging.PixelFormat.Format32bppArgb: format = System.Windows.Media.PixelFormats.Bgra32; break; default: return null; } return new WriteableBitmap(src.Width, src.Height, 0, 0, format, null); } //将Bitmap数据写入WriteableBitmap中 public static void BitmapCopyToWriteableBitmap(System.Drawing.Bitmap src, WriteableBitmap dst, System.Drawing.Rectangle srcRect, int destinationX, int destinationY, System.Drawing.Imaging.PixelFormat srcPixelFormat) { var data = src.LockBits(new System.Drawing.Rectangle(new System.Drawing.Point(0, 0), src.Size), System.Drawing.Imaging.ImageLockMode.ReadOnly, srcPixelFormat); dst.WritePixels(new Int32Rect(srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height), data.Scan0, data.Height * data.Stride, data.Stride, destinationX, destinationY); src.UnlockBits(data); }
四、使用示例
1.直接转换
//创建一个Bitmap对象 var bitmap = new System.Drawing.Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //绘制Bitmap //略 //绘制Bitmap--end //将Bitmap转换为WriteableBitmap var wb=BitmapToWriteableBitmap(bitmap);
2.复用写入
//创建一个Bitmap对象 var bitmap = new System.Drawing.Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //创建格式兼容的WriteableBitmap var wb = CreateCompatibleWriteableBitmap(bitmap); System.Drawing.Imaging.PixelFormat format = bitmap .PixelFormat; if (wb == null) //格式不兼容则强制使用bgr32 { wb = new WriteableBitmap(bitmap .Width, bitmap .Height, 0, 0, System.Windows.Media.PixelFormats.Bgra32, null); format = System.Drawing.Imaging.PixelFormat.Format32bppArgb; } while (true) { //绘制Bitmap //略 //绘制Bitmap--end //将Bitmap数据写入WriteableBitmap BitmapCopyToWriteableBitmap(bitmap, wb, new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), 0, 0, format); }
总结
以上就是今天要讲的内容,本质上就是对图像数据的直接拷贝,刚好Bitmap有获取内部数据的接口,而WriteableBitmap也刚好有写入数据的接口。这种方法避免了新的句柄产生,不会出现内存泄漏。而且直接的数据拷贝,不需要编解码,性能是非常好的。
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