基于JavaScript实现新年贺卡特效
目录
- 动图演示
- 主要代码
- css样式
- Javascirpt
动图演示
一款超级炫酷的2022新年快乐html网页特效,霓虹的城市夜景和绚烂的烟花很是特别,该html页面还有交互效果,点击鼠标就会呈现烟花绽放的特效,唯美不过如此。图片可以换成自己喜欢的夜景或人物都可以。
主要代码
图片选择引入:
html, body { margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Montserrat, sans-serif; background-image: url(img/pexels-photo-219692.jpeg); background-size: cover; background-position: center; }
css样式
html, body { margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Montserrat, sans-serif; background-image: url(img/pexels-photo-219692.jpeg); background-size: cover; background-position: center; } canvas { mix-blend-mode: lighten; cursor: pointer; } #hero { display: inline; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); mix-blend-mode: color-dodge; } #year { font-size: 30vw; color: #d0d0d0; font-weight: bold; } #timeleft { color: #fbfbfb; font-size: 2.5vw; text-align: center; font-family: Lora, serif; }
Javascirpt
const canvas = document.createElement('canvas'), context = canvas.getContext('2d'), width = canvas.width = window.innerWidth, height = canvas.height = window.innerHeight, HalfPI = Math.PI / 2, gravity = vector.create(0, 0.35), year = document.getElementById('year'), timeleft = document.getElementById('timeleft'), newyear = new Date('01/01/2020'); let objects = [], startFireworks = false, newYearAlready = false; function renderTimeLeft() { let date = new Date(); let delta = Math.abs(newyear - date) / 1000; let hours = Math.floor(delta / 3600) % 24; delta -= hours * 3600; let minutes = Math.floor(delta / 60) % 60; delta -= minutes * 60; let seconds = Math.floor(delta % 60) + 1; let string = ''; let DaysLeft = Math.floor((newyear - date) / (1000 * 60 * 60 * 24)), HoursLeft = `${hours} ${hours > 1 ? 'hours' : 'hour'}`, MinutesLeft = `${minutes} ${minutes > 1 ? 'minutes' : 'minute'}`, SecondsLeft = `${seconds} ${seconds > 1 ? 'seconds' : 'second'}`; if (hours > 0) string = `${HoursLeft} & ${MinutesLeft}`;else if (minutes > 0) string = `${MinutesLeft} & ${SecondsLeft}`;else string = `${SecondsLeft}`; if (DaysLeft > 0) string = DaysLeft + ' days, ' + string; string += ' until 2020'; timeleft.innerHTML = string; } renderTimeLeft(); setInterval(function () { let date = new Date(); if (date >= newyear) { if (!newYearAlready) { year.innerHTML = '2022'; startFireworks = true; timeleft.innerHTML = 'Happy New Year!'; } newYearAlready = true; } else renderTimeLeft(); }, 500); document.body.appendChild(canvas); function random255() { return Math.floor(Math.random() * 100 + 155); } function randomColor() { let r = random255(), g = random255(), b = random255(); return `rgb(${r}, ${g}, ${b})`; } class PhysicsBody { constructor() { objects.push(this); } PhysicsUpdate() { this.lastPosition = this.position.duplicate(); this.position.addTo(this.velocity); this.velocity.addTo(gravity); } deleteObject() { objects[objects.indexOf(this)] = undefined; }} class firework extends PhysicsBody { constructor() { super(); this.position = vector.create(Math.random() * width, height); let Velocity = vector.create(0, 0); Velocity.setLength(Math.random() * 10 + 15); Velocity.setAngle(Math.PI * 1.35 + Math.random() * Math.PI * 0.30); this.velocity = Velocity; this.trail = Math.floor(Math.random() * 4) != 1; this.trailColor = this.trail ? randomColor() : undefined; this.trailWidth = 2; this.TimeCreated = new Date().getTime(); this.TimeExpired = this.TimeCreated + (Math.random() * 5 + 7) * 100; this.BlastParticleCount = Math.floor(Math.random() * 50) + 25; this.funky = Math.floor(Math.random() * 5) == 1; this.exposionColor = randomColor(); } draw() { context.strokeStyle = this.trailColor; context.lineWidth = this.trailWidth; let p = this.position, lp = this.lastPosition; context.beginPath(); context.moveTo(lp.getX(), lp.getY()); context.lineTo(p.getX(), p.getY()); context.stroke(); } funkyfire() { var funky = this.funky; for (var i = 0; i < Math.floor(Math.random() * 10); i++) { new BlastParticle({ firework: this, funky }); } } explode() { var funky = this.funky; for (var i = 0; i < this.BlastParticleCount; i++) { new BlastParticle({ firework: this, funky }); } this.deleteObject(); } checkExpire() { let now = new Date().getTime(); if (now >= this.TimeExpired) this.explode(); } render() { if (this.trail) this.draw(); if (this.funky) this.funkyfire(); this.checkExpire(); }} class BlastParticle extends PhysicsBody { constructor({ firework, funky }) { super(); this.position = firework.position.duplicate(); let Velocity = vector.create(0, 0); if (!this.funky) { Velocity.setLength(Math.random() * 6 + 2); Velocity.setAngle(Math.random() * Math.PI * 2); } else { Velocity.setLength(Math.random() * 3 + 1); Velocity.setAngle(firework.getAngle + Math.PI / 2 - Math.PI * 0.25 + Math.PI * .5); } this.velocity = Velocity; this.color = firework.exposionColor; this.particleSize = Math.random() * 4; this.TimeCreated = new Date().getTime(); this.TimeExpired = this.TimeCreated + (Math.random() * 4 + 3.5) * 100; } draw() { context.strokeStyle = this.color; context.lineWidth = this.particleSize; let p = this.position, lp = this.lastPosition; context.beginPath(); context.moveTo(lp.getX(), lp.getY()); context.lineTo(p.getX(), p.getY()); context.stroke(); } checkExpire() { let now = new Date().getTime(); if (now >= this.TimeExpired) this.deleteObject(); } render() { this.draw(); this.checkExpire(); }} document.body.addEventListener('mousedown', function (e) { let color = randomColor(); for (var i = 0; i < Math.floor(Math.random() * 20) + 25; i++) { new BlastParticle({ firework: { position: vector.create(e.pageX, e.pageY), velocity: vector.create(0, 0), exposionColor: color }, funky: false }); } }); setInterval(function () { if (!startFireworks) return; for (var i = 0; i < Math.floor(Math.random() * 4); i++) { new firework(); } }, 500); function cleanupObjects() { objects = objects.filter(o => o != undefined); } function loop() { context.fillStyle = 'rgba(0,0,0,0.085)'; context.fillRect(0, 0, width, height); let unusedObjectCount = 0; objects.map(o => { if (!o) {unusedObjectCount++;return;} o.PhysicsUpdate(); o.render(); }); if (unusedObjectCount > 100) cleanupObjects(); requestAnimationFrame(loop); } loop();
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