C#生成Code39条形码而非条形码字体的方法

由于Code39编译简单、能够对任意长度的数据进行编码、支持设备比较广泛所以被广泛的采用,下面通过文字说明和代码分析给大家介绍下C#生成Code39条形码而非条形码字体的方法。

能够对任意长度的数据进行编码。其局限在于印刷品的长度和条码阅读器的识别范围。
支持设备广泛。目前几乎所有的条形码阅读设备都能阅读Code39码,打印机也是同样情况。
编制简单。简单的开发技术就能快速生成相应的编码图像。
一般Code39码由5条线和分开它们的4条缝隙共9个元素构成。线和缝隙有宽窄之分,而且无论线还是缝隙仅有3个比其他的元素要宽一定比例。39码因此得名
Code39条形码规则

  1、 每五条线表示一个字符;
  2、 粗线表示1,细线表示0;
  3、 线条间的间隙宽的表示1,窄的表示0;
  4、 五条线加上它们之间的四条间隙就是九位二进制编码,而且这九位中必定有三位是1,所以称为39码;
  5、 条形码的首尾各一个 * 标识开始和结束。
Code 39只接受如下43个有效输入字符:
  1、26个大写字母(A - Z),
  2、十个数字(0 - 9),
  3、连接号(-),句号(.),空格,美圆符号($),斜扛(/),加号(+)以及百分号(%)。
     4、其余的输入将被忽略。
  5、code39通常情况下不需要校验码。但是对於精确度要求高的应用,需要在code39条形码後面增加一个校验码。
条形码的生成网上也有很多库文件,做的特别好的都是商业授权。一维码二维码在.net开源项目中的生成读取比较知名的有:Zxing.net(http://zxingnet.codeplex.com/)、BarcodeLib等
但有些时候开源软件所实现的并不满足当下的需求,所以还要做一些其他尝试。效果如下图:

 代码分享:

/// <summary>
 /// Code39一维码生成类
 /// http://www.cnblogs.com/bluescreen/p/4689351.html
 /// </summary>
 public class CSharpCode39
 {
  #region 数据码
  private byte[,] c39_bp = new byte[,] {
   { 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x31, 0x30, 0x30 }, { 0x31, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31 }, { 0x32, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31 }, { 0x33, 0x31, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30 }, { 0x34, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x31 }, { 0x35, 0x31, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30 }, { 0x36, 0x30, 0x30, 0x31, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30 }, { 0x37, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x31 }, { 0x38, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30 }, { 0x39, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30 }, { 0x41, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31 }, { 0x42, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31 }, { 0x43, 0x31, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30 }, { 0x44, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x31 }, { 0x45, 0x31, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30 }, { 70, 0x30, 0x30, 0x31, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30 },
   { 0x47, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x31 }, { 0x48, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30 }, { 0x49, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x31, 0x30, 0x30 }, { 0x4a, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x31, 0x30, 0x30 }, { 0x4b, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31 }, { 0x4c, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31 }, { 0x4d, 0x31, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30 }, { 0x4e, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x31 }, { 0x4f, 0x31, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30 }, { 80, 0x30, 0x30, 0x31, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30 }, { 0x51, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x31 }, { 0x52, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30 }, { 0x53, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30, 0x31, 0x31, 0x30 }, { 0x54, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30, 0x31, 0x31, 0x30 }, { 0x55, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31 }, { 0x56, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x31 },
   { 0x57, 0x31, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30 }, { 0x58, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30, 0x31 }, { 0x59, 0x31, 0x31, 0x30, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30 }, { 90, 0x30, 0x31, 0x31, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30 }, { 0x2d, 0x30, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30, 0x31 }, { 0x2e, 0x31, 0x31, 0x30, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30 }, { 0x20, 0x30, 0x31, 0x31, 0x30, 0x30, 0x30, 0x31, 0x30, 0x30 }, { 0x2a, 0x30, 0x31, 0x30, 0x30, 0x31, 0x30, 0x31, 0x30, 0x30 }, { 0x24, 0x30, 0x31, 0x30, 0x31, 0x30, 0x31, 0x30, 0x30, 0x30 }, { 0x2f, 0x30, 0x31, 0x30, 0x31, 0x30, 0x30, 0x30, 0x31, 0x30 }, { 0x2b, 0x30, 0x31, 0x30, 0x30, 0x30, 0x31, 0x30, 0x31, 0x30 }, { 0x25, 0x30, 0x30, 0x30, 0x31, 0x30, 0x31, 0x30, 0x31, 0x30 }
   };
  //code39合法字符集 [0-9A-Z+-*/%. ] 共43个
  private byte[] c39_cw = new byte[] {
   0x30, 0x31, 50, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x41, 0x42, 0x43, 0x44, 0x45, 70,
   0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 80, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56,
   0x57, 0x58, 0x59, 90, 0x2d, 0x2e, 0x20, 0x24, 0x2f, 0x2b, 0x25
   };
  private byte[,] c39_ex = new byte[,] {
   { 1, 0x24, 0x41 }, { 2, 0x24, 0x42 }, { 3, 0x24, 0x43 }, { 4, 0x24, 0x44 }, { 5, 0x24, 0x45 }, { 6, 0x24, 70 }, { 7, 0x24, 0x47 }, { 8, 0x24, 0x48 }, { 9, 0x24, 0x49 }, { 10, 0x24, 0x4a }, { 11, 0x24, 0x4b }, { 12, 0x24, 0x4c }, { 13, 0x24, 0x4d }, { 14, 0x24, 0x4e }, { 15, 0x24, 0x4f }, { 0x10, 0x24, 80 },
   { 0x11, 0x24, 0x51 }, { 0x12, 0x24, 0x52 }, { 0x13, 0x24, 0x53 }, { 20, 0x24, 0x54 }, { 0x15, 0x24, 0x55 }, { 0x16, 0x24, 0x56 }, { 0x17, 0x24, 0x57 }, { 0x18, 0x24, 0x58 }, { 0x19, 0x24, 0x59 }, { 0x1a, 0x24, 90 }, { 0x1b, 0x25, 0x41 }, { 0x1c, 0x25, 0x42 }, { 0x1d, 0x25, 0x43 }, { 30, 0x25, 0x44 }, { 0x1f, 0x25, 0x45 }, { 0x3b, 0x25, 70 },
   { 60, 0x25, 0x47 }, { 0x3d, 0x25, 0x48 }, { 0x3e, 0x25, 0x49 }, { 0x3f, 0x25, 0x4a }, { 0x5b, 0x25, 0x4b }, { 0x5c, 0x25, 0x4c }, { 0x5d, 0x25, 0x4d }, { 0x5e, 0x25, 0x4e }, { 0x5f, 0x25, 0x4f }, { 0x7b, 0x25, 80 }, { 0x7c, 0x25, 0x51 }, { 0x7d, 0x25, 0x52 }, { 0x7e, 0x25, 0x53 }, { 0x7f, 0x25, 0x54 }, { 0, 0x25, 0x55 }, { 0x40, 0x25, 0x56 },
   { 0x60, 0x25, 0x57 }, { 0x21, 0x2f, 0x41 }, { 0x22, 0x2f, 0x42 }, { 0x23, 0x2f, 0x43 }, { 0x26, 0x2f, 70 }, { 0x27, 0x2f, 0x47 }, { 40, 0x2f, 0x48 }, { 0x29, 0x2f, 0x49 }, { 0x2a, 0x2f, 0x4a }, { 0x2c, 0x2f, 0x4c }, { 0x3a, 0x2f, 90 }, { 0x61, 0x2b, 0x41 }, { 0x62, 0x2b, 0x42 }, { 0x63, 0x2b, 0x43 }, { 100, 0x2b, 0x44 }, { 0x65, 0x2b, 0x45 },
   { 0x66, 0x2b, 70 }, { 0x67, 0x2b, 0x47 }, { 0x68, 0x2b, 0x48 }, { 0x69, 0x2b, 0x49 }, { 0x6a, 0x2b, 0x4a }, { 0x6b, 0x2b, 0x4b }, { 0x6c, 0x2b, 0x4c }, { 0x6d, 0x2b, 0x4d }, { 110, 0x2b, 0x4e }, { 0x6f, 0x2b, 0x4f }, { 0x70, 0x2b, 80 }, { 0x71, 0x2b, 0x51 }, { 0x72, 0x2b, 0x52 }, { 0x73, 0x2b, 0x53 }, { 0x74, 0x2b, 0x54 }, { 0x75, 0x2b, 0x55 },
   { 0x76, 0x2b, 0x56 }, { 0x77, 0x2b, 0x57 }, { 120, 0x2b, 0x58 }, { 0x79, 0x2b, 0x59 }, { 0x7a, 0x2b, 90 }
   };
  #endregion
  #region 字段和属性
  private bool _checksum;
  private string _dataToEncode;
  private bool _humanReadable;
  private string _humanReadableFont;
  private float _humanReadableSize;
  private float _marginX;
  private float _marginY;
  private float _moduleHeight;
  private float _moduleWidth;
  private float _ratio;
  private float _reduction;
  private Color _codeBarColor = Color.Black;
  private bool _isDisplayCheckCode;
  private string _checkData;
  private bool _isDisplayStartStopSign;
  /// <summary>
  /// 是否检查效验
  /// </summary>
  public bool Checksum
  {
   get
   {
    return _checksum;
   }
   set
   {
    _checksum = value;
   }
  }

  /// <summary>
  /// 要进行编码的数据
  /// </summary>
  public string DataToEncode
  {
   get
   {
    return _dataToEncode;
   }
   set
   {
    _dataToEncode = value;
   }
  }

  /// <summary>
  /// 是否显示文本内容
  /// </summary>
  public bool HumanReadable
  {
   get
   {
    return _humanReadable;
   }
   set
   {
    _humanReadable = value;
   }
  }
  /// <summary>
  /// 用于显示文本内容的字体
  /// </summary>
  public string HumanReadableFont
  {
   get
   {
    return _humanReadableFont;
   }
   set
   {
    _humanReadableFont = value;
   }
  }
  /// <summary>
  /// 用于显示文本内容文字的代大小
  /// </summary>
  public float HumanReadableSize
  {
   get
   {
    return _humanReadableSize;
   }
   set
   {
    _humanReadableSize = value;
   }
  }
  /// <summary>
  /// 水平方向边距
  /// 水平方向建议尽量留白
  /// 如果没有留白同时模块宽度较小可能会造成无法识别
  /// </summary>
  public float MarginX
  {
   get
   {
    return _marginX;
   }
   set
   {
    _marginX = value;
   }
  }
  /// <summary>
  /// 垂直方向边距
  /// </summary>
  public float MarginY
  {
   get
   {
    return _marginY;
   }
   set
   {
    _marginY = value;
   }
  }
  /// <summary>
  /// 模块高度(mm)
  /// </summary>
  public float ModuleHeight
  {
   get
   {
    return _moduleHeight;
   }
   set
   {
    _moduleHeight = value;
   }
  }
  /// <summary>
  /// 模块宽度(mm)
  /// 模块宽度不应低于0.2646f
  /// 模块宽度过低会造成数据丢失因而读不出数据或者会误读
  /// </summary>
  public float ModuleWidth
  {
   get
   {
    return _moduleWidth;
   }
   set
   {
    _moduleWidth = value;
   }
  }

  /// <summary>
  /// 放大比率
  /// </summary>
  public float Ratio
  {
   get
   {
    return _ratio;
   }
   set
   {
    _ratio = value;
   }
  }
  /// <summary>
  /// 缩小
  /// </summary>
  public float Reduction
  {
   get
   {
    return _reduction;
   }
   set
   {
    _reduction = value;
   }
  }
  /// <summary>
  /// 设置条形码的颜色
  /// </summary>
  public Color CodeBarColor
  {
   get
   {
    return _codeBarColor;
   }
   set
   {
    _codeBarColor = value;
   }
  }
  /// <summary>
  /// 是否显示效验码
  /// 此属性要在Checksum属性为true的情况下有用
  /// </summary>
  public bool IsDisplayCheckCode
  {
   get { return this._isDisplayCheckCode; }
   set { this._isDisplayCheckCode = value; }
  }
  /// <summary>
  /// 供人识别是否显示起止符
  /// </summary>
  public bool IsDisplayStartStopSign
  {
   get { return this._isDisplayStartStopSign; }
   set { this._isDisplayStartStopSign = value; }
  }
  #endregion
  /// <summary>
  /// 默认构造函数
  /// 初始化
  /// </summary>
  public CSharpCode39()
  {
   this.initData();
  }
  public CSharpCode39(string dataToEncode)
  {
   this.initData();
   this._dataToEncode = dataToEncode;
  }
  /// <summary>
  /// 默认构造函数
  /// 初始化数据
  /// </summary>
  private void initData()
  {
   this._humanReadableFont = "Arial";
   this._humanReadableSize = 10f;
   this._codeBarColor = Color.Black;
   this._moduleHeight = 15f;//模块高度毫米
   this._moduleWidth = 0.35f;//模块宽度毫米
   this._ratio = 3f;
   this._marginX =2;
   this._marginY =2;
   this._checksum = true;
   this._isDisplayCheckCode = false;
   this._isDisplayStartStopSign = false;
  }
  private char[] _bitpattern_c39(string rawdata, ref int finalLength)
  {
   //0x27 39
   //0x50 80
   if ((rawdata.Length == 0) || (rawdata.Length > 0x50 /*0x27*/))
   {
    return null;
   }
   for (int i = 0; i < rawdata.Length; i++)
   {
    if ((rawdata[i] == '\0') || (rawdata[i] > '\x007f'))
    {
     return null;
    }
   }
   byte[] data = processTilde(rawdata);
   if (data.Length == 0)
   {
    return null;
   }
   byte[] buffer2 = this.processExtended(data);
   if ((buffer2.Length == 0) || (buffer2.Length > /*40*/80))
   {
    return null;
   }
   finalLength = this._checksum ? ((buffer2.Length + 2) + 1) : (buffer2.Length + 2);
   return this.getPattern_c39(buffer2);
  }

  /// <summary>
  /// 计算效验值
  /// </summary>
  /// <param name="data"></param>
  /// <param name="len"></param>
  /// <returns></returns>
  private byte _checksum_c39(byte[] data, int len)
  {
   //0x2b 43
   //字符值的总和除以合法字符集的个数43 取余数 余数在合法字符数组中对应的数值就是效验值
   int num2 = 0;
   for (int i = 1; i < len; i++)
   {
    num2 += this.valueFromCharacter(data[i]);
   }
   return this.c39_cw[num2 % 0x2b];
  }
  private char[] Code39_bitpattern(string dataToEncode)
  {
   int finalLength = 0;
   return this._bitpattern_c39(dataToEncode, ref finalLength);
  }
  /// <summary>
  /// 获得Code39条码图片
  /// </summary>
  /// <param name="resolution">DPI</param>
  /// <returns></returns>
  public Bitmap getBitmapImage(float resolution)
  {
   return Code39_createCode(resolution);
  }
  private Bitmap Code39_createCode(float resolution)
  {
   int num6;
   int finalLength = 0;
   char[] chArray = this._bitpattern_c39(DataToEncode, ref finalLength);
   if (chArray == null)
   {
    return null;
   }
   float fontsize = this._humanReadable ? (0.3527778f * this._humanReadableSize) : 0f;
   // float num3 = (7f * ModuleWidth) + ((3f * Ratio) * ModuleWidth);
   float num3 = (7f * this._moduleWidth) + ((3f * this._ratio) * this._moduleWidth);
   float width = (finalLength * num3) + (2f * this._marginX);
   float height = (this._moduleHeight + (2f * this._marginY)) + fontsize;
   width *= resolution / 25.4f;
   height *= resolution / 25.4f;
   Bitmap image = new Bitmap((int)width, (int)height, PixelFormat.Format32bppPArgb);
   image.SetResolution(resolution, resolution);
   //image.SetResolution(300, 300);
   Graphics g = Graphics.FromImage(image);
   g.Clear(Color.White);
   g.PageUnit = GraphicsUnit.Millimeter; //以毫米为度量单位
   g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, /*(int)width*/image.Width, /*(int)height*/image.Height));
   //new Pen(Color.Black, 2f);
   //new SolidBrush(Color.White);
   SolidBrush brush = new SolidBrush(Color.Black);
   if (resolution < 300f)
   {
    //g.TextRenderingHint = TextRenderingHint.AntiAlias;
    //g.SmoothingMode = SmoothingMode.AntiAlias;
    g.CompositingQuality = CompositingQuality.HighQuality;
    //g.SmoothingMode = SmoothingMode.HighQuality;
    g.InterpolationMode = InterpolationMode.HighQualityBicubic;
    g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
   }
   float num7 = 0f;
   for (num6 = 0; num6 < chArray.Length; num6++)
   {
    if (chArray[num6] == '0')
    {
     if ((num6 & 1) != 1)
     {
      RectangleF rect = new RectangleF(MarginX + num7, MarginY, ModuleWidth, ModuleHeight);
      MakeBar(g, rect, Reduction);
     }
     num7 += 1f * ModuleWidth;
    }
    else
    {
     if ((num6 & 1) != 1)
     {
      RectangleF ef2 = new RectangleF(MarginX + num7, MarginY, Ratio * ModuleWidth, ModuleHeight);
      MakeBar(g, ef2, Reduction);
     }
     num7 += Ratio * ModuleWidth;
    }
   }
   #region 供人识别内容
   if (this._humanReadable)
   {
    #region 保留
    /*byte[] buffer2 = processTilde(this._dataToEncode);
    int index = 0;
    List<byte> arr = new List<byte>();
    for (num6 = 0; num6 < buffer2.Length; num6++)
    {
     //0x20 32  0x7e 126
     if ((buffer2[num6] >= 0x20) && (buffer2[num6] <= 0x7e))
     {
      arr.Add(buffer2[num6]);
     }
    }
    byte[] bytes = new byte[arr.Count];
    for (int i = 0; i < arr.Count; i++)
    {
     bytes[i] = arr[i];
    }
    index = arr.Count;
    //string text = new ASCIIEncoding().GetString(bytes, 0, index);
     */
    #endregion
    string text = this._dataToEncode;
    if (this._isDisplayCheckCode&&!string.IsNullOrEmpty(this._checkData)) {
     text += this._checkData;
    }
    if (this._isDisplayStartStopSign)
    {
     text = "*" + text + "*";
    }
    Font font = new Font(this._humanReadableFont, this._humanReadableSize);
    //g.DrawString(text, font, brush, new PointF(MarginX, MarginY + ModuleHeight));
    //新增字符串格式
    var drawFormat = new StringFormat { Alignment = StringAlignment.Center };
    float inpix = image.Width / resolution;//根据DPi求出 英寸数
    float widthmm = inpix * 25.4f; //有每英寸像素求出毫米
    //g.DrawString(text, font, Brushes.Black, width / 2, height - 14, drawFormat);
    g.DrawString(text, font, /*Brushes.Black*/brush, new PointF(/*MarginX*/(int)(widthmm / 2), MarginY + ModuleHeight + 1), drawFormat);
   }
   #endregion

   return image;
  }
  /// <summary>
  /// 进行图形填充
  /// </summary>
  /// <param name="g"></param>
  /// <param name="rect"></param>
  /// <param name="reduction"></param>
  private void MakeBar(Graphics g, RectangleF rect, float reduction)
  {
   MakeBar(g, rect, reduction,this._codeBarColor);
  }
  /// <summary>
  /// 进行图形填充
  /// </summary>
  /// <param name="g"></param>
  /// <param name="rect"></param>
  /// <param name="reduction"></param>
  /// <param name="brushColor"></param>
  private void MakeBar(Graphics g, RectangleF rect, float reduction, Color brushColor)
  {
   float num = rect.Width * (reduction / 200f);
   float num2 = rect.Width - (rect.Width * (reduction / 200f));
   RectangleF ef = new RectangleF
   {
    X = rect.X + num,
    Y = rect.Y,
    Width = num2,
    Height = rect.Height
   };
   SolidBrush brush = new SolidBrush(brushColor);
   g.FillRectangle(brush, ef);
  }
  private char[] getPattern_c39(byte[] data)
  { //0x2a 42为*
   //int num = 0x27;
   int num = 80;
   byte[] buffer = new byte[num + 1];
   buffer[0] = 0x2a;
   int index = 1;
   for (int i = 0; i < data.Length; i++)
   {
    buffer[index] = data[i];
    index++;
   }
   if (Checksum)
   {
    buffer[index] = this._checksum_c39(buffer, index);
    if (_isDisplayCheckCode)
    {
     this._checkData = ((char)buffer[index]).ToString();
    }
    index++;
   }
   buffer[index] = 0x2a;
   index++;
   char[] chArray = new char[index * 10];
   int num5 = 0;
   for (int j = 0; j < index; j++)
   {
    byte c = buffer[j];
    int num9 = this.indexFromCharacter(c);
    for (int k = 0; k < 9; k++)
    {
     chArray[num5] = (char)this.c39_bp[num9, k + 1];
     num5++;
    }
    chArray[num5] = '0';
    num5++;
   }
   return chArray;
  }
  private int indexFromCharacter(byte c)
  {
   //0x2c==44
   for (int i = 0; i < 0x2c; i++)
   {
    if (this.c39_bp[i, 0] == c)
    {
     return i;
    }
   }
   return -1;
  }

  private byte[] processExtended(byte[] data)
  {
   //0x25 38
   //0x4F 79 0x4E 78
   //int num = 0x4F;
   int num = data.Length - 1;
   byte[] sourceArray = new byte[num + 1];
   int index = 0;
   for (int i = 0; i < data.Length; i++)
   {
    byte c = data[i];
    if (this.valueFromCharacter(c) != -1)
    {
     sourceArray[index] = c;
     index++;
    }
    else
    {
     byte num5 = 0;
     byte num6 = 0;
     if (this.valuesFromExtended(c, ref num5, ref num6))
     {
      sourceArray[index] = num5;
      sourceArray[index + 1] = num6;
      index += 2;
     }
    }
   }
   byte[] destinationArray = new byte[index];
   Array.Copy(sourceArray, destinationArray, index);
   return destinationArray;
  }
  /// <summary>
  /// 返回指定字符在code39合法字符数组中对应的索引
  /// </summary>
  /// <param name="c"></param>
  /// <returns></returns>
  private int valueFromCharacter(byte c)
  {
   //c39_cw为数组,保存的为合法的字符集信息[0-9A-Z+-*/%. ] 共43个
   //如果存在这个字符就返回c39_cw对应的索引
   for (int i = 0; i < /*0x2b*/this.c39_cw.Length; i++)
   {
    if (this.c39_cw[i] == c)
    {
     return i;
    }
   }
   return -1;
  }
  /// <summary>
  /// 判断字符集是否存在Extended
  /// </summary>
  /// <param name="c"></param>
  /// <param name="v1"></param>
  /// <param name="v2"></param>
  /// <returns></returns>
  private bool valuesFromExtended(byte c, ref byte v1, ref byte v2)
  {
   //0x55 85
   for (int i = 0; i < 0x55; i++)
   {
    if (this.c39_ex[i, 0] == c)
    {
     v1 = this.c39_ex[i, 1];
     v2 = this.c39_ex[i, 2];
     return true;
    }
   }
   return false;
  }
  private byte[] processTilde(string rawdata)
  {
   byte[] sourceArray = new byte[rawdata.Length];
   int index = 0;
   for (int i = 0; i < rawdata.Length; i++)
   {
    if (rawdata[i] != '~')
    {
     sourceArray[index] = (byte)rawdata[i];
     index++;
    }
    else if ((i + 3) < rawdata.Length)
    {
     string str = new string(new char[] { rawdata[i + 1], rawdata[i + 2], rawdata[i + 3] });
     int num3 = Convert.ToInt32(str, 10);
     if ((num3 > 0) && (num3 <= 0xff))
     {
      sourceArray[index] = (byte)num3;
      index++;
     }
     if (num3 == 0x3e7)
     {
      sourceArray[index] = 0x86;
      index++;
     }
     i += 3;
    }
    else
    {
     sourceArray[index] = (byte)rawdata[i];
     index++;
    }
   }
   byte[] destinationArray = new byte[index];
   Array.Copy(sourceArray, destinationArray, index);
   return destinationArray;
  }
 }

这个方法是根据DPI以及数据模块的高宽来确定条码的实际高宽。模块的宽度以毫米(mm)来算。类中的getBitmapImage方法的一个参数getBitmapImage为DPI。安卓用户安装平时常用的扫码软件即可做识别测试。就识别率来说还是可以的,扫描枪绝对是可以扫的出的。同时使用过MessagingToolkit.Barcode进行解码测试,万张无一误读。

以上内容就是本文的全部内容,希望大家喜欢。

(0)

相关推荐

  • C#控制台应用程序中输出彩色字体

    本文实例为大家分享了C#控制台输出彩色字体的具体代码,供大家参考,具体内容如下 using System; class Example { public static void Main() { // Get a string array with the names of ConsoleColor enumeration members. String[] colorNames = ConsoleColor.GetNames(typeof(ConsoleColor)); // Display

  • C# Winform使用扩展方法实现自定义富文本框(RichTextBox)字体颜色

    在利用C#开发Winform应用程序的时候,我们有可能使用RichTextBox来实现实时显示应用程序日志的功能,日志又分为:一般消息,警告提示和错误等类别.为了更好地区分不同类型的日志,我们需要使用不同的颜色来输出对应的日志,比如:一般消息为绿色,警告提示的用橙色,错误的用红色字体. 在原生Winform的RichTextBox中,是没有这种设置选项的.如需实现以上描述的功能,我们可以使用.NET的静态扩展方法来处理.实现扩展方法的类和方法本身都必须是静态的,如果你对扩展方法还不是太了解,建议

  • C#及WPF获取本机所有字体和颜色的方法

    本文实例讲述了C#及WPF获取本机所有字体和颜色的方法.分享给大家供大家参考.具体如下: WPF 获取所有的字体: System.Drawing.Text.InstalledFontCollection font = new System.Drawing.Text.InstalledFontCollection(); System.Drawing.FontFamily[] array= font.Families; foreach (var v in array) { MessageBox.Sh

  • C#生成Code39条形码而非条形码字体的方法

    由于Code39编译简单.能够对任意长度的数据进行编码.支持设备比较广泛所以被广泛的采用,下面通过文字说明和代码分析给大家介绍下C#生成Code39条形码而非条形码字体的方法. 能够对任意长度的数据进行编码.其局限在于印刷品的长度和条码阅读器的识别范围. 支持设备广泛.目前几乎所有的条形码阅读设备都能阅读Code39码,打印机也是同样情况. 编制简单.简单的开发技术就能快速生成相应的编码图像. 一般Code39码由5条线和分开它们的4条缝隙共9个元素构成.线和缝隙有宽窄之分,而且无论线还是缝隙仅

  • python非递归全排列实现方法

    刚刚开始学习python,当前看到了函数这一节.结合数组操作,写了个非递归的全排列生成.原理是插入法,也就是在一个有n个元素的已有排列中,后加入的元素,依次在前,中,后的每一个位置插入,生成n+1个新的全排列.因为Python切割数组或者字符串,以及合并比较方便,所以,程序会节省很多代码. def getArrayInsertCharToStr(STR,CHAR): arr =[] s_len = len(STR) index =0 while index <= s_len: #分割字符串 ar

  • Python实现针对给定字符串寻找最长非重复子串的方法

    本文实例讲述了Python实现针对给定字符串寻找最长非重复子串的方法.分享给大家供大家参考,具体如下: 问题: 给定一个字符串,寻找其中最长的重复子序列,如果字符串是单个字符组成的话如"aaaaaaaaaaaaa"那么满足要求的输出就是a 思路: 这里的思路有两种是我能想到的 (1)从头开始遍历字符串,设置标志位,在往后走的过程中当发现和之前标志位重合的时候就回头检查一下这个新出现的子串是否跟前面字符串或者前面字符串的子串相同,相同则记录该子串并计数加1,直至处理完毕 (2)利用滑窗切

  • asp.net实现生成缩略图及给原始图加水印的方法示例

    本文实例讲述了asp.net实现生成缩略图及给原始图加水印的方法.分享给大家供大家参考,具体如下: using System.IO; using System.Drawing.Imaging; private void Button1_ServerClick(object sender, System.EventArgs e) { Graphics g=null; System.Drawing.Image upimage=null; System.Drawing.Image thumimg=nu

  • 详解Vue 非父子组件通信方法(非Vuex)

    一提到两个非父子组件通信方法,有经验的 coder 肯定会说用 Vuex 啊,我个人建议不要为了用 Vuex 而用 Vuex,除非你的项目很大,耦合度很高,需要大量的储存一些 data,组件之间通信频繁.当然还是要根据自己的业务场景的来决定,总之还是那句话,不要为了用 Vuex 而用 Vuex! Vue 官网介绍了非父子组件通信方法: 不过官网说的太简单了,新手看完估计还是一脸懵逼.还有这个空的 Vue 实例放到哪里合适也值得商榷. 这篇文章的目的就是用一个简单的例子让你明白如何用 Bus

  • php通过array_merge()函数合并关联和非关联数组的方法

    本文实例讲述了php通过array_merge()函数合并关联和非关联数组的方法.分享给大家供大家参考.具体分析如下: array_merge()是一个用于合并数组的php函数,后一个数组追加到前一个的结束位置并返回合并后的结果数组. <?php $beginning = 'foo'; $end = array(1 => 'bar'); $result = array_merge((array)$beginning, (array)$end); print_r($result); ?>

  • Centos6安装中文字体的方法

    先安装字体管理软件 [root@localhost ~]# yum install fontconfig 将需要安装的字体放到/usr/share/fonts/chinese/目录下 如果不存在这个目录,可以自行创建 修改目录权限,以便其他用户也可以使用 [root@localhost ~]# chmod -R 755 /usr/share/fonts/chinese 应用更改 [root@localhost ~]# fc-cache -fv 注意,某些应用可能需要重启才能生效 使用下面的命令可

  • Android字体设置及Roboto字体使用方法

    本文实例讲述了Android字体设置及Roboto字体使用方法.分享给大家供大家参考.具体分析如下: 一.自定义字体 1.android Typeface使用TTF字体文件设置字体 我们可以在程序中放入ttf字体文件,在程序中使用Typeface设置字体. 第一步,在assets目录下新建fonts目录,把ttf字体文件放到这. 第二步,程序中调用: 复制代码 代码如下: AssetManager mgr=getAssets();//得到AssetManager Typeface tf=Type

  • Java编程实现生成给定范围内不重复随机数的方法小结

    本文实例总结了Java编程实现生成给定范围内不重复随机数的方法.分享给大家供大家参考,具体如下: 在Java中的Math类中存在一个random()方法,该方法默认生成0.0到1.0之间的double型随机数:经过稍微处理,就可以产生我们需要的随机数以及随机字符. 除了Math类中的random()方法之外,java.util.Random类也可以用来生成随机数:下面分别举例(用不同的方法生成双色球号码)说明: 1. Math.random()方法 生成随机数: package test; im

  • iOS 更改UILabel某些字体样式方法

    废话不多说了,大家先看下代码吧,具体待明日如下所示: //str:要改变的字 //result:整个label里的字 //color: 字的颜色 - (NSMutableAttributedString *)changeSomeText:(NSString *)str inText:(NSString *)result withColor:(UIColor *)color { NSMutableAttributedString *attributeStr = [[NSMutableAttribu

随机推荐